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Messages - Mandle

#10561
Best of luck with this project!!! It looks like it's really coming good and I wish I was playing it right now!

For your long journey, I hope you haven't forgotten to pack the mystical Pam Daor, or the Ecived SPG for the more technologically advanced traveller...

Happy trails!
#10562
Hahaha looks awesome! I bet she had a great time with it too! How stoked must she have been to see herself riding on a unicorn, eh? :)

As for where to post this: If it's a final release (as in you will not be working on it anymore) you can post in Completed Games. If it's a demo of something you plan to complete then post in Games In Progress, but try to put "close thread" message if you ever cancel the project before completion.

Cheers!
#10563
General Discussion / Re: Door puzzle ideas...
Thu 12/06/2014 03:29:27
If the game had a score that increased each time you unlock a door:

Then you could have a door that was already unlocked or standing open. The player can easily pass the door but the score does not increase, leaving the player with an incomplete score at the game's end.

To get the points the player must find a key somewhere past the door, go back, close the door, lock it, and then unlock it to get the points.

:-D

Or the mastermind behind the maze kills the player at the end of the game (or refuses to let them leave yet if you are not that nasty) as they have not fulfilled the challenge of "unlocking all the doors"...

Anyways, I think you get the idea...
#10564
Looks amazing! Nice Contact reference there as well!
#10565
Try this in the Global Script:

Object[5].Solid = true;

(Assuming the suitcase is object #5)

Then do the same thing for the other object properties you mentioned.

You must refer to objects by number, not name, in global script. ;)
#10566
Quote from: selmiak on Thu 05/06/2014 01:39:39
cool, I still don't get #6. Is it a cat???

#10567
Quote from: AprilSkies on Sun 18/05/2014 17:13:46
Mandle is disqualified for obvious reasons (laugh)

YOU KILLED KENNY?!?!

1: Gurok
2: Hobo
3: Ghost
#10568
Quote from: theofficialcirax on Tue 03/06/2014 23:27:58
The game is worth it.

Probably more appropriate to post a comment on the game's download page if you really want to support it (and get people really fired up about a Christmas-themed game in June)
#10569
Quote from: TheBitPriest on Tue 03/06/2014 18:43:18
Wow!  I am surprised to see that three people chose mine, number 8.  After seeing the other entries, I felt a little foolish for entering.  There are some amazing stories on that list!  Good job, folks.

I liked the cadence you achieved in the latter half of the story.
#10570
I'm stoked that two people liked my story (#14)...Thanks Stupot for one of those!

I voted 2, 4, 8...

Gratz to the placers and I can't wait to see what you guys come up with next :)
#10571
General Discussion / Re: Door puzzle ideas...
Sun 01/06/2014 17:16:20
Quote from: slasher on Sun 01/06/2014 12:37:40
I don't need the 'how to' just the ingredients, like to get some general ideas;)

I was just yanking your chain mate...

Actually, now that I think of it...The hero could yank on a chain to get the door open!!!

Me = Genius Award!!!
#10572
General Discussion / Re: Door puzzle ideas...
Sun 01/06/2014 10:41:37
Yeah right...

That's like Coca-Cola just handing their recipe over to Pepsi because they are just such nice guys...

:P
#10573
As I understand it AGS does a complete memory dump on any saved game, much like it does when it prepares a TRS file.

This makes the system very robust and extremely fragile at the same time.

Robust in that there is absolutely nothing missing from the save game file. It's perfect...

Fragile in that a slight change to the game could break the template of data that the save game was supposed to plug back into...

So I can see your logic behind creating a simpler: "If Guybrush has gotten the shovel from the signpost then save as gamestate #345"

But: Won't this get incredibly complex over the course of a long, non-linear game? And won't this put the onus back onto the creator to define the crucial points of advancement within the game, as if their job was not already hard enough?

Hope I understood this thread properly and am not just raving...
#10574
Critics' Lounge / Re: Character concepts
Sat 31/05/2014 17:33:28
Quote from: fred7162 on Fri 30/05/2014 15:09:54
Quote from: Snarky on Thu 29/05/2014 23:06:55
Tip: people have different eye shapes. (Also different noses, mouths, ears etc., but you have at least some variety in how you draw those.) You've learned one way to draw eyes that looks OK, and that's a good start. Now you need to practice variety and expression. Otherwise everyone's going to have the stare of a creepy blank-eyed robot.
I know, I'm trying different things, but most don't turn out that well. Anyways I drew some different eyes. Also I went over one of the portraits pixel by pixel. Now I'm planning on dabbling with pixel art for a while.

