Quote from: Dadalus on Fri 26/12/2014 17:16:31
Correct, as for the order I figured that
Spoiler
BUGGY was the noun
SPEED was the adjective[close]
Hehe, works for me! And thanks for that one man. Brought a smile to my face

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Show posts MenuQuote from: Dadalus on Fri 26/12/2014 17:16:31
Correct, as for the order I figured that
Spoiler
BUGGY was the noun
SPEED was the adjective[close]
Quote from: Dadalus on Wed 24/12/2014 23:20:17
THIS GAME IS FAULTY, IT MUST BE ON DRUGS (5,5)
Quote from: chaosgodkarl on Thu 25/12/2014 19:16:30Spoiler
I screenshotted them, I was just wondering if there was logic to the order besides guess and check.[close]
Quote from: Gabarts on Thu 25/12/2014 14:07:02Quote from: Cassiebsg on Thu 25/12/2014 11:50:52
Looking forward to play this one again, just so I can get the full text. :-) The Italian just run a bit too fast for me to follow up with it.
Thanks Cassie, I'm sure you will enjoy the great work of Mandle
Quote from: Adeel S. Ahmed on Wed 24/12/2014 14:06:25
Inspired from Ponch and Durinde, I have decided to enter this competition:
[imgzoom]http://i.imgur.com/zwSbz0Q.png[/imgzoom]Spoiler
Tried to replicate Ponch's lady but it didn't translate too well. I also removed that Santa's mask and gave her a rose instead. It can be further improved but I decided to stop at this point.[close]
Quote from: AnasAbdin on Wed 24/12/2014 18:11:02
Mandle surely knows how to throw a party!
Quote from: Mouth for war on Wed 24/12/2014 01:17:17
I just tried to remove the else if...and if i return at day the object is still tinted blue fast before returning to a normal color...maybe that damn else if must stay then...
Quote from: Mouth for war on Wed 24/12/2014 01:12:44
I probably thought that objects will stay tinted if i exit a room at night and come back in daytime.
Quote from: Mouth for war on Wed 24/12/2014 01:04:00
ok so I have this in all rooms almost to check if it's day or night so objects and characters will be tinted or have the tint removed "Enters room before fade in"
function room_Load()
{
RemoveWalkableArea(2);
if(night==0){
SetBackgroundFrame(1);
object[0].Tint(0, 0, 250, 65, 100);
}
else if(night==1){
SetBackgroundFrame(0);
object[0].RemoveTint();
}
}
As you can see the tints are only affected depending on if night is 0 or 1 but a warning log keeps telling me (for every room more or less) that a "RemoveObjectTint was called but object was not tinted"...There are no errors while playing but that warning log is really annoying
Any idea why this is happening?
Quote from: Dadalus on Tue 23/12/2014 03:05:16
MandleSpoiler
you are very close (think biblical) and remember its the last word[close]
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