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Messages - Mandle

#10561
General Discussion / Re: Door puzzle ideas...
Sun 01/06/2014 10:41:37
Yeah right...

That's like Coca-Cola just handing their recipe over to Pepsi because they are just such nice guys...

:P
#10562
As I understand it AGS does a complete memory dump on any saved game, much like it does when it prepares a TRS file.

This makes the system very robust and extremely fragile at the same time.

Robust in that there is absolutely nothing missing from the save game file. It's perfect...

Fragile in that a slight change to the game could break the template of data that the save game was supposed to plug back into...

So I can see your logic behind creating a simpler: "If Guybrush has gotten the shovel from the signpost then save as gamestate #345"

But: Won't this get incredibly complex over the course of a long, non-linear game? And won't this put the onus back onto the creator to define the crucial points of advancement within the game, as if their job was not already hard enough?

Hope I understood this thread properly and am not just raving...
#10563
Critics' Lounge / Re: Character concepts
Sat 31/05/2014 17:33:28
Quote from: fred7162 on Fri 30/05/2014 15:09:54
Quote from: Snarky on Thu 29/05/2014 23:06:55
Tip: people have different eye shapes. (Also different noses, mouths, ears etc., but you have at least some variety in how you draw those.) You've learned one way to draw eyes that looks OK, and that's a good start. Now you need to practice variety and expression. Otherwise everyone's going to have the stare of a creepy blank-eyed robot.
I know, I'm trying different things, but most don't turn out that well. Anyways I drew some different eyes. Also I went over one of the portraits pixel by pixel. Now I'm planning on dabbling with pixel art for a while.

The eye shape is also affected by how the brow is shaped:

Some characters might have a jutting brow over the eyes that conceal the eyes in a threatening way for example? Especially the vampires?

LIKE HERE FOR EXAMPLE

I guess what I mean is try concealing some of the shape of the eye with the threatening brow-line so it's not quite so just staring out with no emotion...
#10565
"For Sale: Baby Shoes, never worn."

I feel this is actually a complete story that hits on many basic human emotions without needing to describe characters, origins, or eventual outcome at all.

I have actually just read this for the first time today and know nothing else about it except for its content of 6 words.

Here is what I get from it without any outside knowledge (no google)...Someone please tell me if I'm wrong about the meaning:

A couple conceives a baby. During the pregnancy the mother knits baby shoes, dreaming of her child's future. The pregnany never reaches full term. The couple places an ad in the newspaper so that another luckier couple's child will be able to wear the shoes intended for their lost one. It describes the tragedy of losing a child to miscarriage, and also the couple's wish to commemorate this loss by "paying it forward" to that luckier couple that had a healthy baby. If their ad is answered they also get a kind of "closure" in their hopes of a new baby living on wearing the mother's knitted shoes keeping their feet safe and warm.

So....having known nothing about this 6 word story (except that Hemmingway wrote one) up until today this is what I get from it:

Hope, tragedy, despair, grief, charity, closure...

The exact same number of words describing the exact same story arc, except Hemmingway's version expands into an entire story where you feel the emotional impact whereas my summary does not...
#10566
Quote from: selmiak on Sat 31/05/2014 14:17:52
yes, it really was bad. I remember I was working in a gamesstore at the time and one customer brought it back and even scratched the disc to get a refund for it... :P

Oh shit!!! That's real desperation right there!!!

Well, if it's any consolation:

I'll bet that guy lived in a crappy apartment with a semi-insane flat-mate and had to walk on bridges made out of empty pizza boxes just to get anywhere for fear of falling on the contaminated carpet that a cat had shat all over because some girl that we they let live there for free just because it was cool to have an actual female living in the same flat had brought her cat with her. I'll even bet they had an entire room devoted entirely to the boardgame "Dark Future", which was a dumbed-down version of Steve Jackson's "Car Wars", and that the non-rent-paying girl had to live behind a wardrobe pulled 2ft out from the wall in the semi-insane flat-mate's bedroom as the spare room was in a constant-flux of post-apocalyptic configurations of death-match roadmaps, while her cat refused to obey any such territorial restrictions. Meanwhile: Another actual girl probably moved in and lived on the sofa for no apparent reason except that I the guy who scratched the game disc with the nail had met her at a LRP session and he had played a vampire and she had played a vampiress and they had had a lot of time to kill sitting on a rock in the woods in which to practice biting each other on the neck until the adventurers' party finally showed up two hours later to kill two very suspiciously hickey-marked vampires (a dead giveaway if ever there was one), said girl turning out to be an escaped member of a witches' coven which then had the balls (and heavy-duty gas masks apparently) to break into our their flat and plant pig's eyeballs in drinking glasses, pig's blood in toilet tanks, and finally a pig's head on a plate with a pentagram cut into its forehead with the kitchen knives still embedded firmly in its skull as warnings. Being low on cash most of the time, and suspecting that the bond deposit on their flat was already long gone, our heroes ended up making quite a nice pork-face-bits stew and slept with the kitchen knives under their matresses within well-practiced and easy reach until finally moving on to other (and greater?) things...

