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Messages - Mandle

#10501
Quote from: Jim Reed on Sat 23/08/2014 21:44:17
Mechanic using a gadget and not using it up bonus should be noted in some way, so the player knows if it was a success...maybe a die roll?
When you use a gadget, the current card flips to the next one, then you get the animation of the gadget you used...shouldn't it be the other way around?

There is a dice roll. If you get the thumbs-up then it shows the mechanic putting a new battery into a gadget. This means you kept the gadget for re-use. This is the animation you are seeing... ;)

Granted, in the original this was all kinda figure-it-out-for-yourself stuff. Understandable given the time restraints. Hopefully the deluxe version gives Ghost the chance to add a tutorial for each character perhaps?

(I just love making more work for other people (laugh) )
#10502
Yay! As a major fan of the original let me unequivically state that I have just wet my pants after reading about the updated version!
#10503
I don't think "Spooks" has been mentioned yet...

Another great game.

"Nanobots" was also one of my first plays of AGS games. And still one of the best!

My all-time best though would have to be "Donald Dowell and the Ghost Of Barker Manor" :)
#10504
Very entertaining and inspiring read there mate...Can't wait for more!
#10505
The Rumpus Room / Re: Happy Birthday Thread!
Wed 20/08/2014 05:18:37


And maaaaany moooooore...
#10506
Quote from: Snarky on Tue 19/08/2014 19:23:25
Well that looks quite cool! Hope the 30-40 years of development have paid off. :P

I would say they have actually. After a few plays now I found the six characters in the game, and all the items, and threats etc. to be very well balanced. It seems any character has a pretty much equal chance to win if the player uses that character's special abilities wisely.

The game actually requires a fair bit of concentration and skill as well: The player who is able to plan out and prepare for the most advantageous route through the castle, while also remembering which particular threats lie in their path, but also remaining flexible when new paths and opportunities might pop up, will have the best chance of winning. But there is also a nice balance of chance vs skill where even the best laid plans might come undone just through rotten luck. Also, the more seasoned player will have an advantage over newcomers with the knowledge they have gained of the castle's layout.

I think kids (and adults) can play this game and it will help develop in them important life-skills of planning ahead but remaining flexible within the plan's framework and not getting chained to any one particular course of action that is preventing progress.

A surprisingly deep game well tweaked over many years is what I found.

Now, I must go and play test Dwarf vs Wizard... :)
#10507
AGS Games in Production / Re: Wrecked
Tue 19/08/2014 16:35:30
Quote from: visionmind on Mon 18/08/2014 18:01:54
Thanks ChaptainD. It's been a good learning experience, which is valuable, especially learning what's important to spend time on and what's not as important.

Sometimes though the "not as important" stuff is more fun...But yeah, it won't get your game finished faster...

This looks awesome by the way!
#10508
Just had a playthrough on my own....wizard vs elf....elf won hands down:

Spoiler
Smashed the window with the ladder and bolted away with Pandora's Box (laugh)
[close]

Nice addictive game, and will also teach kids a bit about folklore and legends too!

Found a slight bug or two I think:

Spoiler
When I went to Map while still standing on the left-hand card spot in the first room (which was the siren) I got the warning message that I was asleep again. I wasn't...but still got the message.

When I was the frog I swapped items and got the broom. My character graphic changed back to normal, but when I moved I was froggy again.
[close]

#10509
I hope to heck that trailer has some good air conditioning...

Because...

8-)

...THAT PICTURE IS HOT!!!

So amazing that this is your first attempt at pixel-art backgrounds. Keep us posted on future works please. It's a pleasure just to look at your stuff and imagine the possibilities of it in a game context...
#10510
This looks perfect for some of my classes at my school around Halloween time!

Thanks so much for this one elentgirl! I'll download tomorrow and check it out!
#10511
General Discussion / Re: We are not bemused
Mon 18/08/2014 02:07:14
I have personally always understood the word to mean "confused" but here is an interesting viewpoint from this source:

As The Times's stylebook says, in careful, traditional use, “bemused” means “bewildered,” “confused” or even “stupefied.” An extended meaning is “preoccupied, lost in thought.”

But the similarity in sound to “amused” leads many writers to merge the meaning of the two words, using “bemused” to suggest a sort of detached amusement. A few dictionaries have started to accept this as an alternate sense.

