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Topics - ManicMatt

#1
It would be a pipe dream, but I made a mini showcase of Red Dwarf the adventure game! I doubt either creator of Red Dwarf would be interested but it was a fun process! The main background took me longer to draw than any background ever.

#2
AGS Games in Production / Solus Ascending
Tue 04/06/2024 21:08:06




Solus Ascending is a traditional point and click adventure game using an inventory system and logical puzzles. You play as Sandeep Patel, a man who is good with electronics, and makes a living from repairing people's equipment. Recently there have been tremors, and the government claims they are earthquakes. But Sandeep isn't convinced, and suspects other goings on are also suspicious. Sandeep sets on a mission to find out what's really going on, and will set off a chain of events that will shock the general population to the core.

It is extremely early days with this game's progress, but I wanted to see if there's interest in this title as a commercial release, before continuing work on it.



Serious crimes are met with the death penalty.


From the creator of..

#3
Presenting my fifth AGS game!


Story

Upon tracking a strange energy reading, Maxine crash lands a shuttle on a planet resembling modern Earth. She's not alone though - her robot friend Jonas hurtled through the planet's atmosphere, breaking into several pieces! It's up to Maxine to track down Jonas's body parts to put him back together so Jonas can fix the shuttle!

More details to follow soon! Please sign up to be notified of the Kickstarter launch:
Fractured Hearts Kickstarter



Explore a bathroom - in space!

The residents of the yet unnamed town have come across the body parts of the robot Jonas and put them to good use.


- graphics 7%
- puzzles 5%
- scripting 5%
- music/sound 2%
#4
Hello (again),

My other hurdle is hurting my brain, I've been searching through forum results with no luck.

So my game doesn't support the mouse, keys only. I have a small inventory GUI that is constantly onscreen, and only displays one item. You press the tab key or the Q key to flick between different inventory items. But I cannot find any code that would make the currently visible item become the active inventory item. Does such a piece of code exist?
#5
Hey,

I'm trying to make a keyboard only controlled game (to be ported to consoles) and I have an eight direction script installed. If I set the conditions for standing on a region and pressing the space bar to make the character say something, and you press space to skip the speech, then the speech almost always comes up again, as the engine is detecting the space bar still being held down no matter how quickly you tap the space bar. Worse still, if I hold the spacebar down it will flicker the speech repeatedly until crashing, blaming something to do with character views, but it's probably just the speed it's going at. I've tried to KeyListener script but I can't get that to help me, I've never been much of a coder/scripter. Any help is appreciated!
#6

Download from here:
https://becausebecause.itch.io/detective-boiled-hard-mini-case

With no employment, and a pandemic to wait out, I decided to keep myself busy by making a very short one room based Boiled-Hard case! I have decided to release it as a free game, as a sort of taster of what to expect if you haven't played the commercial release of Detective Boiled-Hard - Case File: Death of the Space Dino Hunter! And even if you have played it (Thank you for your purchase!), here is more Boiled-Hard to enjoy!




  • Ask familiar faces a bunch of dumb questions
  • Shoot people. With a water pistol. If you want to.
  • Left click AND right click on stuff!

#7
I didn't put this in the technical help threads as I am not in need of any help. But if it is still more appropriate, or somewhere else is, please move it there, mods!

I am talking about when a character is behind and in front of a walk behind. For instance, if an NPC is sitting at a table with their arms resting on the table. They can't possibly be both behind and in front of it.

I created a second character that is their arms and as its only during a blocking scene that they rest their arms on a counter, I don't need to worry about interactions with the arms, although that's not too big a deal.

So i was just wondering how other people got around this, should there be an easier solution for future reference.

It's interesting to me that something so basic isn't so straightforward, unless I'm being dumb, lol.

You can't have part of the table be the character, because the hotspot label will name the character instead of the table/counter, so I dismissed that idea when I first thought about how to proceed.

I used a character instead of an object because not only is it global, but I swear animation speeds are different for objects and characters.
#8
How do I remove all the speech audio from a game project? I tried deleting all the speech files in the folder but they're still in the game. I tried deleting the Speechvox file in the Windows game folder but upon compiling again it generated a new speechvox file.
#9


Buy it here!
https://becausebecause.itch.io/detective-boiled-hard-the-death-of-the-space-dino


TRAILER!

SCREENSHOTS!





Play as Detective Boiled-Hard to get the truth and solve the case in this short point and click adventure game!


