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Messages - Mandle

#10041
The Rumpus Room / Re: AGS Cryptic
Wed 14/01/2015 05:37:02
Quote from: Stupot+ on Wed 14/01/2015 05:29:32
I'm not sure how to fit 'giant' into it, but:

Spoiler

Temple of Doom
'Doom' is 'mood' spelled backwards, and mood is a kind of atmoshere.
And that follows:
'Temple' is part of the head kind of behind the eye.
[close]

Exactly right!

The "giant's third syllable" referred to:

Spoiler
"fee-fi-fo-fum", the third being "fo" which makes "mood fo" which backwards is "of doom", as you said following "temple" which is the region of the head just behind the eyes.
[close]

WELL DONE!!!
#10042
Quote from: Adazalya on Tue 13/01/2015 22:19:03
My problem is that a walk command in the RepExec just doesn't work (dunno why yet)

I'm guessing that your Walk command is set as eBlock? I believe you are not allowed to have blocking scripts within RepExec...
#10043
Hmmmm...At a guess I would say try it without the:

cDgF.Animate(cDgF.Loop, 1, eRepeat, eNoBlock, eForwards);

I say this because ChangeView should change the character's walking view and as your next line is a Walk command I think that should do the trick...

If not: Have you tried LockView instead of ChangeView? I remember having some issues with these commands and I ended up using LockView, but can't remember the exact details sorry...
#10044
So...does this mean we are finally going to get to find out what is on the other side of that dark forest?! Please say yes!!! Pleeeeeaaaassse...
#10045
The Rumpus Room / Re: AGS Cryptic
Wed 14/01/2015 01:59:53
Hidden hints relating to Baron's post:

Spoiler
QuoteWell "atmosphere" backwards is probably air -> rai.

Hint:
Spoiler
Right method, wrong synonym...
[close]

QuoteThe longest syllable in English is apparently "screeched", but as that's nine letters it hardly helps us.... (roll)

Hint:
Spoiler
maybe "the giant's third syllable" is more accurate, sorry...I will update the original hint...
[close]

Quote"Behind the eyes" could mean something behind the eyes like a "sinus" or a "brain" (both of which unhelpfully have five letters....).

Hint:
Spoiler
"something behind the eyes" is correct, but not either of those words no...
[close]

QuoteSo....  I'm going to guess Realty on Norm, just because the prefix for atmosphere is "aer" and this kid called Norm used to really get up my nose. :P

Hahaha! Hilarious but wrong!
[close]

Answer's Genre Hint:
Spoiler
The answer is adventure genre related, not specifically AGS or adventure game related...
[close]
#10046
Yay! Voting time!
#10048
The Rumpus Room / Re: AGS Cryptic
Mon 12/01/2015 14:21:14
A backwards atmosphere and giant's third syllable follow behind the eye (6, 2, 4)

Adventure related...

EDIT: Changed to "giant's third syllable" and changed "eyes" to "eye" for accuracy, sorry...
#10049
I'm putting this up for consideration for the Non-Adventure Game category:

T.O.T.S: Trick-Or-Treat Simulator

This game was created for the October 2014 MAGS Contest. The theme of the contest was "Halloween".

My little effort is an attempt at a 2-player simulation of a child Trick-Or-Treating on Halloween. By 2-player I mean that two people participate in the game over the internet. However, the game is turn-based, not real-time, and no direct net connection to each other, or file-swapping is needed.

The data is transferred via a file in the game folder called "Halloween.txt". Just open the file, select-all, copy, and send the text to another player via PM etc, or simply post it on the forums as an open invitation to play, as I will do below. The second player then copies this text and pastes it into their own Halloween.txt file in their own game folder, starts the game, and selects the "Continue" option.

Players can decorate their houses for Halloween, mix-and-match pieces of Halloween costumes to dress up in, talk with each other in-game, slam doors in faces, give treats, play tricks etc!!!

Here are some screenies:



The above shot shows Player 2 selecting their costume.



Here's a shot of Player 2 announcing their presence.



Player 1 has opened the door here and is saying something to Player 2.


FEATURES:

* Spooky Halloween atmosphere. (I hope)
* Nice creepy music by JasonB!
* Customizable Halloween house decorating!!
* Customizable Halloween costume making!!
* Tricks!!!
* Treats!!!
* Two-player play without using a net-link or file-swapping!


KNOWN ISSUES:

* Currently legal characters usable in player names and messages are:
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz !+$%&'()=;:,.?0123456789-

IMPORTANT: The + and ? characters were NOT available in the original download when the game was released so please re-download the newer version at the same link.

If you use characters that are not on this list the game data in the Halloween.txt file will become corrupted. The game is still playable but house decorations, costumes, and player names will all go out-of-whack. I will code a fix for this oversight but it's quite a big job so will have to wait. As long as you stick to these basic characters and punctuation for now the game should be fine.

