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Messages - Mandle

#10141
Thanks for the awesome game!

Spoiler
The conversations with the Gods were a LOT of fun!!! Very Monty Pythonesque and humourous without getting annoying. Would love to play it with good voice acting!

Great stuff! Now I have to go play Witchy Woo to get a certain reference retroactivly...
[close]

#10142
The Rumpus Room / Re: AGS Cryptic
Fri 19/12/2014 12:26:32
So does "him and him" shorten to:

Spoiler
men?
[close]
#10143
That entry is so beautiful it made my eyes rain...
#10144
Quote from: Gurok on Fri 19/12/2014 02:06:07
Errr... I'm just going to vote.

(laugh)(laugh)(laugh)

I know, right! When does the voting open for "Best Voting"???

It's awesome though, don't get me wrong! (And I love that my guy got electrocuted on the power wires (laugh) )
#10145
AGS Games in Production / Re: Rogue State
Fri 19/12/2014 02:17:24
Quote from: KodiakBehr on Thu 18/12/2014 03:17:15
It will be commercial, but affordable.  We're storytellers on a tiny budget, so we're looking to make this game as accessible as possible, aiming for a $10 USD price-point.

The feedback we've received so far has been really wonderful.  Right now our biggest challenge is just getting the word out!

Well, so far it looks well worth $10! I think you will find a good customer base at that price, just don't get hacked by North Korea or anything...
#10146
Voting:

#1: The Secretary (To be able to build perfect pixel art out of somebody else's outline, in perspective, and with textures understandable in the sepia palette provided...I just don't know what else to say except that this artist has a rare gift!)

#2: Swollen Eye (I originally was going to use the "neck and shoulders" area of the shape for a continuation of the character instead of what it was "meant for" but eventually couldn't figure out how to. This artist pulled it off!)

#3: Strange Creature: Duck (Very simple and yet charming with the raised eyebrow and sunglasses: Even pulling off drawing a duck with eyebrows and able to wear sunglasses despite lack of ears is a feat unto itself!)

And also: No matter who wins...THAT FREAKING WALL OF WANTED POSTERS IS AAAAWWWSOOOOMMMME!!!
#10147
Beautiful city Cassie!!!

What's the back story? Come on, just a hint!?
#10148
Quote from: Armageddon on Thu 18/12/2014 04:50:01
Thank you all for the great feedback. I'll work on the living room more tomorrow I think. I made the apartment corridor today.



Colors look a little flat maybe?


EDIT: Felt too straight on with the lighting, gave it more of a angle.



Personally, I much prefer the top one...It is beautiful! The bottom one is just too dappled with shading for me...

EDIT: Actually now that I compared them more the bottom one is starting to grow on me...
#10149
I managed to get a bit of time today to work on my background of the risen city of R'lyeh...

Well, all I really managed to do was some shading and a bit of new concept art...



I doubt I can make the time limit, but I guess R'lyeh was not built in a day...
#10150
The Rumpus Room / Re: AGS Cryptic
Thu 18/12/2014 02:24:07
Quote from: Stupot+ on Wed 17/12/2014 11:48:39
Quote from: Baron on Mon 15/12/2014 02:15:09
Oceanspirit crossed idol (8)
Spoiler
EMOTICON
Emo (OSD is emo)
T (because you dot your Is and 'cross' your Ts)
Icon (another word for an idol)
[close]
I thank you.

Oh, you see...erm...I came up with that solution days ago but discarded it as ....ummm... being too obvious an answer for a Baron puzzle...so...yeah...

Seriously though: Man...getting that one without any hints...What the heck are you???
#10151
As a big fan of your games I am looking forward to more news on this one with great anticipation!
#10152
AGS Games in Production / Re: Rogue State
Thu 18/12/2014 02:12:24
This game looks amazingly, intelligently well-made....In fact it looks better than most titles brought out by the major games companies. Which makes me ask: Will it be a commercial or free game? Sorry if I missed this in the post but I did look twice. If commercial then what price range are you looking at?
#10153
Quote from: Yakatakatulla on Wed 17/12/2014 20:34:45
Do we cast our votes now or is there a kind of official say so... or is there an extension hapenning that i've missed? Sorry, i'm new to these =)

It's probably just timezones plus available online time that is the cause of delay. Aprilskies will announce the beginning of voting officially and it will say so in the thread title when the voting is open.

Unless of course he's off on another three day orgy with twelve strippers... He is Italian you know ;)
#10154
I have multiple choice opinions for this question:

(A) If you want to make a gory game for the sheer goriness of it then make it.