The eye shape is also affected by how the brow is shaped:

Some characters might have a jutting brow over the eyes that conceal the eyes in a threatening way for example? Especially the vampires?

LIKE HERE FOR EXAMPLE

I guess what I mean is try concealing some of the shape of the eye with the threatening brow-line so it's not quite so just staring out with no emotion...
#10576
"For Sale: Baby Shoes, never worn."

I feel this is actually a complete story that hits on many basic human emotions without needing to describe characters, origins, or eventual outcome at all.

I have actually just read this for the first time today and know nothing else about it except for its content of 6 words.

Here is what I get from it without any outside knowledge (no google)...Someone please tell me if I'm wrong about the meaning:

A couple conceives a baby. During the pregnancy the mother knits baby shoes, dreaming of her child's future. The pregnany never reaches full term. The couple places an ad in the newspaper so that another luckier couple's child will be able to wear the shoes intended for their lost one. It describes the tragedy of losing a child to miscarriage, and also the couple's wish to commemorate this loss by "paying it forward" to that luckier couple that had a healthy baby. If their ad is answered they also get a kind of "closure" in their hopes of a new baby living on wearing the mother's knitted shoes keeping their feet safe and warm.

So....having known nothing about this 6 word story (except that Hemmingway wrote one) up until today this is what I get from it:

Hope, tragedy, despair, grief, charity, closure...

The exact same number of words describing the exact same story arc, except Hemmingway's version expands into an entire story where you feel the emotional impact whereas my summary does not...
#10577
Quote from: selmiak on Sat 31/05/2014 14:17:52
yes, it really was bad. I remember I was working in a gamesstore at the time and one customer brought it back and even scratched the disc to get a refund for it... :P

Oh shit!!! That's real desperation right there!!!

Well, if it's any consolation:

I'll bet that guy lived in a crappy apartment with a semi-insane flat-mate and had to walk on bridges made out of empty pizza boxes just to get anywhere for fear of falling on the contaminated carpet that a cat had shat all over because some girl that we they let live there for free just because it was cool to have an actual female living in the same flat had brought her cat with her. I'll even bet they had an entire room devoted entirely to the boardgame "Dark Future", which was a dumbed-down version of Steve Jackson's "Car Wars", and that the non-rent-paying girl had to live behind a wardrobe pulled 2ft out from the wall in the semi-insane flat-mate's bedroom as the spare room was in a constant-flux of post-apocalyptic configurations of death-match roadmaps, while her cat refused to obey any such territorial restrictions. Meanwhile: Another actual girl probably moved in and lived on the sofa for no apparent reason except that I the guy who scratched the game disc with the nail had met her at a LRP session and he had played a vampire and she had played a vampiress and they had had a lot of time to kill sitting on a rock in the woods in which to practice biting each other on the neck until the adventurers' party finally showed up two hours later to kill two very suspiciously hickey-marked vampires (a dead giveaway if ever there was one), said girl turning out to be an escaped member of a witches' coven which then had the balls (and heavy-duty gas masks apparently) to break into our their flat and plant pig's eyeballs in drinking glasses, pig's blood in toilet tanks, and finally a pig's head on a plate with a pentagram cut into its forehead with the kitchen knives still embedded firmly in its skull as warnings. Being low on cash most of the time, and suspecting that the bond deposit on their flat was already long gone, our heroes ended up making quite a nice pork-face-bits stew and slept with the kitchen knives under their matresses within well-practiced and easy reach until finally moving on to other (and greater?) things...

So...please show mercy in not trying to recoup the store refund on such a pathetic example of humanity...

Whoever he is...
#10578
Quote from: Gurok on Sat 31/05/2014 03:20:14
Noooo! Not Spirit of Excalibur. That game was terrible!

ARRRRRGGHHHHH!!! IT WAS!!!

And it cost SO MUCH! And it was so OVER-HYPED on the back cover.

And then whenever you came onscreen in an "encounter" with a few guys on each side the framerate would crawl to snail-speed...

I ended up trying to play it for a few hours, hoping it would get better, but it only got slower and worse. I ended up scratching the disc with a nail until it didn't load and then took it back for a refund to the shop...

The clerk looked at the disc damage suspiciously but I ended up getting store credit and got a decent game instead.

(Waits for the: "AND I WAS THAT CLERK MANDLE!!! Finally caught up with you!!!" comment to come :P)
#10579
The Rumpus Room / Re: Misheard game titles
Sat 31/05/2014 13:29:03
MISSED! (laugh)
#10580
The Rumpus Room / Re: Misheard game titles
Fri 30/05/2014 23:32:31
Manky eye-run... (slight Japanese accent)

Sorry...rather basic one but I had to include just for the "ewwwww factor"
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