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Messages - Mandle

#10101
The Rumpus Room / Re: AGS Cryptic
Fri 26/12/2014 23:33:16
Quote from: Dadalus on Fri 26/12/2014 17:16:31
Correct, as for the order I figured that

Spoiler

BUGGY was the noun
SPEED was the adjective
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Hehe, works for me! And thanks for that one man. Brought a smile to my face ;-D
#10102
The Rumpus Room / Re: AGS Cryptic
Fri 26/12/2014 15:14:35
Quote from: Dadalus on Wed 24/12/2014 23:20:17
THIS GAME IS FAULTY, IT MUST BE ON DRUGS (5,5)

Oh my God...IT MUST BE:

Spoiler
SPEED BUGGY

BUGGY as in a faulty game and SPEED as in the drug. Not sure how the order got switched but the game is just that awesome that a reversal of time itself is possible!!!
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#10103
Quote from: chaosgodkarl on Thu 25/12/2014 19:16:30
Spoiler
I screenshotted them, I was just wondering if there was logic to the order besides guess and check.
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Spoiler
I think it's something about the top three important attributes of a warrior. By which I mean the order in which the three virtues are important.

Which I guessed to be (SPOILER ALERT: CONTAINS SOLUTION):

Spoiler
Ability...Bravery...Strength and was shocked when I got it right on the first try. Made me feel all Indiana Jonesy inside (laugh)
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#10104
Quote from: Gabarts on Thu 25/12/2014 14:07:02
Quote from: Cassiebsg on Thu 25/12/2014 11:50:52
Looking forward to play this one again, just so I can get the full text. :-)  The Italian just run a bit too fast for me to follow up with it.

Thanks Cassie, I'm sure you will enjoy the great work of Mandle ;)

Cheers mate! It was truly my pleasure!

I also had a selfish motivation: I really wanted to play the game!
#10105
Quote from: Adeel S. Ahmed on Wed 24/12/2014 14:06:25
Inspired from Ponch and Durinde, I have decided to enter this competition:

[imgzoom]http://i.imgur.com/zwSbz0Q.png[/imgzoom]

Spoiler
Tried to replicate Ponch's lady but it didn't translate too well. I also removed that Santa's mask and gave her a rose instead. It can be further improved but I decided to stop at this point.  :)
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* Mandle turns into a cartoon wolf with eyes bugging out of their sockets!!!
#10106
The Rumpus Room / Re: Happy Birthday Thread!
Wed 24/12/2014 18:40:52
Quote from: AnasAbdin on Wed 24/12/2014 18:11:02
Mandle surely knows how to throw a party!

EVERYBODY DANCE NOW!!!

(I'm sure everybody already knew what music was playing but now it's stuck in your heads so...)
#10107
And a MERRY CHRISTMAS to yourself mate!

And also a huge CONGRATULATIONS on the release!
#10108
Oh, great King Fork, I bow down before thee and present a humble and yet touching tale mayhaps worthy of a banner in thine most marvelous of throne rooms...

The Sad Tale Of The Wilted Spork

[imgzoom]http://i28.photobucket.com/albums/c201/Mandle/Spork10_zps1a42428d.png[/imgzoom]
Neither spoon nor fork, our spork was mocked as a freak of nature in the provincial village of his birth...
Nevertheless, upon adulthood, he gathered the courage to set out upon a quest, which I might perhaps be allowed to embroider into this most humble of banners if thou wouldst but grant me your royal patience long enough whilst I weave his sorry tale:
(Which is represented, however poorly by mine hand, in the four panels of this most unworthy of banners)

One fine morning our spork packed his suitcase, threw open the door of his cottage, and strode out into the world, full of boldness, spit, and vinegar.

He used the last of what little money he had to catch the first train bound for the big city. His dream, indeed his quest, was to find work in the big city that only he, as a spork, would be able to do. Thus he would become rich, famous, and adored beyond his wildest dreams.

The big city was a vast and confusing place for a humble country-born spork, and he wandered its streets until well after dark when, finally, on the outskirts of the city, a pink neon sign on the roof of a small restaurant shone out as a beacon of hope and deliverance. He dashed towards the shack!

Out of breath, his spork heart beating wildly, he arrived at the shack and cast his glance upwards to the pink neon sign that adorned the roof of the restaurant...This would be it! This would be the one place a spork could work and achieve the fame that no other cuttl... "NOOOOOOOOOOOOO!!!!" cried the spork in horror as he read the sign. The last of his strength faded from him and he wilted in despair.


