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Messages - Mandle

#10441
Cheers!

I had a problem with my initial upload where when I unpacked the zip file onto my computer the folder never appeared. After a fresh upload it now seems to be working fine.

If anyone else had this problem too please re-download from the same link. It should be sorted.

Also: the game doesn't run from the Desktop on my computer. I've found this happens with many AGS games. It works fine when the game folder is placed in MyDocuments or somewhere.

I don't know if these issues are particular to my own outdated computer/OS or not, but thought they were worth a mention.

Now for some well-deserved sleep I'd say!
#10442


This game was created for the September 2014 MAGS Contest. The theme of the contest was "Cross Country", meaning a depiction of a journey.

This made me think of a cartoon I loved as a kid called "Speed Buggy". The Speed Buggy Team tours the world's racing circuits, always managing to get caught up in some kind of nefarious wrong-doings, of course eventually beating the baddies and going on to win the race!

I hope my game managed to capture at least some of the charm of this old Saturday-morning kids' classic.

The picture above is the title screen for the game. I will show one more screenshot of ingame play as per the rules of this forum, but I don't really want to show more than that to avoid spoilers.

Here is a shot showing off AprilSkies' heart-breakingly beautiful iconbar he made and donated to my game, making the game much more lovely graphically than it probably deserves to be:




FEATURES:

* Saturday morning kids' cartoon atmosphere. (I hope)
* Old-school adventure game puzzle solving. (I tried to pack in as many puzzles as I could)
* Music and sound effects. (again, as much as I could get done in under a month)
* Some animations even! (a few eh...)
* A mysterious bad-guy to beat!!
* A driving mini-game!!!
* A TALKING CAR!!!!!


CLICK HERE TO DOWNLOAD

VROOM-A-ZOOM-ZOOOOM!!!
#10443


This game was created for the September 2014 MAGS Contest. The theme of the contest was "Cross Country", meaning a depiction of a journey.

This made me think of a cartoon I loved as a kid called "Speed Buggy". The Speed Buggy Team tours the world's racing circuits, always managing to get caught up in some kind of nefarious wrong-doings, of course eventually beating the baddies and going on to win the race!

I hope my game managed to capture at least some of the charm of this old Saturday-morning kids' classic.

The picture above is the title screen for the game. I will show one more screenshot of ingame play as per the rules of this forum, but I don't really want to show more than that to avoid spoilers.

Here is a shot showing off AprilSkies' heart-breakingly beautiful iconbar he made and donated to my game, making the game much more lovely graphically than it probably deserves to be:




FEATURES:

* Saturday morning kids' cartoon atmosphere. (I hope)
* Old-school adventure game puzzle solving. (I tried to pack in as many puzzles as I could)
* Music and sound effects. (again, as much as I could get done in under a month)
* Some animations even! (a few eh...)
* A mysterious bad-guy to beat!!
* A driving mini-game!!!
* A TALKING CAR!!!!!


CLICK HERE TO DOWNLOAD

VROOM-A-ZOOM-ZOOOOM!!!
#10444
Quote from: miguel on Sun 28/09/2014 12:31:08
Okay, only 2 days to go and I'm behind schedule but that isn't a surprise for me!
I'll stay up late tonight to compensate. I will deliver this Mags!

Staaaaaay on taaaarget...

Almoooost theeeere...

Yeah, I have actually finished and planned to release, but last minute fixes weighed me down and now it's 4AM...

Must do final testing before release...So see you all tomorrow!
#10445
Quote from: Cassiebsg on Sat 27/09/2014 13:11:25
... puff...

** COUGH *** ... pass...

Quote from: Cassiebsg on Sat 27/09/2014 13:11:25
some times I think I'll make the deadline, others I think I won't.

I have had the same feeling since I started on this, but I know myself too well: Missing the release deadline cannot be an option for me!

If I miss it then I know my game will never see the light of day: I would tell myself "Nevermind! It's a good thing! This means you can get everything perfect instead of shit-on-a-shingle like it is now." and then I would probably fool around for a few months pretending I was getting the game ready for release, while getting steadily less and less interested in it. Eventually it would just be a forgotten project on a memory stick somewhere...

Besides: I've honestly built this thing out of sticky-tape and plasticine. In a few weeks, if that, I will have no idea what any part of my code even does anymore...

I shit you not... The Clean Coding Practices guys knocked on my door yesterday with a warrant and I had to pretend I wasn't home for like half an hour...
#10446
Well....stayed up until 2AM last night when I should have been in bed by 11PM at the latest (early start for work today), but it was worth it!!! I got a lot of issues that I had been banging my head against for quite a while sorted to my satisfaction. Now I've just got to survive work today, and then I've got tonight and tomorrow to take care of a few last things: ending cutscene (graphics are ready to go) and credits mainly...

