Another thing I remembered, which is something I noticed in TV shows like The Simpsons (back when it was still funny I mean) etc.
They paced their real side splitting jokes well by making sure there was a "cool down" period in between filled with "just a chuckle" jokes before hitting you with the next "killer gag"...
If all the super-funny stuff is clumped together in one spot it reduces the impact of the jokes quite a bit. You have to give the audience time to calm down again after a great joke, occupy them with some low-key humour, and then spring the next biggie on them.
Easier said than done of course (especially if the game structure is very non-linear), but I think important to keep in mind when timing humour.
They paced their real side splitting jokes well by making sure there was a "cool down" period in between filled with "just a chuckle" jokes before hitting you with the next "killer gag"...
If all the super-funny stuff is clumped together in one spot it reduces the impact of the jokes quite a bit. You have to give the audience time to calm down again after a great joke, occupy them with some low-key humour, and then spring the next biggie on them.
Easier said than done of course (especially if the game structure is very non-linear), but I think important to keep in mind when timing humour.