Quote from: MoodyBlues on Mon 15/12/2008 21:35:22Just do it then.
I really, really want to do this in my game. However, it's a lot of work, and I'm not sure if I want to do it if it detracts from the game overall.

Start small and create a basic scenario that implements it. Personally, I think it depends on the game and particularly its style. In a wide-open game like The Sims, it works great. If it's some gritty Film Noir game, probably not. Maybe an option
Also see the druidic (I think it was of such) alphabet used in the Ultima games. It was only used on signs as far as I remember, so it was a neat little diversion for a player to translate something and it wasn't crucial to do so.
Quote from: Dualnames on Tue 16/12/2008 16:11:37To be fair, Tolkien himself was a linguistic expert and English teacher, hence how Sindarin works very well as an actual language. Not that I want to dissuade people, but it is a big task to accomplish. Tho Fan in Bioware's Jade Empire RPg was interesting but a quick google shows that some people (Including Asians) didn't think it was so great.
Let's just nevermind games. Remember Tolkien's LOTR? The elves language? It sounded cool..and well, it was based on an ancient dialect.
Thing is if you create a language yourself that doesn't have random words(like you have two sentences where a word appears differently) it might work. As for yes, usually game feature just a little bit of random language.