* Previous issues with long player messages containing typos have been fixed in the latest version.


CLICK HERE TO DOWNLOAD

HAPPY HALLOWEEN!!!
#10050
Quote from: Cassiebsg on Sat 10/01/2015 09:52:12
Am sure you can code it using transparency settings (try doing a search for it, as it's been answered not so long ago). You probably need one of the "backgrounds" to be an object sprite.

I think Cassie is right. The "shiny new" background should be a screen-sized object set on Visible = false; and Transparency = 100; and with a baseline set at 0. Then you just turn it visible, and start reducing the transparency in steps of 5 or 10 or whatever depending on how smooth you want the transition to be, until it hits zero. Oh, and the object must have no clickable interactions of course.

I think this should work.
#10051
The Rumpus Room / Re: AGS Cryptic
Mon 12/01/2015 00:32:55
Okay, I'm just gonna take a wild guess and say something like:

Spoiler
Call Of Cthulhu?

It fits the letter count plus the original song title was misspelled, although it was "The Call Of Ktulhu"
Also I'm not quite sure how it's AGS related. Unless maybe AGS stands for "A Great Story" in this case?
[close]
#10052
General Discussion / Re: Escape Game Maker
Mon 12/01/2015 00:10:01
Quote from: dbuske on Sun 11/01/2015 16:05:54
The owners of the site are a bit picky about the games accepted.
Make sure it isn't to simple, they like multiple tasks.
You cannot allow multiple examples of objects to appear in the inventory.
That is the tricky part.

Cheers...yeah I watched the tutorial and I know how to stop multiple object dumps from an onscreen item: You just have to make sure the item that dumps the object becomes hidden and a non-dumping, but otherwise identical, object replaces it.
#10053
General Discussion / Re: Escape Game Maker
Sun 11/01/2015 02:12:37
Well, I had my first classes yesterday after the winter break and I introduced the project to my class...

And I've never seen them so excited about a class project before! At the end of the class I almost couldn't get them to leave: They just wanted to keep talking about ideas for puzzles.

We got a few items finished as I introduced them to how the "scripting" works: A sliding bookcase and a sofa with cushions you can rip open. The rather simplistic engine can actually be used to make some fairly decent puzzles I have found, but it does require a lot of thinking outside the box to not get trapped in the "find-key-open-door" pattern that the interface was mostly designed for...

I even started making my own game last night based on The Wizard Of Oz, building scenes and characters out of stuff that wasn't meant to be used in that way. I don't know yet if the site will accept or reject such a game. We will see...but in any case it's something nice and light-hearted to do for game devs while taking short breaks between mainstream development...

Thanks again for this thread!
#10054
Site & Forum Reports / Re: Bug reports
Sun 11/01/2015 01:57:30
I was in the Happy Birthday Thread and I clicked on "Link To Calendar" at the bottom and got this message:


An Error Has Occurred!
You are not allowed to modify just any post.


I'm using Firefox.
#10055
Quote from: Yakatakatulla on Fri 09/01/2015 10:13:28
3. Mandle - straight out of left-field xD

Hehe I try...

Well, actually there is a story behind my banner in my original entry post that might explain the design a bit better: The Sad Tale Of The Wilted Spork

I also realise that mine doesn't look much like a cloth banner: I tried some textures, embroidered borders, tassles etc, but found they either made the tiny pictures unrecognizable, or took too many valuable pixels away from the already limited space I had available to tell a four-panel story in.
#10056
1st - AprilSkies
2nd - Aikex222
3rd - I<3Pindorama

Such a hard choice I had to make for 3rd place between I<3Pindorama and Cassiebsg, so I flipped a coin...

Great job all and best of luck!
#10057
Quote from: ddq on Wed 07/01/2015 17:28:56
Now featured on Rock, Paper, Shotgun and PC Gamer.

Wow: Congratulations!!! It's a shame though that they didn't mention that the game was made in under one month, and that a more complete/polished version might be coming out in the future...
#10058
Quote from: reismahnic on Fri 09/01/2015 04:44:16
However, it seems that you got banned for that post.
I'm not sure why... can anyone explain (slash help)? I'm really sorry if my post got you banned...

Hahahaha!!! Don't worry...it's a joke: It says that at the bottom of all of his posts...

And I'm betting you just made monkey's year (so far) by being the first to fall for it (laugh)
#10059
General Discussion / Re: Selling game art?
Thu 08/01/2015 08:00:01
That's a pretty sweet-looking character and animation: Love the bad-ass swagger he's got going on there. Kinda reminds me of Snake Plissken...
#10060
The Rumpus Room / Re: Happy Birthday Thread!
Wed 07/01/2015 00:40:04
A happy birthday to Retro-Wolf!!! :-D
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