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Messages - Mad

#81
Ahh, you've already edited your sprite!

Well, I just post my take on it anyhow, maybe you still want to have another go at the sprite, if you like some of my edits...



I thought Khris made some really good edits, some of which you already incorporated

Quote from: Ghost on Fri 13/05/2011 10:16:49
Khris, valid points, and several of them I could use to good effect.
* smaller feet- I really have to work on these
* chest- makes indeed a difference, even though I kept the general pose and didn't alter the hips)
* palette: Yeah. One day I'll really get the hang of it.

- I actually liked your palette on the clothes!

- I liked the length of the torso, but you could shorten the legs a little.

- I felt the lighting was a bit inconsistant, especially on the jeans.


Overall, I really like this sprite, and it definately gives of an asian vibe!
#82
Critics' Lounge / Re: Painting of Couple
Thu 12/05/2011 17:55:14
Nice! I especially like how you captured the guy's expression.

The thing I noticed first, is the confusing highlights on the guy's face. The ones on the left (his right side). I think some of the values are a bit too light, giving the impression of another (very selective) light source.

I see where you're coming from looking at the reference pic, but the values there are much darker, overall.

Maybe this picture explains it better than anything I could ever put into words:

#83
Critics' Lounge / Re: Young redhead
Tue 10/05/2011 13:35:23
Quote from: Snarky on Tue 10/05/2011 10:20:35
People are different. Wham's sprite is of a thin person (though admittedly she looks more narrow in the front and back views than in the side views), your version is more full-figured, maybe even slightly chubby.

Quite right! I should maybe have said gangly. But, because of the long torso and arms, Overall she is a bit out of proportion, even for a thin girl.

Considering what you said, I just had to have another go:



Tried to make may version thinner, but she still ended up quite curvy.

The right stance is supposed to convey sassiness, and the stances in the middle shyness, although they rather look as though she desperately needs a wee!

@WHAM: Even if it's all in vain, because she's too far removed from what you want, I still killed some time and had some very needed practise at low-res pixelling ;)
#84
Critics' Lounge / Re: Young redhead
Tue 10/05/2011 09:46:42
In my PO I actually addressed quite a lot of things anian already mentioned.



- she is far too thin

- her arms are too long

- her midrift is too long

- I added more contrats to the face/ altert her features

- making the arms angle out towards the hips, and drawing the legs slightly knock-kneed gives a more feminin stance.

- could of course be a personal preference, but I think characters with very low resolution look good with a hight of 6 - 6 1/2 heads.


I hope this didn't deviate too much from what you intended the character to be, and that it gives you some ideas.
#85
@Mode7: Fantastic! You've done the game that obviously inspired this absolute justice, but I had the same problem as Abstauber:
Spoiler
I actually needed a lot more goes at the final hurdle until I finally succeeded than Abstauber's very respectable five . Although the door was always far from fully closed, the character wouldn't enter! At the end, I think I cheated: I quit the game, as the protagonist was standing right beside the door. After starting the game up again, the autosave feature put the character in that exact same spot, and I could just effortlessly walk through the doorway!
[close]
So, maybe you'll have to look into that for the final game. (Please, sir, I want some more! ;))

Now on to hedgefield's entry, and hopefully some more...
#86
Critics' Lounge / Re: Guess her job...
Mon 02/05/2011 17:05:52
I think the 3/4 view doesn't quite fit, so I've touched her it up a bit:

#87
Critics' Lounge / Re: Guess her job...
Wed 27/04/2011 18:56:12
Quote from: Atelier on Wed 27/04/2011 16:50:37
Quote from: Mad on Wed 27/04/2011 16:47:52
...fiddled about with it

Whoa steady on dude!

No worries, wasn't too expensive!
#88
Critics' Lounge / Re: Guess her job...
Wed 27/04/2011 16:47:52
...fiddled about with it:




- changed her eyeshadow to slutty green. Before, it kind of look like bushy eyebrows.

- made her a little less top heavy.

- lowered the stomache. In my eyes, your version gives the impression of her constantly pushing her pelvis forward. (Maybe comes with the job description!)

- somehow liked the idea of tight jeans hot pants! ;D

- generally pushed some pixels here and there.


Overall, I really like the design, and would try to make the anatomy as realistic as possible without losing the cartoony feel.
#89
Awsome Ilyich!