- Dialogue Focused
- Ask stupid questions
- Flirt with, or insult people
- Irritate people with several inventory items such as a decapitated hand!
- Crude humour and pop culture references
- Fully Voiced by one guy
- Yeah, even the woman
#10
Help!

I am having my last game translated, so I am trying to test the code where a language GUI in the game would let you choose it. Before I make the GUI, I thought I'd check I can get it working first, so just threw it in a specific interaction within the game. I have created a translation trs file called French, and filled in a space with words for the specific line the character says when interacting with a magazine, using notepad (Would that mess it up?). With the below code however, the character speaks the standard English line.

Code: ags


function hKerrang_Interact()
{
cEgo.FaceDirection(eDirectionUpLeft, eBlock);
Game.ChangeTranslation("French");
cEgo.Think("&430 I like Sonic Boom Six, but I don't have time to read this.");
}



This isn't the code in the manual, as it has a "static bool" I think it said at the top of the entry, which doesn't work as it says it needs to be outside a function, which is no good when it should be activated in a function!

To add to the confusion, the example given in the manual for using the code is as follows:

Code: ags
if (Game.ChangeTranslation("Spanish") == true)
{
  Display("Changed the translation to Spanish!");
}
else
{
  Display("Unable to change the translation");
}

will attempt to change the translation to Spanish


Now I'm no expert, but that code reads to me that it is just checking if the language is in Spanish, with nothing in that example being code to change the translation at all!? The only actions it will do is display some text! I've tried the code anyway, and sure enough it just says the second line "Unable to..", even in addition to the top code I gave.

What am I missing here? Thanks!
#11
Critics' Lounge / Jurassic Park Sprite
Sat 18/01/2020 21:21:53
Hello! For some reason, I really struggle with hats. This is Ian Malcolm wearing Dr Alan Grants clothes. Naturally!

I'd like some help fixing the hat. I just haven't drawn his legs yet. If you see Boiled-Hard in the games in progress thread, you'll see they're not really anatomically correct, but any other advice is welcome.

Thanks!

#12
General Discussion / Free music by ManicMatt
Thu 12/09/2019 12:30:31
Howdy!

I have decided to make a lot of my music catalogue available for free as downloads from itch! If you want to try my latest work, that would be the Nightside and Dayside EPs. These aren't instrumental songs, bar a few.

Nightside is electronic synth focused, and also a few heavier tracks are on there.

Dayside is indie alternative music, but both EPs are quite varied in sound.

If you're an EMF fan, the album New Dawn features a song with the lead singer's vocals and guitar work!

You'll find YouTube videos on each page, if you want a sample!


https://becausebecause.itch.io/

If anyone wants to use my songs for any non-commercial product or whatever, just PM me for permission, thank you!
#13

Detective Boiled-Hard will be a budget priced short game, with one case to solve, by asking questions via your electronic notepad, to get to the truth!

Get shouted at by your boss. It's part of the job.

Pester people minding their own business. DO IT!

- With a focus on funny dialogue, ask people stuff and barely use your inventory! (Except for fun non-progressing messing around with people!!)
-  Visit several locales in your pursuit of a murderer!
- Listen to a male attempt a couple of female voices for the female roles!
- Simple left click = interact, right click = look at, interface.
- From the maker of AGS games "Trails and Traces", "Secrets" (If you remember that), and "Hell, Heaven, and the Neitherworld" (Formerly known as "Limbo the Adventure game")
- Coming to Steam for PC, late 2020! (Hopefully..)

So, if you like the look of this game, and have a twitter account, please follow me!

https://twitter.com/Matt_Barker_UK

Percentages Completion fun!

Graphics - 100%
Scripting - 98%
Dialogue - 100%
Humour - 140%
Music - 100%
Speech - 60%
SFX - 100%
#14
I've been thinking of making a short game with graphics inspired by Day of the Tentacle and that game forever in production Super Friends something that's inspired by Day of the Tentacle.

This is a police detective. Because I have no imagination. I've made him fairly serious looking. He's going to be a sane guy in a world full of crazy people. Those people will have exagerated proportions and so on. I don't want to make his height any taller. I'm not totally happy with his left arm. (Your right)

I am deliberetely.. deliberit.. intentionally not shading him, to keep time shaved and animations easier. This is also why he doesn't have a ton of details. But he isn't exactly screaming police detective, is he?


