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Topics - Mandle

#121
T.O.T.S: Trick-Or-Treat Simulator

This game was created for the October 2014 MAGS Contest. The theme of the contest was "Halloween".

My little effort is an attempt at a 2-player simulation of a child Trick-Or-Treating on Halloween. By 2-player I mean that two people participate in the game over the internet. However, the game is turn-based, not real-time, and no direct net connection to each other, or file-swapping is needed.

The data is transferred via a file in the game folder called "Halloween.txt". Just open the file, select-all, copy, and send the text to another player via PM etc, or simply post it on the forums as an open invitation to play, as I will do below. The second player then copies this text and pastes it into their own Halloween.txt file in their own game folder, starts the game, and selects the "Continue" option.

Players can decorate their houses for Halloween, mix-and-match pieces of Halloween costumes to dress up in, talk with each other in-game, slam doors in faces, give treats, play tricks etc!!!

Here are some screenies:



The above shot shows Player 2 selecting their costume.



Here's a shot of Player 2 announcing their presence.



Player 1 has opened the door here and is saying something to Player 2.


FEATURES:

* Spooky Halloween atmosphere. (I hope)
* Nice creepy music by JasonB!
* Customizable Halloween house decorating!!
* Customizable Halloween costume making!!
* Tricks!!!
* Treats!!!
* Two-player play without using a net-link or file-swapping!


KNOWN ISSUES:

* Currently legal characters usable in player names and messages are:
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz !+$%&'()=;:,.?0123456789-

IMPORTANT: The + and ? characters were NOT available in the original download when the game was released so please re-download the newer version at the same link.

If you use characters that are not on this list the game data in the Halloween.txt file will become corrupted. The game is still playable but house decorations, costumes, and player names will all go out-of-whack. I will code a fix for this oversight but it's quite a big job so will have to wait. As long as you stick to these basic characters and punctuation for now the game should be fine.

* Previous issues with long player messages containing typos have been fixed in the latest version.


CLICK HERE TO DOWNLOAD

HAPPY HALLOWEEN!!!
#122
Sorry if this has been asked a bazillion times before...

But I'm looking for a way for the player to copy/paste a block of text while still within the game or have that block of text automatically exported to their clipboard as if they had copied it...

This is for a MAGS project so sorry again for not searching properly, but I just couldn't find it in time for my first proof-of-concept build that I need to know if I'm going to do this project or not...

Cheers!
#123


This game was created for the September 2014 MAGS Contest. The theme of the contest was "Cross Country", meaning a depiction of a journey.

This made me think of a cartoon I loved as a kid called "Speed Buggy". The Speed Buggy Team tours the world's racing circuits, always managing to get caught up in some kind of nefarious wrong-doings, of course eventually beating the baddies and going on to win the race!

I hope my game managed to capture at least some of the charm of this old Saturday-morning kids' classic.

The picture above is the title screen for the game. I will show one more screenshot of ingame play as per the rules of this forum, but I don't really want to show more than that to avoid spoilers.

Here is a shot showing off AprilSkies' heart-breakingly beautiful iconbar he made and donated to my game, making the game much more lovely graphically than it probably deserves to be:




FEATURES:

* Saturday morning kids' cartoon atmosphere. (I hope)
* Old-school adventure game puzzle solving. (I tried to pack in as many puzzles as I could)
* Music and sound effects. (again, as much as I could get done in under a month)
* Some animations even! (a few eh...)
* A mysterious bad-guy to beat!!
* A driving mini-game!!!
* A TALKING CAR!!!!!


CLICK HERE TO DOWNLOAD

VROOM-A-ZOOM-ZOOOOM!!!
#124
General Discussion / Homemade Ginger Beer
Mon 11/08/2014 03:11:15
Well...I've started my first brewing experiment with homemade ginger beer, of the alcoholic variety ;)...

I've been following the recipe/instructions on this site:

CLICK HERE

I mixed up and bottled the mixure 2 days ago in two 2-liter plastic PET bottles, and placed in my garden shed.

I had an inkling that I had put in too much yeast, and boy was I right :-[

Yesterday I checked on the bottles and they were already swollen, which is supposed to take 48 hours, not 24 hours like in my case.

So I released the caps a little and let off some of the gas pressure. The mixture fizzed and foamed up quite nicely. So far so good.

This morning I checked again and the bottles were really swollen again already.

I tried releasing the gas again and...

BANG!!!... the caps shot off into the air about 20 feet at the barest twist and the mix shot out like champagne after you give the bottle a good shake...Think F1 racing champion style!!!

Scared me (and the neighbors I'd say) half to death!!!

