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Messages - MachineElf

#81
General Discussion / Re:I'm back
Sun 27/07/2003 21:40:02
You missed me flashing my underwear.
On the other hand everybody else did too.

Nice to see you, again, Spyros!
#82
General Discussion / Re:Occupation
Sun 27/07/2003 21:35:06
I steal, sell drugs and works a little in the callboy buisiness.
#83
I really like this idea!
I thought about something like this when I first started thinking about making a pbem game, but it would include things more like pokemon, where you raise your creatures and then let them fight other people's creatures. However I abandoned that idea before even trying it out and made the strategy game instead.

If you save all stats to a file, you can have one program to raise your creatures and another for the fights. This way you can implement a lot of other types of games using the same creatures without having to update your original game all the time.

Another thing: Will you, like the tamagotchi, take real time in accordance? I mean, if you don't care about your creatures every day, will they in the end die?
For this you could also use the File I/O and spyros ol' time script.
#84


--- Edit :
Just couldn't resist another one:

#85
The Rumpus Room / Re:The MSPaint game
Sun 27/07/2003 18:21:28


Next: A picture of yourself doing something nasty...
#86
You'll have to do something like this:

StrFormat (buffer,"Health: %d",health);
SetLabelText (3,0,buffer);

SetLabelText only has those 3 parameters.
#87
There seem to be problems with some of your e-mail adresses! Kwark, I seem unable to send to yours (seems you'll have to make some space on your mail account), so I want to check if everybody else have recieved theirs. Please post here or, rather, PM me about wether you've recieved it or not!
#88
Advanced Technical Forum / Re:Templates HELP!
Sat 26/07/2003 15:21:25
I can't answer your first question, you'll have to check out the global script (preferably the section on_key_press) for that.

However, to use a GUI in a game you've started, just export it from a template, using the export button on the GUI editor, and then import it using the import button on the same place. You will probably also have to copy some things from the scripts to get it to work properly. on_mouse_click and on_key_press probably.
#89
That won't work, as when the character has left the room, the mouse.x mouse.y won't be over the character which means it will just be stuck in sending the character in and out of the room.

If you just want him to disappear, however, the first part of the script would work. Just put it in the repeatedly_executed in your global script.
#90
I'm accidently collecting Union Jack underwear...
But that's probably more than you needed to know...





However, if you go to Mittens you might just end up seeing some. ;)
#91
You could use this style in dream sequences or something like that, instead of having it in a whole game. Looks better now with most of the light pixels removed.
I agree though that a real hand sketched background would be lots nicer.

I like that Shadowplay BG a lot as well.
Hm, I really should get my hands on a scanner...
#92
From Stockholm C to Gothenburg C by train it costs 380SEK, which means about 38EUR.
If you're 25 or under (or pretend to be...) and book in advance.
If you think it's worth it you can also go by X2000, which are high speed trains, but the price is about the double.
Bus is probably a bit cheaper although less comfortable and takes longer time.

http://www.sj.se for train time tables and booking. Best if you can navigate in Swedish, but it has an English section as well.

--EDIT--
Hey, it's on monday? Wow... I somehow thought it was on a weekend. Damn. Then I'll have to be planning quickly... I might just be a day late or so.
Heh, dates are not my strong side ;)
#93
I've now sent you all a copy of the beta version.
I guess you all agree to play the game against each other as well, so use the e-mail adresses in this thread to do so!

Please note that everything might not work yet...
Happy beta testing! :)

And thanks a lot!
#94
--- EDIT:
I don't think I'll need any more beta testers for now, but if anybody really, really want to, just send me a PM...


--- Original message:
Haven't really announced this one but I'm making a play-by-e-mail game in AGS. I'm almost there, it actually works although not always the way I want it to (...), but I need more people's opinions.

Warning! This is not an adventure game, people who play it may suffer from injures if not prepared!

Ok, so who's up to try out the probably first over-the-net multiplayer tactics game made in AGS? :)

PM me your e-mail and I'll send you a zip.
What I want you to do is basically check it out and get a feel for it. Is it at all fun to play? Is it worth finishing? How can it be improved? Is it balanced enough?
#95
Critics' Lounge / Re:"Sketch" Style Screenshot
Fri 25/07/2003 22:51:01
I really think you should try to get rid of the light pixels for a better and more professional feeling. The eerie mood gets a little ruined.
Otherwise, it's perfect for a strange horror style game where you don't quite know what's real and what's not. I like it.
#96
Hmm, I don't know when I'll be there. I'll probably be kinda flexible as I think I'll be seeing a friend (GURL!!!!!11!!!1!!!!) in Gothenburg and therefor will be there a few days earlier.
So catching up is a good idea. Just name your time and I'll be there!
#97
Unless you make your own dialog system, of course...
You could make a GUI with text buttons and have them change when pressing arrow buttons. It'd take some coding, but would probably be possible. The big trouble would be that you'd need a great amount of strings, preferably global, one for each dialog option.
It's probably not worth it, but possible...
Probably better to wait for it to become implemented in the editor.
#98
General Discussion / Re:Something trippy ....
Thu 24/07/2003 22:49:51
Nice, I've got a rather psychedelic 'moving' fractal poster on my wall as well, but it's not nearly as vivid as this. Funny how you can fool the brain...
#99
Hehe, I just wanted to make myself worth something...
Anyway, this thread will be forgotten later on, so you can still do that.
Btw, I'm currently making a PBEM strategy game with AGS, so I look forward to a review once it's released... ;)
#100
Ok, I found your error.
You have a bracket too little just before if (interface == PARSER) and one too many in the end of the script.
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