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Messages - Mandle

#10581
Absolutely beautiful stuff in there! I especially love the GO BACK sign with the skull on top!

Bookmarked the page!
#10582
Quote from: Billbis on Wed 28/05/2014 08:44:29
Use Game.ChangeTranslation function

I think this is exactly the hint we were needing!
#10583
I'm so interested in this game but my laptop can't handle the resolution.

How do I adjust the settings so it runs properly on a small screen?
#10584
Quote from: Scavenger on Wed 28/05/2014 06:50:52
(If the GetTranslation returns ""), abort the game telling them to pick a translation.

Instead of aborting is there a way to switch seamlessly to the "translation" instead?
#10585
G'day...

I've found myself in an unfamiliar situation:

I'm quite used to working with TRS files where the work involves providing an alternate version of the existing text but now I want to proofread an entire, quite lengthy game using the TRS file.

I have consulted one of the virtual Gods of AGS games on how I would go about this.

I was informed that AGS has no way of merely replacing the original text with the corrections as AGS will go back to a seperate file for the text if the line below is left blank.

So the alternative approach would be to correct the text within the blank lines where needed, and I was told that an old AGS game exists with an option of "original text" and "proofread" text available to the player, much like you would choose between the English and French version for example.

So...my question is:

Is there a way to completely shut out the original language version so that the "translated" version becomes the default language that the game uses throughout?

Hope this makes some kind of sense (laugh)
#10586
Quote from: monkey424 on Mon 26/05/2014 12:01:08
The next archaeological discovery in my parents attic..

EXHIBIT #24: DINOTOPIA


From the box blurb:

"Enjoy over 6000 lines of witty dialogue"

Uhhhh ohhhh...
#10587
Quote from: Darth Mandarb on Sun 25/05/2014 19:44:14




Is it just me or when you scroll-wheel that egg up and down does it seem to pulsate? Or am I just hungover/going mad?

Oh yeah and...For the thread-starter: Good luck with whatever it is that is on that video.
#10589
The Rumpus Room / Re: Happy Birthday Thread!
Sun 25/05/2014 01:20:24
For AprilSkies:

HAPPY BIRTHDAY OF THE TENTACLE!!!



Hope you got to...to......to........

HAVE ALL THE FUN IN THE WORLD!!!
#10590
Critics' Lounge / Re: Gliding to bed
Sun 25/05/2014 01:10:38
Quote from: jwalt on Sat 24/05/2014 17:10:34
I'm sure your response will help more than just me.

+1

It's like a little mini-tutorial in itself! Amazing!
#10591
Quote from: Gribbler on Fri 23/05/2014 20:54:08
Quote from: Arj0nSuch copy-protection really hurts the eyes

AAAAH! Take it away!!



AGREEEEEEED!!! ARRRGGHHH!!!
#10592
Firstly: thanks for the link Gribbler. Very interesting video!

Hope he ends up making the next part to it! I was hungry for more so I went on to watch the Full Throttle one which was also great!

LINK HERE

Spoiler
I especially had a good laugh when he tried calling 1-800-STARWARS to see if the hint-line was still open for business
[close]

I have a real-life friend who looks, acts, and jokes incredibly similar to this guy. So much so that it made me start wondering about the links between physical appearance and personality at the DNA level. It really is quite uncanny.

Quote from: Fitz on Wed 14/05/2014 16:51:23
I'm also pleased at how much I still remember from the game, I knew what you're supposed to do in a given location way sooner than he did -- and I only played it twice (1995 and then 2002).

I found the same thing. I have played the game only a few times, all more than ten years ago and I was yelling at him:

Spoiler
DUDE! Why are you messing with the mouse-hole??? You don't need that until Purple shrinks you at the end of the game!!!
[close]

This made me think that maybe the player of adventure games ends up remembering the plot better than the creator(s), as the player usually bangs their head against the puzzles over and over before solving them, whereas the creator thinks them up and moves on to the next usually without the tons of frustration inherit in solving them blind.

I guess this applies even moreso when you are part of a larger team working on the game and are mostly just responsible for your own sections. There is also probably a lot of brainstorming going on and puzzles and plot evolve through several different versions before the final ones are decided, so it must be hard to keep straight which versions made the final cut and which were just cut.

I'd also say that the creators rarely had the time to actually sit down and play the entire game through from start to finish, facing a deadline and a set budget. That would have been more the jobs of the playtesters, continuity checkers etc. And even after the project was released they most likely never played it entirely, having to get busy plugging their next project to the bosses and getting on with that once it was approved. (There is some interesting stuff about the "plugging" process at the start of the "Full Throttle" video I linked above)

So yeah: Maybe it's just human nature to remember better something which was agonizingly frustrating at the time than something that was fun to create before you had to move on quickly to the next part.

Thanks again Gribbler! Keep sharing interesting stuff you find like this with us please!
#10593
Looks good!

One thing though, and it might be just me, but the S in the font you are using looks too much like a G I feel.

Looks like: MUGHROOM and BAD AGG POINTG to me.

#10594
Given the shape, and no effort on my own part that I wished to put into this:

#10595
Downloaded and took a look:

Immediate fan!!!

You made a possibly creepy character look so cute and move so fluidly and cutely that you cannot not like him/her/it
#10596
Quote from: monkey424 on Mon 12/05/2014 13:24:16


I bet Tim Curry was stoked to have his name misspelled on the box too...

Oh yessss...

Those copywriters now float...They ALL float...They all FLOAT...

And when you're down there...with them:



YOU'LL FLOAT TOO!!!

#10597
Completed Game Announcements / Re: Mudlarks
Sun 18/05/2014 13:16:41
Quote from: AprilSkies on Sun 18/05/2014 10:40:11
Anyway, if this game were commercial, I would bought it! If you sold it for 5 bucks or more (for example), it still deserved to be downloaded (nod)

And this is from the guy that made Donald Dowell get up out of his rocking chair for free!!!

Donald is still trying to find ways to sue AprilSkies for his percentage of the royalties. Each time he wins the case he gets his check for $0, and pays his legal team out of his own pocket, but always ends up forgetting a few days later and the whole thing starts all over again...
#10598
The Rumpus Room / Re: This got me thinking.
Sat 17/05/2014 03:23:12
Quote from: CaptainD on Tue 13/05/2014 19:48:23
Ghosts don't make your head hurt, Ghost's posts make your head hurt.

He thrusts his fists against the posts and still insists he sees the ghosts
#10599
The Rumpus Room / Re: This got me thinking.
Fri 16/05/2014 18:03:32
Quote from: DoorKnobHandle on Wed 07/05/2014 19:38:08
Now where's janosbiro when you need him? I'm sure he could unravel this mystery with his enormous powers of 'phylosophy'!

Does that mean that roasters don't roast roastees, but roastees roast roasters?
#10600
Quote from: Igthorn on Sun 11/05/2014 15:48:55
Here we go - screencap from AGS



I would reduce the length of the left-hand grey borders
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