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Messages - Mandle

#10661
I so want to be here for this in real time but have no idea how this whole thing happens.

Sorry if I missed the newbie instructions for how to join...
#10662
Quote from: Adeel S. Ahmed on Tue 25/02/2014 23:48:16
Its just that I saw Mandle apologizing, so I thought why on the Earth is he apologizing and what for?

Sorry, I will stop apologizing immediately!

I'm very sorry for apologizing in the first place, and hope my apology is acceptable.

Oops! Sorry for apologizing again after I had just said I was through with all the apologi... Oh Geez...Damn, there I go again...

Soz!

(laugh)

But seriously: I had noticed that my thread had taken on a controversial tone and wanted to make it clear that I had not posted it with any ulterior motives of stirring up old issues (which I had no idea about at the time of posting). Basically that I was not "trolling from the shadows" in any way.

I think that now, by over-explaining, I have actually made my motives seem suspicious in retrospect when they actually were not. So I will just shut-up now and close by saying:







Sorry!
#10663
Some answers for you:

Balancing scale puzzle:
Spoiler
The roman numerals under the different balls indicate their weights. Put the exact same total weight on each side, using all the balls, to open the door. I have the exact solution written down somewhere if you can't get it ;)
[close]

Delano's Room:
Spoiler
As far as I know the arranged shapes have no use. Possibly they were a hint for the suitcase combo lock. Always meant to ask AprilSkies about that actually...
[close]

Mortal Kombat:
Spoiler
I managed to win it once. If you win it Donald praises how cool video games are, a complete 180 on his remarks about how lame they are when he loses. So yeah, all you gain is that joke, and some satisfaction ;)
[close]

Hope that helps!
#10664
Quote from: TFeldt on Fri 21/02/2014 10:44:21
Been a crazy hectic week but I managed to squeeze in Ancient aliens, the LP can be found in the following playlist https://www.youtube.com/playlist?list=PLtrHR3af4aQ28vzAW-zZANOk3xix9hfZy

Woah! I am so all over this like a hobo on a ham sandwich!!!

Loved the game itself and can't wait to watch you play it!!!
#10665
Quote from: Khris on Sun 23/02/2014 02:47:07
In order to check the number, compare the Textbox content to a number.
Code: ags
  if (TextBox1.Text.compareTo("5551234") == 0) Display("Calling Hollywood...");


As for how to set up dialling: GUIControls have IDs conveniently starting at 0.
If you create the buttons so that each number on the button corresponds to its ID, you can use the same function to handle each button's OnClick event.

Just add this to the GlobalScript:
Code: ags
function Dial(GUIControl *control, MouseButton button) {
  if (button != eMouseLeft) return; // only react to left clicks
  TextBox1.Text = TextBox1.Text.AppendChar(control.ID + 48);  // ascii code for 0: 48, 1: 49, etc
}

Then enter "Dial" into each number button's OnClick event field.
The button itself is passed to the function (*control), and we read its ID to determine which one was clicked.

Note that .AppendChar() returns the new String and doesn't change the supplied String. That's why your code didn't work.

And yeah...I guess there is always the "Khris Way" as well...

But that's only if you really need something that is elegant, works perfectly, has zero chance of screwing up anything else in your code, and is quick and easy to implement...

If that's not your thing then my way is exactly what you want!

(I realized after reading Khris' post that my way is only useful(?) if the mechanism you want is something like a bomb that explodes as soon as you cut the wrong wire in a sequence of defusing instructions. For entering a complete number and checking it after the fact my advice is pretty bloody pointless...Sorry about that...But at least I learned something from my participation in this thread eh?)(laugh)
#10666
General Discussion / Re: The Zero Theorem
Sun 23/02/2014 05:19:35
Quote from: Eric on Sun 23/02/2014 05:07:06
Quote from: Ryan Timothy on Sun 23/02/2014 04:58:41both are very dreamy with such a distorted perspective of the world

Maybe dystopian fiction is just not your thing?

ROFL! The exact same quote and we posted at the same time (I had to edit afterwards because I messed up the quote brackets but that's all I changed.)
#10667
General Discussion / Re: The Zero Theorem
Sun 23/02/2014 05:17:06
Quote from: Ryan Timothy on Sun 23/02/2014 04:58:41
both are very dreamy with such a distorted perspective of the world.

You probably won't like any of Gilliam's films I would say, because what you just described is pretty much his signature style ;)

Not everyone's cup of tea I'll admit...
#10668
Quote from: Khris on Sun 23/02/2014 03:58:20
Are you saying you can't find a command you are already using in the manual?

