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Messages - Mad

#61
Cute, especially like the simple, but very effective face!

I think there are quite a lot of good things in both of your versions, so I tried to combine them in to one paintover:



I like your effective style, and tried to keep the sprite as simple as possible, but still give it some more distinctive features.

The main problem for me was the long thin torso, which you addressed in your second version with the addition of some hips. I followed up on that in my paintover.

The other thing which made her look slightly odd, as you noticed yourself, were the legs. They were just a tad too far apart.

I also lowered her chest a bit, and pushed some pixels here and there. Nothing major, just a matter of taste I guess.

I didn't know which age you were going for, so I made a second version with smaller chest and narrower shoulders to give her a slightly younger, teeny-ish appearance.
#62
The main problem I see here is that the horizon is a bit too low. As it is now, there seems to be a sheer drop behind the meadow.

Something like this could be a quick fix:


#63
Quote from: Icey games on Fri 24/02/2012 00:11:21
Sadly though I can't use the edit cause I thought I had went along and made all the other views for the Last edit by me. And I hate making walking views so I don't really plan to do them over.
That's a pity, because I think there are some great improvements in Khris' and Tabata's edits. You could always do some minor edits in your existing frames, there is no need to completely redo them all. IMHO, it would be worth it!

I made this yesterday and didn't have a chance to post it until now. Even if it doesn't come to use with this sprite it might help in the future.



This incorporates most of the things Khris has already mentioned. It's maybe more of a possible approach to spriting.

To get the basic anatomy about rightish (even if exagerated etc.) It can be helpful to make a blank doll first, before drawing the clothes and everything. So, the first image shows your typical skinny androgynous model. This is not really more work, and you could use this as template for other sprites, even female ones.

This doll can then be 'dressed' up, and you'll maybe find that you get a better idea, of how the clothes fall and form creases (again, even if cartoonish).

The next images address a problem I have with your lighting. There are massive highlights on the hair and trousers, but non on the shirt. This accentuates the flatnes of the body. You could of course ignore shading altogether, which would make animating easier and faster. Or, just use the outline colours, if you don't want to introduce more shades. I prefer to use one darker shade for each element, this is up to you.

I hope this is of some help!

ps: Please excuse the crappy hair-do, I can't for the life of me grasp the concept of that spiky quiff!
#64
Okay, time to wrap this up:

Cleanic: Very cute and cuddly little demon you've got there.

Darkdan: Nice concept and superb linework!


And I guess, this one is mine, all MINE - MuhuHUHAHAaa... ;D
#65
Nice entries guys!

Here a little incentive:



so, somebody go and grab that last trophy  ;)...
#66


The aim is to team up a humanoid person and a pet-like companion or familiar.

The pair could be somehow missmatched (physically or otherwise),
or the pet could simply be absolutely outrageous, e.g. a tapir.
Nontheless, they should form a believable crimefighting, asskicking, or [insert attribute] duo.

There are no size or colour restrictions.
A background story would be very much appreciated, but is in no way necessary.

Hope you'll have fun...
#67
Yay, thanks!!!

I'll see to the next one right away...
#68


"As I'd already told Rudi, when I asked him if he'll join us: This can go two ways!
And to be frank, I don't know which answer my friend Jangle here would prefer.
So, don't think too long before he'll make up your mind for you!
Here it goes: How about a pay rise or, for that matter, some wages at all!!!"
#69
Critics' Lounge / Re: Prisoner
Wed 02/11/2011 14:39:51
I actually like the cartoony look, so for me the proportions aren't that much of an issue, that is of course, if you're going for cartoony.

I tried to align the front and side view a bit more.



- the main thing in the front view is the nose, I thought it seemed much thinner than the one in the side view.

- prisoners usually wear high-visibility clothing, but that's probably a design choice on your part, so take it or leave it  ;).

- as you can see, I pushed some more pixels here and there, but nothing major.

Hope this is of some help.
#70
For me, the main problem causing the surprised look is the use of light pixels around the eyes. With a relaxed expression, you don't see the whites of the eyes over/under the irides.



I also changed the size of the face/head, because it seems a tad too small for me.

After I finished the first version, I noticed it looked rather more butch than your sprite, so I tried to give him a more boyish look. The last one is supposed to be something inbetween the first two.

Hope this is of some use...

Edit: Looking at it again, I like the hair of your sprite rather more than that of mine. Much cleaner and easier to read!
#71
Critics' Lounge / Re: Background Sketches
Wed 13/07/2011 14:49:46
Those are very promising sketches indeed. There are a lot of nice details in them, but as the compositions are now, I think they'll be lost. The emphasis of the backgrounds at the moment are on the bridges, which of course is fine if most of the action happens there.

Scaling issues have already been mentioned, and you'll definately run in to them, if you keep the composition as it is.

A workaround would be a scrolling background, with the bridge and the building more or less in the foreground.