Well, I managed to save about half the mix...so about 1 liter saved out of the original 2...

It's now in the fridge where the cooling is supposed to deactivate the yeast. Hopefully this happens or my fridge explodes I guess (laugh)

I did have a taste of it before fridging though and it was quite good! Nice and spicy with a light fizz...Gonna be good over ice later tonight I think. Not sure of alcohol level yet, but a mouthful gave me a slight buzz so it's in there for sure. Just don't know how strong yet.

"It passed the first test though: I didn't go blind!" ~ Homer J. Simpson

So yeah...first experiment...lesson learned: WAAAAAAAY too much yeast!!!

Will have another attempt tomorrow after I sample and rate this first batch tonight...Once I get the technique down pat I'm gonna go massive scale and brew enough for a big party with friends towards the end of summer 8-)

Has anyone else brewed ginger beer (or other alcohol) at home? What were your experiences? Any advice to share?
#125
G'day...

I've found myself in an unfamiliar situation:

I'm quite used to working with TRS files where the work involves providing an alternate version of the existing text but now I want to proofread an entire, quite lengthy game using the TRS file.

I have consulted one of the virtual Gods of AGS games on how I would go about this.

I was informed that AGS has no way of merely replacing the original text with the corrections as AGS will go back to a seperate file for the text if the line below is left blank.

So the alternative approach would be to correct the text within the blank lines where needed, and I was told that an old AGS game exists with an option of "original text" and "proofread" text available to the player, much like you would choose between the English and French version for example.

So...my question is:

Is there a way to completely shut out the original language version so that the "translated" version becomes the default language that the game uses throughout?

Hope this makes some kind of sense (laugh)
#126
I'm not sure if the man himself (Yahtzee) is aware of this particular honour I discovered quite by chance but I thought I should point it out here. It's certainly worth some bragging rights!

I was reading through the official Wikipedia page for H.P.Lovecraft and:

The CHZO Mythos games (or Trilby Series) are mentioned under the "Games" heading of games inspired by the writings of Lovecraft!!!

To actually have a mention of your game on the official H.P.Lovecraft Wikipedia page is quite an honour I believe!

Cthudos to you sir!
#127
THE BLACK HAND GANG



This is a project I created to bring my much-loved young readers book from my childhood, which is now out of print, back to life in the form of this game.




In this interactive book you take on the part of a rather pretentious gang of young detectives who foil the criminal plots of the baddies in true Scooby-Doo style.



I hope this game truly represents the original brilliance of its author, H.J.Press, and can bring his art and self-empowering storytelling to a new generation of young readers.

I would like to recommend this game to anyone who loves a mystery, but especially to those who would like to play along in the adventure with their own 7 - 13 year old children.

Of course, if you happen to not have children around this age, but in your heart you happen to be a 7 - 13 year old child, then you may very well enjoy this game as well...


Wow! I'm very happy (and equally shocked) that a couple of game sites have taken the time to review this game! :shocked:

LINK TO: Indiegames Review!!!

LINK TO: Digital Combat Soldiers Review!!! (same review as above)

LINK TO: PCGamer "The Best Free Games of the Week" Review!!!
#128
Well...I was stupid...

I didn't need any regular inventory etc. for my game and I chose the blank game from the start-up...

Now I realize I need the Save/Load and it's not in the blank game.

My question is: Is there any super-simple way to import the Save/Load into my game or do I have to figure it out piece by piece?

Cheers for your time!
#129
Having a rather frustrating problem here and was hoping somebody could help:

I'm making a game which does not require any inventory or regular GUIs etc. so I chose "Blank Game" when I first made the game.

Everything is working fine so far except for one thing:

I cannot find a way to make the mouse cursor appear on the game screen. The mouse interacts with hotspots just fine (when I can guess where it is (laugh) ). The only problem is that it's invisible.

I am using an imported sprite for the cursor. It's a png image 14x17 pixels.

I've tried:

Code: ags
function game_start() 
{
  mouse.UseModeGraphic(eModeInteract);
  mouse.Visible = true;
}


But it does nothing.

I have the player character's location set off the screen, but I tried it with the player character visible on the screen and still no cursor visible.

I've been through the manual and searched for similar problems in these forums but to no avail.

I'm sure I'm missing something simple but I can't figure out what it is.

Anyone know?
#130
INDIANA JONES AND THE TEMPLE OF THE GOLDEN SPIDER

Ahem...Now that I have everyone's attention...

This was the name of our Halloween Party this year at the kids' English School I co-own here in Japan with a fellow Aussie...

This year we decided on an Indiana Jones themed, adventure game style attraction for our "Ghost House" at the party...