I think I'm gonna make it for a Sunday release ;-D
#10447
This game was amazing fun to playtest in my break-times while making my own MAGs game this month...

Like I already said in another thread: It was a great feeling to know who I would already be losing to and why...A feeling I know AprilSkies can appreciate:

Spoiler
ahem...Donald Dowell VS. Heroine Quest...ahem...
[close]

That being said: AprilSkies selflessly devoted a LOT of time while developing this marvel of a game to help me out with the amazing GUIs you will see in my undeserving-of-such-pure-beauty project...

Now I must get back to work and resist downloading the finished product right now...

DAMN YOU APRILSKIES!!! COWS??? I NEVER SAW ANY COWS!!!
#10448
Quote from: CaptainD on Fri 26/09/2014 09:41:27
Red Mandle Standing By.

I got a deadline on my tail! I can't shake it!!!

Anyway, yesterday and today I have getting some kids in the classes I teach to play my game during "game-time" because they play without us "adventure-gamers" preconceptions of what could/should happen, and it sure did pay off!!!

One of my students, a 6-year-old girl spotted a flaw in the mini-arcade-game in my game and exploited it...She got all the way through the stage, which has taken all adult testers (including myself) at least 10 tries before getting through it once, and:on her second attempt!!!

I'm going right now to fix that abusable flaw....And she will be named in the game credits alongside the rest of my playtesters...

Thanks Yuna!!!
#10449
Critics' Lounge / Re: Night lights
Fri 26/09/2014 05:24:56
Looks nice! One thing that kind of leapt out at me though was:

Shouldn't the spotlights make pools of light around the bottoms of the streetlights and not in between them?
#10450
I just keep telling myself:

"Staaaaay on target...staaaay oooon taaaarget..."

(and then end up get distracted cleaning up details that annoy me when I playtest stuff)

But yeah...almoooooost there...I'm hoping for a Sunday release, but could go over into Monday...
#10451
Adventure Related Talk & Chat / Re: AGS Muse
Fri 26/09/2014 00:26:01
Quote from: AprilSkies on Wed 24/09/2014 06:35:12
The very first person I ask for honest feedback is my best friend in the community, Mandle.

Same goes for me but in reverse:

Spoiler
I don't ask Mandle
[close]

Spoiler
(laugh)Just being an ass...For me AprilSkies is my main broski, in a very manly and dudely way of course!!!
[close]
#10452
Quote from: HanaIndiana on Wed 24/09/2014 04:29:18
Progress report: No comment.

:~(

This is the MAGs game I'm most looking forward to to kick back with once mine is released and I can finally relax for a bit!!!
#10453
Quote from: Dadalus on Wed 24/09/2014 16:11:35
dreaming about Danger Mouse is not something a grown man should be doing :)

I feel you man...I truly do!!!

I have been dreaming about bloody Speed Buggy for the last few weeks...(MAGs and all that)

The backdrop for the castle is AMAZING by the way...
#10455
Good to hear everyone is making progress...

I'm closing in on end-game territory, but still need to tidy up the front-end of the game a bit...

Excitingly, AprilSkies has selflessly done all the graphic design on my GUIs, which make my game look much more beautiful than it deserves to be...

Now I gotta go back and try to make my crappy graphics at the front end look just slightly worthy of his work...

DAMN YOU AND YOUR INCREDIBLE TALENT APRILSKIES!!!
#10456
Quote from: miguel on Mon 22/09/2014 12:47:48
Hope everybody finds the time and heart (and ability to not get divorced) to finish their projects.

Cheers mate for the inspirational words there...

#10457
Well, I managed some pretty solid progress yesterday, coding faster than I thought I could, which was a nice surprise!

I'm starting to get excited about seeing my game actually finished which seems like an actual possibility now instead of a vague distant blurry thingy.

Tomorrow and the next day are gonna be crunch time as after that I'll be busy with work, well except for next sunday but I'm optimistically reserving that for tidy-up time.

Good luck to everyone!
#10458
Congratz Tabata and the runner-ups!!!

First time I have checked out this particular contest and it looks like a LOT of fun!

I must remember to join in some time! My pixel-pushing skillz are quite poor so this might be a nice tune-up.
#10459
Down to the last 10 days...How did it go so fast???

Well, I have about another available 4-5 full days to make my game happen before it's time-up...

* Mandle plugs in the nitro. Vrooooooooooom!!!
#10460
**DROOLS**

I think also it's a bit of a testimonial to the original game that they can draw-over the perspective lines from the original 2D backgrounds like that and it works in 3D...I'm sure they fudged it a bit here and there but still impressive!
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