I had something similar in mind, but seeing yours now I'm glad I scrapped my feeble attempts!

And I'm with Snarky concerning the palette, absolute genius!

By the by, does anyone remember this?
#90
Critics' Lounge / Re: Perspective Doldrums....
Tue 12/04/2011 20:15:52
Other than the already mentioned problems with perspective, you should maybe also look into the lighting. Since the scene is solely lit by open flames, the colour of the highlights etc. is influenced by this.

I made a very quick and dirty paintover to illustrate this.



I only changed the highlights on the left to illustrate what I meant. You can do this far better with a bit more time than I invested.

I guess most backgrounds in this setting will have the same light sources, so you should think about the overall colour scheme from the start while  drawing your backgrounds.


ps: sorry about the watermark, but photobucket is down and I don't have time to google for another alternative without registration.
#91
And the winner is...

  oraxon - 24votes

  Vukul - 11 votes

  Snath3000 - 8 votes

nihilyst - 5 votes

Congrats oraxon, a very deserved win and thanks to everbody, that participated and voted!



ps: please excuse the shoddy trophies, am kind of in a hurry!
#92
Idea - Snath3000
Atmosphere - nihilyst
Design - oraxon
Composition - oraxon
Functionality - Vukul
Technique - oraxon

I'll close this around 11:00 CET, so we can have a new one soonish...

So, let's get some more votes in!
#93
Just had to have a go at this!



I just fiddled about with the colours and shading a bit. I tried to simplify the sprite and give it some clearer lines and therefore make it easier to read.

Keep up the superb work!!!
#94
Okay guys and gals, let's start the voting!


Since Ilyich put it so well and eloquently, I just nicked his description of the categories:

Idea: Was it an original/creative interpretation of the theme?
Atmosphere:  Was an interesting world created? - Did the scene evoke a feeling?
Design:  How well the individual elements are designed, from clouds to doorknobs.
Composition:  How well the elements are combined to create a pleasing whole, and lead the viewer to the points of interest.
Functionality:  How well it would work as a background, with clearly defined entries and walkable areas, as well as a good viewing angle (this also includes introductionary shots of an area as long as a player character can be present in the scene).
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.

Code: ags
[b]Idea[/b] -
[b]Atmosphere[/b] -
[b]Design[/b] -
[b]Composition[/b] -
[b]Functionality[/b] -
[b]Technique[/b] - 


#95
Idea/Originality: anian
Personality/Character: anian
Technique: Ilyich
#96
Quote from: Snath3000 on Thu 07/04/2011 10:29:17
I couldn't ask for a short extension could I? Mine is taking longer than I thought it would...

Will a day suffice? If so then consider the deadline postponed until tomorrow 12:00 pm CET.
#97
Okay, if anybody is currently working on something and requires a day or so extension, please say so before 12:00 pm CET, otherwise the voting will start from then on.

I guess the voting can last until Sunday, so we can have a new Blitz for the fresh new week!
#98
Quote from: Ponch on Wed 06/04/2011 03:10:30
I guess The Highlander was filmed in Canada or something. Damn you, Hollywood! Stop giving me false impressions of the world! (And if there aren't really giant robots and magical school girls crowding their way into Japan, no one tell me. I must have some illusions to cling to!)

Some bits from Highlander were filmed at Eilean Donan Castle and area, which is quite nice, if you are able to mentally and visually block out the giant tourist centre, (which the Highlander film crew somehow managed to do!).

If you're into whisky, I highly recommend the Glenfiddich Distillery in Dufftown. Not because the whisky is very good, (frankly, it's not that special), but the tour is the best there is imho and it's for FREE. And although the whisky, as afore mentioned is not the best, one can not say no to a free dram! Of course, there are more distilleries in the Speyside region than you can shake a stick at.

#99
You can tell your friend that they're quite beautiful!

In regard to your using them as game backgrounds, you might run into a few difficulties.
The second and third ones I can only see working in cutscenes, since the view point is very far away. The BGs with the see on the other hand will be very hard to animate. Overall I guess, the backgrounds will require quite a lot of work animation wise to breathe some life into them, because as they are now, they look as if the scenes are somehow frozen in time.

That said, I'd love to see those in a game. It's well worth a try. I hope we'll see some mockups or animating BGs in this thread!
#100
Great entries so far!

Absolutely love the palette, oraxon.

Nice mockup there, Vukul.

Hope to see some more...
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