Over the course of four days hard labor we managed to build a devious maze of physical and mental challenges to put our kids through what Indy himself would probably describe as: "Just another day at the office..." (For Indy)...

The kids were told only this hint before entering the Temple: "Follow the spiders...And you will find the treasure..."

The "Spider" in question was an image of the famous Nazca Lines Spider Glyph, and we had a trail of that image leading the kids from one challenge to the next, and on to the eventual treasure...

The Temple itself was very dark and the kids went through in teams of 2-3 people, with only the Leader holding a "Burning Torch"...The 30 or so kids ranged from 3 years old up to 12 years old.

Not one child failed to complete the adventure. (There were a few tears and moments of hesitation along the way but we managed a 100% survival rate, and everyone came out with big smiles and an even bigger swag of treasure.)

Here are some pictures which will hopefully take you through The Temple Of The Golden Spider in style:

****************************************************************************************************************

When our adventurers first enter the dark tunnels of the temple they are immediately confronted with:

THE SWINGING BLOCKS TRAP!



Three solid stone blocks swing from side to side for the adventurers to dodge lest they be crushed...

Although Tinkerbell seems to be performing a bit of faery magic to halt their monolithic momentum in this particular shot...



Just when they thought they were safely past the first trap, a mystical Indian temple guardian appears and threatens the adventurers with a sword, forcing them onwards and into:

THE TUNNEL OF INFINITE HANDS!



Here we see a Mummy entering the tunnel...Many hands hang down from the ceiling of the tunnel...Some are mere facsimiles...But one or two might actually come to life and grab unwary souls!!!

The tunnel snaked around a bit and then went up a few ledges to the top of a precipitous slide back down:



Here we see an intrepid adventurer (dressed as a large strawberry) approaching the top platform above the drop itself, her flaming torch in hand...



A brave adventuring brother and sister make their way to the top of the plunge into darkness. The sister (in the lead) fumbles for a hand-hold in the darkness (Their team "leader" with the torch unwisely chose to go last...In this shot they are illuminated by the camera flash but otherwise they were pretty much in the dark at this point.). They cannot see what awaits them at the bottom of their slide into the unknown...(Especially after the camera flash...)

It is:

THE PUZZLE OF THE GOLDEN SPIDER!

Our adventurers have now proved their physical worth...Can they prove their cleverness and solve this puzzle before they can continue any further?



The top of the puzzle dais is adorned with skulls staved onto poles!



Surrounded by flames, two adventurers place their first piece into the puzzle, attempting to replicate the image of the spider shown on the dais...

They figured it out quite quickly at 4 and 5 years old...



These later adventurers do not seem to be having the same kind of luck (despite being a few years older...)

They kind of got it...ummmmmm...eventually...

What can I say? The Temple was starting to back up, so close enough was good enough...

On to:

THE WALK OF THE S-P-I-D-E-R!

GAH! Don't you just hate it when a puzzle is immediately followed by another puzzle?

The adventurers now have to walk the letters to spell the word "S-P-I-D-E-R" in the correct order.

A false step spells not "SPIDER" but "INSTANT DEATH"!!!



Our brave adventurer is standing on the letter P and her comrade behind her is standing on the letter S...

Do they both know where to step next or will they plunge into the abyss?

You can see her gnawing over the problem...Will she make the right choice?



Once again, our younger adventurers just breezed straight through it...

THE BOX OF SLIME!

We didn't manage to get any good pictures of this challenge in action due to distributed manpower, but I'm sure the concept is familiar to anyone who attended a Halloween party as a kid:

Reach into the small hole and find the hidden lever buried in a sea of slime and bugs etc. ("WE...ARE...GOING...TO...DIE..!!!")...



Best shot we got of it. The hole was just under the ubiquitous Golden Spider and the ground under that was decorated with skulls. The "lever" was a big rubber spider the kids had to pull up to the hole to see and identify. The "slime" was "Konyaku" and "Shirataki" (Google if interested), two very slimy and fishy smelling Japanese foods, immersed in water in a bucket inside the box. The whole room stank of it, to add to the ambiance..

Oh, speaking of ambiance, I also forgot to mention that we had ambient jungle sounds of birds, insects, waterfalls, and drums etc. playing on a loop throughout the whole adventure...

Next up:

THE PIT SWING!

What Indiana Jones adventure would be complete without a perilous swing over a pit?

The adventurers now get to swing on a ragged rope over a pit of slime:



Back uuuuuuppppp...



And swwwwiiiiiiiiinnngggg!!!



Or just do it the easy way and fly over without a care like Tinkerbell...



