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Messages - Mac

#1
I think there's perhaps too much empty space. Perhaps you could add a black border in place of some of the unnecessary parts of the walls and floor to focus more on the centre.
#2
The fucking end.
#4
There's the Devil's Triangle and its sequel M:I-2, which is a remake of sorts but it's worth a look. They're both made with Klik n Play.

http://www.boxofmystery.com/games/dtsite.html
http://www.boxofmystery.com/games/mi2complete.html
#5
Hints & Tips / Re: Infinity String
Tue 03/07/2007 15:24:44
Quote from: GarageGothic on Tue 03/07/2007 15:21:08
Mac:

Spoiler
You open the bullet with the screwdriver (or so I think). If you haven't found the bullet yet, there's plenty more to do before you need to assemble the gun.
[close]

Oh right, I thought of that, I just haven't actually tried it yet. *slaps forehead*
#6
Hints & Tips / Re: Infinity String
Tue 03/07/2007 15:14:17
GarageGothic and KhrisMUC (don't get excited),
Spoiler
where did you get the gunpowder?
[close]
#7
Hints & Tips / Re: Infinity String
Tue 03/07/2007 09:10:11
Oh man, I was trying that for ages, I just never tried quite the right thing...
#8
Hints & Tips / Re: Infinity String
Tue 03/07/2007 08:56:42
I'm stuck just after KhrisMUC...
Spoiler
I can teleport to the ship but I don't know how to power the door.
[close]
#9
Thanks for the words everybody. Oh, and I've not read any Faulkner.
#10
AGS Games in Production / Walter's Wild Years
Sun 11/02/2007 02:18:29
Because I can't be bothered typing it all out again, here's my post from the Release Something thread:

Walter's Wild Years (working title)

[Fiction]This is the game that little Max Reinhardt made from magazine cutouts for his cardboard box arcade machine in 1992. His friends hated it.[/Fiction]

Walter, and his Shadow Self, arrive at a strange house after receiving an invitation from a woman he has never met before only to discover that he has apparently been to this house many times over the years. Walter decides the best course of action is travel to the past and the future and all the places in between in order to figure out just what his place is in all this madness.









This is basically an experiment to see if I can get a short game done in a short amount of time. I'm no artist, but I think I've managed to come up with a style that at least looks interesting. I've gone for a cut-out style for the animations. I'm also no programmer so, although this is a sort of arcade/adventure, it's turning out to be mostly an interactive story I suppose.

STUFF!
Collect raw time to achieve time travel!
Meet interesting new people!
Old ones too!
Learn the history of the house and it's inhabitants!
Learn about yourself!
Walter, that is!
Jump!
Also, Bash things!

Game is about 50% complete, maybe a bit less.

Progress has kind of slowed, but I'm getting back into it and am hoping to have it done in the next few months. Also, if anyone could see fit to maek this gane for me, that would be swell.
#11
Quote from: Nikolas on Fri 09/02/2007 12:17:53
We need an award for worst p3n1s
Well maybe, but it might not be fair for the female users.
#12
I'm Australian.
#13
I dreamt about posting on the AGS forums. Yeah, doesn't quite have as much panache I suppose.
#14
Quote from: esper on Tue 06/02/2007 23:49:02
Tell that to Tuomas...
Right, yeah, that masturbation thing...
#15
I have no guilty pleasures. There's no point being shy or guilty about the things you love.
#16
The game is out now.
#17
General Discussion / Re: Hey Chicky...!
Sat 20/01/2007 14:49:58
That Yuztster lady is a lot prettier than that fake Yuztster lady.
#18
General Discussion / Re: Hey Chicky...!
Sat 20/01/2007 03:54:26
See, now I thought that picture of you was posted by Yutzter and I thought "Gee, that Yutzter lady is looking a bit...mannish."
#19
Quote from: Tuomas on Mon 08/01/2007 14:43:26
Hehey, I found this video with the two most beautiful celebrities together.

You mean this one or this one?
#20
Hurrah, I have an Alynn! So that's what that strange growth on my back is...

I just want to say that I'm really quite thoroughly sick of standard adventure games, which is why this appealed to me so much. Despite my mental handicaps, I found solving the puzzles to be a really rewarding experience. It's a lot of work, but it's all quite logical and I'd really recommend people just stick with it as it certainly does make sense the more you play it. My brain wanted me to stop hurting it, but something was compelling me to just keep playing and keep trying. Hehe, I had a whole page of notes to help me solve it all.

Anyway, I've posted enough in this thread, but I just want to congratulate you Vince Twelve on a truly great gaming experience, both in the lead up to the release and of course the game itself.
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