I made a sketch of a hut with a bridge/jetty in a swampy setting some time ago:



As you can see, I never really finished this, and looking at it now, I'd probably make the BG even wider to accommodate a longer bridge and I'd put the jetty/bridge more into the middleground.

But I hope you see where I'm coming from, and maybe you can incorporate that idea into your composition.

Edit:
@ProgZmax: Well... yes, fair enough.
I kneel before your supreme ideas.
#72
Quote from: Sughly on Fri 17/06/2011 13:49:07
Wow, awesome Sprite comp idea. I'll have to have a go at this if I find the time...
Seconded!





Name: Seven

Age: 17

Occupation: App Jock

To support her Ware habit, Seven has become an App Jock herself. Pushing illegal Apps that induce seratonin production, she is now on the books of the local syndicate. But unbeknownst to them, Seven is also an informant for the Ware Control Bureau, because the district agent that had caught her red handed on a sale is threatening the teen with cyber correction. In youth correction facilities, teenage convicts are hooked up to the Mindframe, where they are detoxed, but also made servile. After the correction the youths are put into life long commuity service. Seven is currently trying to save the nectars she is not burning on Apps to be able to pay an independent hack, who promised to hook her up to his ripped Mindframe. For 5000 nectars and a week in the frame, she'll either be clean or catatonic, probably both. But Seven sees no other way, but to take that risk...


The sprite is for this background.


Edit:

Quote from: E304 on Fri 17/06/2011 21:19:12
Haha oh man, you should totally help me with sprites on the game :P

That's awesome! (and some of the backstory almost fits happily in the game)

Wow, thanks a lot, I'll happily take that as a compliment! I'm a great admirer of your style and for that matter games.


Just to round things off:

    Xerox, the Hack and Agent Doors from the WCB.

#73
So, there we are:


#1   Wreck 


#2   Ouxxey_games 


Thanks for participating!
Let the next jam commence...
#74
Nice entries so far!

OK guys and gals, only two more days to go...
#75
Strange Case of (insert favorite game character) and (insert favorite gamecharacter-)Hyde

Basically the idea is to take a game character (any will do, it does not have to be adventure related, or even commercial) and give them Dr. Jekylls potion to drink. Try to envision an alternate personality for that game character, but not necessarily a sinister one, it can just as easily be another suppressed trait coming to the fore!

- There are no limitations other than that the sprites need to be AGS compatible.

- The chosen character should still be in some way recognisable.

- If you like, you can redraw the original character in your chosen style, but that is in no way obligatory!

Hope you'll have fun!
#76
Oops, only just seen this...

Thanks a lot!

Really cool entries all around, I hope we'll get to see some of those (in whatever incarnation) in the next installment of OSD.

I'll get right on to the next one. No more waiting there, SpacePirateCaine! ;)
#77
Critics' Lounge / Re: BG - Backs
Wed 25/05/2011 21:40:38
Don't know if you're set in what you want to do with this, but looking at my earlier sketch, I had this idea how my layout could work without it being a scrolling background, since that is not an option.



I basically just turned the view point a bit around a made the angle a bit steeper.

Hope this is a bit more help than the last one ;)
#78
Critics' Lounge / Re: BG - Backs
Sun 22/05/2011 19:07:01
Maybe the whole thing will work better as a scrolling background.
I made a quick scetch, how you could make that work.



This way you'd have your back entrance quite prominent when the background is scrolled to the far right, but if the character follows the path down and to the left, you'll have the river and the tree dominating in the forground.
#79
Well well, if it isn't Oceanspirit Dennis' 2nd mate, Emosailor Frank!



OSD always relys on the opinion of his second mate in life or death decisions!




Emosailor Frank's weapon of choice is his trusty Razor Of Self-Righteousness.






Oh yeah, don't forget michelin star cook Jaques, who's cuisine and general cleaver abilities are invaluable for OSD.
#80
Critics' Lounge / Re: BG - Backs
Wed 18/05/2011 18:32:52
I think cat's question is very important and leads to the further question of what purpose this BG will serve in the game. Guessing from your first background, there'll be some back door the charatcter can interact with... All your other scetches have far more pleasing compositions, but if the building and that door are of any importants, they won't do the job.

Quote from: ProgZmax on Mon 16/05/2011 04:35:16
My advice would be to move back a bit, and draw this section as part of a larger area that you could add more interesting things to.  For instance, you could expand this section by the alley to having a park for the children by the river, with a couple of cobbled mini-bridges and some swings and such to keep the viewer interested. 

This is very good advise, I think, but if that fenced court is a key plot point in the game, the focus should still be on that.

I guess I'm saying, that you should tell us, what will be important in this BG, what walkable areas are required, and with which elements the player will be able to interact. Maybe draw a layout of the area from the top, with all the important things mapped out. That way we can make a better judgement of your scetches and it might help yourself to realize a new view point for the BG.
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