Here endeth The Sad Tale Of The Wilted Spork...

(Best viewed in x3 ZOOM)
#10109
The Rumpus Room / Re: Happy Birthday Thread!
Wed 24/12/2014 16:54:52
Happy Birthday NickyNyce!!!

Oh...and I finally tracked down three strippers that were willing to burst out of your cake just like you wanted:



ENJOY!!!
#10110
And I have also learnt here how to not do anything more complicated than it needed to be.
#10111
You need to set a Global Variable, probably a bool (true/false), something like "WasObjectTaken" and turn this to "true" after the object is taken.

Then you need to set an "If WasObjectTaken == true" condition on your dialogs to control them.

#10112
Big congratz to all the winners!!! Also thank you to April Skies for hosting a great round of Colouring Ball which I feel really revitalized the event with a theme that seems to have tapped into some universal love of wanted posters (who would have known right?). Also thanks to everyone else who made this thread awesome fun with great backstories, hilarious voting styles, etc.

This is the most fun I've ever had in an AGS contest and I'm very proud to wear my sheriff's hat!

* Mandle ambles off on a horse with no name...
#10113
Quote from: Mouth for war on Wed 24/12/2014 01:17:17
I just tried to remove the else if...and if i return at day the object is still tinted blue fast before returning to a normal color...maybe that damn else if must stay then...

Yeah, you can just leave it in and as long as you turn off debugging before you release the game it won't matter. AGS won't send the warning anymore and the game should run just fine.

I'm sure there is also an IsObjectTinted or somesuch test you can add to the else if statement if you want to be uber tidy but there's really no need to that I can see.
#10114
Quote from: Mouth for war on Wed 24/12/2014 01:12:44
I probably thought that objects will stay tinted if i exit a room at night and come back in daytime.

They might. I'm not sure as I've never used tinted objects so I don't know if AGS's save room state remembers tints or not.
#10115
Quote from: Mouth for war on Wed 24/12/2014 01:04:00
ok so I have this in all rooms almost to check if it's day or night so objects and characters will be tinted or have the tint removed "Enters room before fade in"

function room_Load()
{
  RemoveWalkableArea(2);
if(night==0){
  SetBackgroundFrame(1);
  object[0].Tint(0, 0, 250, 65, 100);
}
else if(night==1){
  SetBackgroundFrame(0);
  object[0].RemoveTint();
}
}

As you can see the tints are only affected depending on if night is 0 or 1 but a warning log keeps telling me (for every room more or less) that a "RemoveObjectTint was called but object was not tinted"...There are no errors while playing but that warning log is really annoying
Any idea why this is happening?

It's happening because the object is starting out untinted so AGS is telling you there is no need to remove the tint.

I'm guessing the game starts out in the day time so no objects have been tinted yet, and then after the first night time these warnings stop happening because the objects have been tinted once for night? (I'm assuming here that object tint is part of a room's save state)

Just be sure to turn off debugging before your final compile and this won't be a problem, or you could add an extra check on your else if statement to read if the object is tinted.
#10116
Quite a unique and amazing idea you have there to meld a game and real life work. Best of luck with it and here's hoping a new world economy can be created based on everyone playing adventure games!
#10117
Just finished the game right now:

That was an INCREDIBLE amount of fun!!!

At times it really felt like I was playing the old Rampage arcade game: CRUSH-KILL-DESTROY!!!

RAAAAAAAWWWWWWRRRR!!!!

And also the puzzles were very clever for those moments of clarity when I wasn't just smashing everything in sight, and I must say WELL DONE right here on fitting so many complicated puzzles into a game where you play a 30ft tall dinosaur bent on revenge.

Wonderful game which really shows off the effort you have put into it!
#10118
Nice background by the way!
#10119
The Rumpus Room / Re: AGS Cryptic
Tue 23/12/2014 05:01:29
Quote from: Dadalus on Tue 23/12/2014 03:05:16
Mandle

Spoiler
you are very close (think biblical) and remember its the last word
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Ah so the word is:

Spoiler
End.... So "XXXXXXXX End"...I still can't find it though...
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#10120
The Rumpus Room / Re: AGS Cryptic
Tue 23/12/2014 02:49:00
I'm guessing that "not the alpha" refers to either:

Spoiler
A letter of the Greek alphabet with 3 letters so: Eta, Rho, Tau, Phi, Chi , Psi...

Or it means "Bet" as in Alphabet minus Alpha.

But I couldn't find any games that fit.

(Usually the opposite of Alpha is Omega but doesn't fit the letter count also)
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