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Topics - ManicMatt

#101
I'm re-doing all my voices for my game (Secrets), now that I have a better quality microphone, and I saw it as an opportunity to perhaps change the lead voice.

The first voice on the following link is a possibility, while the second voice is the voice used originally. (The dialog was made up on the spot)

http://rapidshare.de/files/8842377/Whichvoice2.mp3.html

Here are three more voices (First one being like the one before)

http://rapidshare.de/files/8978418/whichofthethree.mp3.html

The fourth and fifth are me showing my comical side! (Which are not for the main character!) Do you think the third one suits the character the best?

Which one would you prefer to hear throughout the game?

This is the character in the game:



(No crit on the actual character please!)
#102
I'm sure you ALL know this one... help me out please!

The manual informs me to adjust the dimensions for my inventory I must use this code in the global game start:

invMain.ItemWidth = 50;
invMain.ItemHeight = 30;

But it says:

Undefined token: invMain

Just to be clear here is how it is laid out on my script:

#sectionstart game_start  // DO NOT EDIT OR REMOVE THIS LINE
function game_start() {
  // called when the game starts, before the first room is loaded
game.bgspeech_stay_on_display = 0;
invMain.ItemWidth = 50;
invMain.ItemHeight = 30;
}

I'm using version 2.70

Thanks!
#103
If EGO has both items he will not find them again in the hotspot after shutting it, and opening it again.

  // script for Hotspot 1 (Hotspot 1): Interact hotspot
if ((player.InventoryQuantity[12] == 1) && (player.InventoryQuantity[13] == 1))

object[0].Visible = true;
object[1].Visible = false;
object[4].Visible = false;
return;
}

The game just appears to ignore the check and makes the items invisible.

Please advise! Is there something wrong with this scripting? If there are conditions afterwards on the interaction menu does it just ignore them?
#104
General Discussion / The AGS community
Fri 02/12/2005 14:14:58
I just want to say thanks to this community! You've all been real kind and helpful!

Hopefully one day I can return the favour by releasing my game for you lot to enjoy!

*Does this post make it sound like I'm leaving? I'm not!*
#105
Critics' Lounge / Gradient or no gradient?
Wed 30/11/2005 14:36:26
Which version looks better? Should I continue making backdrops with gradient filler or go back and change my backgrounds to having no gradient?

With gradient:


Without gradient:



EDIT: Okay now the above shows the shadows! I decided to keep my bin, Zor, but if I make anymore things that shape I'll keep it in mind. I like my dodgy bin.
#106


This game went into development hell - but it's back!

The game is virtually complete, it's in it's beta stage, of which I need a few testers if anyone's interested! Please PM me if you are. (I've already asked a couple of people and awaiting reply, but I need three or four testers all together.)

Jake is worried when he recieves a distressing call from his paranoid and obsessive brother Daniel, that people's life's might be in danger. Jakes hurrys over only to find his brother drowning in his own blood.

All I need to do is iron out any bugs in the game with the help of some eager play testers, and record the remaining dialogue.

Screenshots:





PROGRESS:

overall: 95%
backgrounds: 100%
story+puzzles: 100%
characters: 100%
animations: 100%
scripting: 99%

Actually, I'll need to change the credits in the game for any play testers!
#107
Don't know if anyone can help me here...

All my speech recordings have a faint hissing on them. I don't know if it's my microphone picking up the fans on my computer or my microphone isn't up to the job!

My microphone IS a PS2 USB mic that I use for Music 3000. (It's what it was made for)

What you could tell me though, is if your recordings you do yourself have background noises or not, when using a proper pc microphone. I record using the microsoft sound recorder.

I do have a proper microphone actually, one that is a proper thing for singing with, and has the fat jack. I do have an adaptor that will fit it into my computer, but windows doesn't seem to detect a mic.

Any feedback is appreciated!
#108
Yes this has been covered many times, I've been searching for answers for hours now! But alas they have not helped.

I've basically got a certain sentence said in a dialog, and from there I want the dialog to end and the NPC to move somewhere else on the screen.

I'm not a scripter, except when there's no other way of doing something!

I've got "run script 1" in my dialog script.

So is there something wrong with the script in global?

#sectionstart dialog_request  // DO NOT EDIT OR REMOVE THIS LINE
function dialog_request(int value) {
if (value==1){   
//character[BAD].Walk(242, 111);
} else if (value==2){   
// 
}
}


I tried putting some music on below the character command and that worked perfectly. So why won't he move?

Please help!

I'm not usually one to cave in...
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