BEST "SWINGING OVER THE BOTTOMLESS PIT" PIC EVER!!!

Oh, and don't forget to "Follow the spiders...To find the treasure"...

There was a final Nazca Spider Glyph on a wall just before the exit which led to the hidden treasure room...


Snow White finds gold coins more tempting than some Prince Whatever...



Yon chest be mostly empty YAAAARRR...But I still got me plunder!!!



The Spiderman brothers, and their offscreen Jack Sparrow brother...(Hand only)..., haul in their just rewards!

(I just hope they didn't forget to leave One-Eye'd-Willy's gold just for him...)

****************************************************************************************************************

And that was our Halloween party's Indy Jones adventure this year...

It was a total blast designing a real-life adventure game for the kids to figure out (some of the coding was pretty tough though)...

And yet...What is that I hear you ask:

"If it was all about Indy...Where was the big rolling stone ball?"



Well...We didn't forget it...

Here's a kid dodging it during our:

"Indiana Jones Big Rolling Stone Ball Dodgeball Knockout Game"

(Held just before the main adventure event)

:P
#131
AGS Games in Production / Unusual Suspects
Wed 02/10/2013 13:27:33
UNUSUAL SUSPECTS

The Story:

You play a police detective, straight out of training, investigating break-ins in suburban households.

You will enter each household and search it for clues. As you investigate the crime scene you might uncover traces of the perpetrator's hair, hand prints, foot prints, or threads from their clothes.

Unfortunately, police detectives are pressed for time, so you will have to work fast gathering said clues lest the perp escapes.

Once you are done with your search, or your time limit expires, you will return to the police station to participate in a lineup of the Unusual Suspects.

If you are able to identify the perp in the lineup in time you will receive a promotion and continue on to your next case.

Promotions result in perks that I will not discuss here so as not to spoil the fun ;)

Of course, the time limits on crime scene investigation and lineup recognition will get tighter and tighter as you progress.

Failure to capture the perp will result in a black mark on your record.

Three such black marks and you are demoted to a desk position and the game is over.

The game will only be saveable at certain achievement points.

Development Progress:

Story: 100%
Scripting: 10%
Graphics: 30%
Sound/Music: 0%

Expected completion date: Early 2014.

Screenshots:









Developer's Blog:

October 4th, 2013

Well, still working on the graphics and scripting at the moment. Luckily I happen to be a teacher and managed to enslave about a dozen of my students to draw the actual Unusual Suspects characters so be prepared for a funky police lineup each time (said students ranged in age from about 5 years old to about 11 years old).

What I have to show right now is the basic exterior shot of the crime scene house where your detective character arrives each case.

And when I say basic I mean basic.

If you download the following file and run it then you will see an exterior shot of the crime scene house similar (but different) to the screenshots posted above.

At the moment the houses' color scene is a tad gaudy I'll admit. I will be playing with those parameters and hopefully tuning them properly before final release so players' eyes do not get burned out.

For now just imagine that this is the suburb from the movie Edward Scissorhands. (laugh)

Backgrounds will also be implemented so it does not look every time like you arrive in the middle of nowhere.

So...If you download this you will see that it is only an EXE file. I did not see the need to zip it up as there are no sounds etc. so far.

Once you run it:

If you click on the sky with any other icon except the "walk" icon a new random house setup will appear.

Oh, and you must press Alt-X to exit.

That's about it for now but I am constantly working on this project, free time allowed...

(Hoping to get the gardens , kiddie pools, and pink lawn flamingos done soon)


#132

(Download is now the whole Compiled Folder in a zip file as normal)
(Sorry for the newbie issues with the first upload...)

Greetings!

First ever forums post so a little nervous here but bear with me please if possible :-[

The title of this first project has a double meaning:

It's the first big adventure for my protagonist, and at the same time the first humble adventure that I have created myself.

Well...with a little help:

This is a project which was created with the artistic input of two very special students of mine: Masahiro and Moeka...

During the summer break of 2013 I had the honor to combine the talents of both an 11 year old and a 5 year old student to collaborate on this story.

Our theme in the class was once in a lifetime summer experiences and this is the project which grew from that theme.

You will probably not find an especially challenging game if you choose to download our project, but if you DO choose to take part then I hope you can rediscover a part of your childhood that you may have forgotten, or at least disregarded for a while.

I know I did...

If not, then probably my telling of the story needs a kick in the butt, or you are already in touch with your inner child.

In either case please post feedback in the positive or the negative.

Both are appreciated greatly!

CLICK HERE FOR DOWNLOAD

(Download is now the whole Compiled Folder in a zip file as normal)
(Sorry for the newbie issues with the first upload...)
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