So...please show mercy in not trying to recoup the store refund on such a pathetic example of humanity...

Whoever he is...
#10567
Quote from: Gurok on Sat 31/05/2014 03:20:14
Noooo! Not Spirit of Excalibur. That game was terrible!

ARRRRRGGHHHHH!!! IT WAS!!!

And it cost SO MUCH! And it was so OVER-HYPED on the back cover.

And then whenever you came onscreen in an "encounter" with a few guys on each side the framerate would crawl to snail-speed...

I ended up trying to play it for a few hours, hoping it would get better, but it only got slower and worse. I ended up scratching the disc with a nail until it didn't load and then took it back for a refund to the shop...

The clerk looked at the disc damage suspiciously but I ended up getting store credit and got a decent game instead.

(Waits for the: "AND I WAS THAT CLERK MANDLE!!! Finally caught up with you!!!" comment to come :P)
#10568
The Rumpus Room / Re: Misheard game titles
Sat 31/05/2014 13:29:03
MISSED! (laugh)
#10569
The Rumpus Room / Re: Misheard game titles
Fri 30/05/2014 23:32:31
Manky eye-run... (slight Japanese accent)

Sorry...rather basic one but I had to include just for the "ewwwww factor"
#10570
Absolutely beautiful stuff in there! I especially love the GO BACK sign with the skull on top!

Bookmarked the page!
#10571
Quote from: Billbis on Wed 28/05/2014 08:44:29
Use Game.ChangeTranslation function

I think this is exactly the hint we were needing!
#10572
I'm so interested in this game but my laptop can't handle the resolution.

How do I adjust the settings so it runs properly on a small screen?
#10573
Quote from: Scavenger on Wed 28/05/2014 06:50:52
(If the GetTranslation returns ""), abort the game telling them to pick a translation.

Instead of aborting is there a way to switch seamlessly to the "translation" instead?
#10574
G'day...

I've found myself in an unfamiliar situation:

I'm quite used to working with TRS files where the work involves providing an alternate version of the existing text but now I want to proofread an entire, quite lengthy game using the TRS file.

I have consulted one of the virtual Gods of AGS games on how I would go about this.

I was informed that AGS has no way of merely replacing the original text with the corrections as AGS will go back to a seperate file for the text if the line below is left blank.

So the alternative approach would be to correct the text within the blank lines where needed, and I was told that an old AGS game exists with an option of "original text" and "proofread" text available to the player, much like you would choose between the English and French version for example.

So...my question is:

Is there a way to completely shut out the original language version so that the "translated" version becomes the default language that the game uses throughout?

Hope this makes some kind of sense (laugh)
#10575
Quote from: monkey424 on Mon 26/05/2014 12:01:08
The next archaeological discovery in my parents attic..

EXHIBIT #24: DINOTOPIA


From the box blurb:

"Enjoy over 6000 lines of witty dialogue"

Uhhhh ohhhh...
#10576
Quote from: Darth Mandarb on Sun 25/05/2014 19:44:14




Is it just me or when you scroll-wheel that egg up and down does it seem to pulsate? Or am I just hungover/going mad?

Oh yeah and...For the thread-starter: Good luck with whatever it is that is on that video.
#10578
The Rumpus Room / Re: Happy Birthday Thread!
Sun 25/05/2014 01:20:24
For AprilSkies:

HAPPY BIRTHDAY OF THE TENTACLE!!!



Hope you got to...to......to........

HAVE ALL THE FUN IN THE WORLD!!!
#10579
Critics' Lounge / Re: Gliding to bed
Sun 25/05/2014 01:10:38
Quote from: jwalt on Sat 24/05/2014 17:10:34
I'm sure your response will help more than just me.

+1

It's like a little mini-tutorial in itself! Amazing!
#10580
Quote from: Gribbler on Fri 23/05/2014 20:54:08
Quote from: Arj0nSuch copy-protection really hurts the eyes

AAAAH! Take it away!!



AGREEEEEEED!!! ARRRGGHHH!!!
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