LOL! As a teacher I hold comebacks for which there is no possible defense in the highest esteem!

**Adds to collection**
#10669
Quote from: selmiak on Sun 23/02/2014 02:14:23
you should delete the sequence and the numberspushed counter when a wrong button is pushed or you can push one correct button, thousands of wrong buttons and the again a button in order and so on.

Cheers mate. Already explained to him about that ;)

I just think it's better for his own learning if he works out the "else" statements on his own. I told him if not to give another yell for help in here :-D
#10670
Quote from: Joey on Sun 23/02/2014 02:05:22
Thanks a lot I'll try this.

Cool...Oh one more thing: I failed to notice the need to press the "Call" button, so just make the "call" button the last key in the sequence instead of "4" being the last key as in the example.
#10671
General Discussion / Re: The Zero Theorem
Sun 23/02/2014 02:02:51
Quote from: selmiak on Sun 23/02/2014 01:17:54
So Terry Gilliam made a new film. And it's in cinemas, not on kickstarter \o/

Qohen Leth is an eccentric and reclusive computer genius who lives in an Orwellian corporate world and suffers from existential angst. He waits for a phone call explaining the meaning of life. Under the instruction of a shadowy figure known only as "Management", Qohen works to solve the "Zero Theorem", a mathematical formula derived from Big Crunch theory.

The fate of the universe as a black hole singularity is purported to show that life has no purpose. Qohen's work in the burnt-out chapel that serves as his home is interrupted by visits from Bainsley, a seductive woman, and Bob, the teenage son of Management.

funkey trailer:
http://www.youtube.com/watch?v=RyMSRRNHRos

Sounds like it could almost be set in the same universe as "Brazil"....He conceived it originally as "Brazil 2" perhaps???

Anyways, I LOVE Gilliam's films so will be checking this out for sure!!! Cheers for the heads up!
#10672
Quote from: Joey on Sun 23/02/2014 01:17:57
I have created a GUI with numbers 0-9, a textbox to display the number, a call button, and an exit button. I need help with creating a script to check the text inside of the textbox to see if the right number was dialed. My script to use buttons to enter the code in also stopped working but I didn't change anything. Here is an example of script for the buttons

Code: ags

function PhoneButton2_OnClick(GUIControl *control, MouseButton button)
{
  TextBox1.Text.AppendChar('2');
}


Anyway, what I really need help on is creating a script that checks if the number entered in is correct and then starts a dialog when the call button is pressed.

I would create a Global Variable called something like: PhoneNumberSequence. Make it an int set initially to 1.

Now let's say the phone number is : 234 (short for easy example's sake)

Code: ags

function PhoneButton2_OnClick(GUIControl *control, MouseButton button)
{
  TextBox1.Text.AppendChar('2');
if (PhoneNumberSequence == 1)
{
PhoneNumberSequence ++;
}
}

function PhoneButton3_OnClick(GUIControl *control, MouseButton button)
{
  TextBox1.Text.AppendChar('3');
if (PhoneNumberSequence == 2)
{
PhoneNumberSequence ++;
}
}

function PhoneButton4_OnClick(GUIControl *control, MouseButton button)
{
  TextBox1.Text.AppendChar('4');
if (PhoneNumberSequence == 3)
{
PhoneNumberSequence = 1;
PhoneDialogueStart;
}
}


I haven't tested this code but I think you can get the general idea:

Each time a correct key is pressed in the correct sequence it moves the PhoneNumberSequence counter ahead by 1 (this is what the ++ means)

Once the third number is pressed correctly it resets the counter to 1 (in case repeating the same call is possible in the story) and then starts the function called "PhoneDialogueStart".

I have not included the "else" statements that deal with the numbers being wrong, but I think you probably can (and should) work those out for yourself. If not, please give another yell!

EDIT for clarity:

The problem with this code at the moment without the "else" statements is that while 234 will be detected as the correct number, 81234 will also be accepted, as will 2573904. Wrong numbers basically have no consequences and will be ignored as long as the 234 combination is pressed at some point.

Oh also: This is assuming that you only need the phone to be able to call one particular number.
#10673
Quote from: qptain Nemo on Sat 22/02/2014 17:11:04
Well, if you want on-topic discussion...