(B) If you want to make a gory game and also have a good story then make it.

(C) If you want to make a gory game, have a good story, and also good gameplay then make it.

(D) If you want to make a gory game, have a good story, good gameplay, and also add some interesting social commentary then make it.

(E) If you care about what your audience wants from your game then don't make it. We already have one Michael Bay.

Your game/art will be loved or hated by the audience that finds it.

Sorry to sound a bit ass-ish here but I have the same arguments with my mates all the time about movies, and my opinion still fully rides with "Just get that shit that you love out there and let everyone else deal with it how they will."

It's your art.
#10155
The bedroom for me was just a bit confusing. Before I read in the title that it was a bedroom I saw it more as a lab where a corpse was on a slab and some high-powered generators behind were powering up. Of course this also means I took the scene 100% out of context and if I was playing the game and my character woke up on that bed and then got up from it, perhaps peered out through the "blinds", and said something cool and noir about the view outside then I would maybe accept it as a bedroom in a Blade Runner-ish world.

The pillow combined with the lighting on the bed really looked to me like there was a dead body lying there. Also on the right the wardrobe looked to me like there was another character standing there at first. As said before: out of context observations.

As for the living room: A bit clearer, but splashes of light with the shading here and there are confusing like down by the lower left-hand corner of the right-hand door. I can see the drawers and the pictures hanging above them and that makes me want to look at them and learn more about myself through some exposition text/speech.

The ceiling light does its job on the ceiling. The lighting on the floor not so much for me. I kinda understand that its coming in through the window through which we see the futuristic city-scape, but to be honest the window frame is just slightly too 2D that it could be mistaken for a large, framed oil-painting hanging on the wall. I think it needs a bit more depth and maybe a glass-ish hue to convince me that it's a window looking out onto the outside world instead of a flat picture.

One last thing I would say about the living room is that walls, floor, and ceiling colour tones are all too similar for me. This makes the room look like the inside of a cardboard box instead of a real place where the character lives. This might of course be the intention: Again, observations taken completely out of context.

EDIT: All that being said: Now that I have really looked at the art and understood it more through careful observation: I really LOVE the feel of the bedroom. The bright light coming through the narrow slats induces a really nice oily-smelling claustrophic feel which is increased by the ceiling fans (animated I assume) and I really sense the life of someone living in such an environment. Beautiful background but confusing without context through gameplay...
#10156
Quote from: AprilSkies on Wed 17/12/2014 10:56:17
This man is also my text editor!
And he's sooo good!

Thanks for the good words there my man! If this helps me get the job then I will deposit the 5 grand in your bank account immedi...

Quote from: Gabarts on Wed 17/12/2014 12:31:10
HIRED! 8-)

ERMMM...Well, never mind then I guess... :-D
#10157
YOINK!!! Nabbed!!!

I want this job! I sent you a PM fully explaining...
#10158
The Rumpus Room / Re: AGS Cryptic
Tue 16/12/2014 23:06:05
Quote from: Baron on Tue 16/12/2014 22:19:20
Yeah, that's right.  Too hard for you guys.  At least, that's what the folks over at the FPS & RPG Forums told me. (nod)  They said you guys couldn't solve your way out of an optional true-false questionnaire.  And something about your mama too, but that doesn't bear repeating. (wrong)  But I was all like, "hey, give them a chance!  These guys are pretty clever if they put their minds to it."  I guess time will tell who was right.... ;)

(laugh)(laugh)(laugh)

Well, I kinda have an excuse: I'm on holidays from work so these first few days I have been catching up on a lot of AGS games I bookmarked to play during the year but wanted to wait until I had the time to play long runs at a time. (Just finished Donna: Avenger Of Blood... freaking amazing game!!! And Principles Of Evil I & II... very beautiful games)

I have had a look at the clue yesterday and thinking on it...Time shall indeed tell ;)
#10159
Quote from: Soxbrooker on Tue 16/12/2014 12:32:52
Problem is correct... I hadn't put on the sprite compression (Sorry!), I'm working on it now and will have the updated (smaller) version up as soon as possible

Update: The installer verion (99mb) is updated and the intalled file size should be about 189mb now, very sorry about the mistake and I hope you enjoy the game :)

Update 2: Zip version updated too

YAY!!! I will be playing this later today for sure now! Thanks for the quick fix!
#10160
Quote from: monkey424 on Tue 16/12/2014 11:51:02
These are pretty wild! I love 'em all, especially the last one with the monkeys. Good luck!

That one is sweet...I had to wonder if any of the monkeys were chanting:

"BOIL THAT DUST SPECK!!!"
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