#15
I'm having a stab at a lower resolution than any game I've made prior, and I'm quite happy with it but I know there is always room for improvement. I'm trying not to add too many colours or details for the sake of making it easier when it comes to animating. I'm welcome to any suggestions for posture, body shape, colours used, etc. I originally went with a black coat as this sprite is based on my music artist alter ego, but it's hard to see the different shades of black when working on it, so I thought I'd try a brown coat instead. Likewise, his hat was black. And taller.

I would like an honest opinion on if this sprite is at a level anywhere near to that of say, LucasArts or any popular commercial low res adventure game.



Non-Scaled up image incase anyone would like to edit it for improvements, although I already updated the above sprite as someone pointed out I should shade the arms!:



Thanks in advance!
#16
FROM BECAUSE BECAUSE GAMES COMES..


Purchase it here!

In 1695, Tew and his fellow pirates pursued a Mughal ship. His ship, The Amity, attacked the ship, the Fateh Muhammed. Tew was disemboweled by a cannon shot, and died instantly. Or did he?

Present day. Private Detective James Labbett takes a missing persons case, which unexpectedly leads to an adventure of discovering the truth of what happened to the pirate Thomas Tew, but he isn't the only one who has an interest..


How will Wayan get out of this situation?

Browse magazines!

Visit a Pirate Museum!

Look at some of my favourate albums in glorious pixel recreations!

- Inspired by the Broken Sword games, but with an extra dose of humour.
- An interactive jukebox with a few tunes by Because Because!
- 1-2 Hours of Gameplay, depending on whether you like to just solve the puzzles,
or look at everything and do crazy stuff like trying to use a megaphone on unsuspecting people.

- Tested on Windows 7, 8 and 10.
   

#17
the subject line is pretty self explanatory, can this be disabled so the user cannot change it in the setup? Linear screws up my game.
#18
Hey,
I recently realised if I hold down the enter key while testing the game, the framerate stutters terribly. Upon looking for the cause, I realised in the ASCII quick converter, every number was unique EXCEPT for return and Ctrl+M. I haven't touched this, it's how it was to begin with in the (buggy) verb coin template.
By disabling the Ctrl+M line of code, the stutter is no longer a problem. But as I don't understand what the ASCII thing is, will that affect my game? Should I assign a new number to Ctrl+m?? Doesn't that save screenshots? I recall I couldn't get that to work in the first place..
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I have a second problem! In my custom save gui, in the text box. If I type a save name, when I hit Enter, nothing happens. I thought this was my tinkering, but it isn't. You can click the save button, but I think having Enter save it is essential.
Thanks!
#19
This is probably more of an advanced problem, but I am not an advanced user.

For reasons unknown to me, as a few days ago in this one room (I haven't needed to test the game in any other room since then), whenever I tell AGS to run the game within the editor, most of the time it now shows the expected pop ups, but then nothing. you click on the program window and it now fades out and says (Not Responding), but I've found if I wait about 30 seconds or more, it will eventually run the small window (in full screen mode, it behaves the same).

I have tested this same room quite a lot previously when I was building the "skeleton" of my game.

I don't seem to have a crash dump file generated if I close AGS when it's not responding, although I don't have a program that can read those anyway.

This is both worrying and frustrating.

I don't know whether to risk upgrading to the latest AGS or what, I didn't want to upgrade with this project, just incase.

I'm using AGS 3.4.1. Windows 8.

I always have iTunes running playing music which on occasion makes AGS say "audio hardware failed to initialize" or something like that, which I assume is because I'm listening to music on my pc. But that hasn't caused me any issues as my game has no sound yet. Just thought I'd mention that.

I just tried testing my game with Ego starting in a different room, and it seems to run fine, from running it five times. So it's possible it has something to do with starting in that room.

Any ideas??

#20
A few years ago, I was running a video game store, and this kid came up to the counter. He'd learned a tongue twister and had likely gone around bedazzling people with his ability to say it quickly and clearly.

He said "How much wood would a woodchuck chuck?".

I smiled, and replied with equal speed and clarity. "A woodchuck wouldn't chuck wood if a woodchuck could chuck wood because a woodchuck doesn't chuck wood."

His face of amazement was priceless!

I love that of all the people he could have said that to, how many would have fired back with that reply?

Have you ever found yourself using an adventure game phrase or line without the context of that game?
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