I mean no disrespect to Mandle, the post is clearly well-intended, but to be honest I find the idea of being mentioned on silly Wikipedia an honour quite funny. And not only because I have a grudge against Wikipedia for their methods, the deletion of the page for Ben Jordan series and general uselessness and inadequacy in any specific area of knowledge beyond the very basic level.

But also because... I mean being mentioned on Wikipedia can only mean one of the following two things:

  • some random guy or gal who likes you/your stuff managed to sneak a mention of you/your stuff past the pedantic fun-hating wiki moderators and they weren't vigilant enough to spot and delete it... yet
  • it's actually mentioned so much outside of wikipedia that it's actually "notable" by Wikipedia standards, which in turns means it's already so well-known that a mention on Wikipedia AS WELL adds essentially nothing


I see your points here, and if the games had merely been mentioned on Wikipedia somewhere I would not consider that a notable honour in and of itself...

It was the fact that they are mentioned on the H.P. Lovecraft page, one of the absolute giants of (some would even say father of) the entire horror genre, that impressed me. As this page probably gets literally tens of millions of hits per year (if not more) I would expect it is quite well "policed" by the Wikipedia staff in regard to cutting out useless or irrelevant content.

Also I want to add that I did not think that any of the "rubbernecking past the car accident" comments were aimed at myself, but thanks to those that went out of their way to say so as well :)

Last thing: I watched a movie last night called "Evidence". It's an indie horror/thriller and actually very good, with some nice twists in the plot along the way. The reason I mention it here is that the slasher/psycho-killer character in the movie wears a welder's mask and welder's apron... (laugh) Sound familiar to anyone? I had to wonder if the writers had played the Trilby series ;)
#10674
Sorry...I am fairly new to this site. When I started this thread I was not aware that the individual in question was a controversial figure for the more long-time members of the AGS community...

I was not trying to stir up any sour memories for anyone. My intention was only to bring to the community's attention something I perceived as an honour for Mr. Croshaw and the genre itself.

My apologies again, and if this thread is irrelevant due to his absence on this site, or is offensive to some people please feel free to lock it.
#10675
I'm on my third play-through, this time Warrior...

Quick question to the creators:

Deliberate or coincidental censorship?

Spoiler
When you cut the head off the swamp monster the text window pops up instantly, hiding the decapitation from view. I was just (morbidly) curious if this was done on purpose to cut down on gore? And also: was a gory animation of the decapitation prepared but then cut (no pun) from the game for the same reason?
[close]
#10676
This looks very much like my first AGS outing and seems born from the same inspiration: To make something for the kids. Well, except yours looks a lot slicker (laugh).

I made the art for "My First Big Adventure" with some of the kids I teach and then scanned it and plugged it into AGS. It also has a camping theme, a tent, a fire, etc.

I will be taking a look at yours for sure! Looks great!

Now all we need is an AGS Awards category: "Best Game Created For Educational Purposes" ;)
#10677
I'm not sure if the man himself (Yahtzee) is aware of this particular honour I discovered quite by chance but I thought I should point it out here. It's certainly worth some bragging rights!

I was reading through the official Wikipedia page for H.P.Lovecraft and:

The CHZO Mythos games (or Trilby Series) are mentioned under the "Games" heading of games inspired by the writings of Lovecraft!!!

To actually have a mention of your game on the official H.P.Lovecraft Wikipedia page is quite an honour I believe!

Cthudos to you sir!
#10678
It looks like Sophie should have taken the blue pill from looking at the screenies...
#10679
Quote from: Technocrat on Mon 17/02/2014 13:41:43
It's not the hyphen, I'm afraid - it appears in every piece of spoken text when the portraits are being used.

Thanks for the grammar, but in this case it's just how the character speaks - I'm aware of how it's supposed to be! :-D

And yet once again Mandle proves to be of no help whatsoever!!!

He gathers up his ratty crepe paper cape and dashes off to non-assist another unsuspecting victim!!!
#10680
Quote from: TFeldt on Mon 17/02/2014 13:20:35
Still somewhat flabbergasted that I got more than single reply.

And that would have been mine...cough cough...hint hint!

Just kidding mate...As soon as I saw your thread I knew you were going to get swamped with requests so I made sure I got first post (laugh)

We are all pretty much publicity-hungry rabid ferrets here...

We log in as soon as we wake up and if our download count went up by at least 10 we skip breakfast...We feel full!

I watched your LP of The Lighthouse and I must say I'm now a fan of your channel...I will be revisiting it a lot!

I must play Witchity Woo first though so as not to spoil my fun.
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