Such shifts in meaning based on an initial misunderstanding are common as the language evolves. Sometimes the derived use becomes so widespread and accepted that it's pedantic and pointless to insist on only the original sense. For instance, not long ago we dropped our stylebook's longtime admonition against using “careen” â€" rather than “career” â€" in the sense of “lurch along wildly at high speed.” The original distinction had eroded so completely that there was little to gain in clinging to it.

But there's a reason to go slowly on such changes. Preserving the original sense of a word like “bemused” gives the careful writer an additional, precise tool. When its meaning starts to blur or merge with another word's, the result, at least for a while, is confusion and a loss of variety.

So let's try to hold the line on “bemused.”


So yeah, it does appear (in this writer's opinion at least) that the word's meaning is slowly evolving away from the original one. But then he goes on to basically say "Let's stop doing that", even though he says earlier that this is the natural way languages evolve...

Confusing article in all, but kind of supports both points of view...

EDIT: Posted before I saw the last comment above. I also won't be posting any further on "bemused". Anything further I post will be on topic. Sorry.
#10512
General Discussion / Re: Unreal World
Sun 17/08/2014 03:24:37
Cheers mate!

Now I know what to download if I ever want to lose my job and get a divorce (laugh)
#10513
The Rumpus Room / Re: Happy Birthday Thread!
Sat 16/08/2014 06:47:37
Happy Birthday Khris!!!

I'm sure that if there were a candle on your cake for every game project that you have helped someone bring from just a dream to fruition we would need a cake thirty-five feet long, weighing approximately six hundred pounds.

That's a big cake.
#10514
Quote from: Dadalus on Thu 14/08/2014 19:52:08
Someone (I cant remember offhand who) once said 'Funny is whatever makes you laugh'.

That was me.
#10515
Quote from: Baron on Fri 15/08/2014 02:58:06
I think the best AGS game I've played this year was Donald Dowell and the Ghost of Barker Manor.

You know what? I was just thinking the exact same thing!
#10516
The Rumpus Room / Re: Happy Birthday Thread!
Fri 15/08/2014 15:07:08
See below

#10517
Quote from: Dadalus on Fri 15/08/2014 07:26:33
Have put character with a background so you can see it in context, have altered the buckle as suggested.

I'm happy with it. Thanks everyone for  your comments.

** Some failed joke about buckling down and getting this game out ASAP **

If anyone wants to attempt CPR on the joke go ahead... As for me...

Come Nero... Time to go...
#10518
Quote from: Cassiebsg on Thu 14/08/2014 21:16:54
Maybe only having it "flow" being the character, like it would normally do when one walks and then stops???

Like Cassiebsg said: Have the dress trail out a little bit behind the character as if she had been walking and stopped, otherwise you are going to have a very hard time animating the character: Either the dress will trail when she walks and then suddenly gather up around her feet when she stops, or the dress will stay gathered around her feet even while she is walking. Either way is going to look weird.

Also: For me, the belt buckle looks slightly too far to the right compared to the way her face is pointing. The buckle on the hat is perfect, but it looks like the belt buckle has a different ratio of how far it is left-right-wise... (Yup, I'm just makin' up words now!)

Very nice looking character overall though. Love the hair baby!
#10519
Quote from: Dadalus on Tue 12/08/2014 17:47:54
I've chosen the name Angelina suggested by Mandle (in a PM),

Yay!!! I named a mouse!!! Never done that before!

Hopefully players will get the reference, or even if not: It's still a pretty name.:-D
#10520
General Discussion / Re: Homemade Ginger Beer
Tue 12/08/2014 04:50:43
I've just made the second batch mixture and bottled it...This time with the recommended amount of yeast instead of trying to eyeball it like last time ;)

Last time I used two 1-liter bottles. This time I'm using one 2-liter bottle. I will see if that also makes a difference as it's what the recipe suggests.

As for the last batch:

Had a couple of glasses of it last night after dinner, over ice, with the wife. It was quite nice, even she said so.

The taste was nice and gingery with a little kick from the chilli peppers. Not much evidence of the lemon juice or honey in the taste, but I think the lemon juice is there for a different reason. The lemon juice is to help kill any rogue bacteria that got in the bottle as I understand it. And maybe the honey got too eaten up by the overkill of yeast...

A bit too light on the fizz but I'm assuming that was because of the mentos and cola show I put on in the back yard with it earlier :-[

I'd estimate alcohol content around 4% ..... so about the same as regular lightish beer...

I will check the pressure on the second batch tomorrow about 24 hours from now and see what's what :)
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