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Topics - ManicMatt

#61
Spot the error! Thanks. I'm sure it's simple enough for the proper scripters out there.

Parser error at else. Why is this? It worked before I put in extra commands to occur after all values are met.

if (value==10){
  if ((GetGlobalInt(11) == 1) && (GetGlobalInt(12) == 1) && (GetGlobalInt(13) == 1)){
   character[GOD].Say("You've converted three people! Well done! Here is the crystal of heavenity.");
   player.AddInventory(inventory[21]);
   SetCharacterView(EGO, 18);
   Wait(20);
   ReleaseCharacterView(EGO);
else character[GOD].Say("Not yet, keep at it!");
}

EDIT: Oh, was I just missing a } after the last command, before else? Oh well. Sorry to bother you.
#62
I've finally uploaded my latest music video to youtube! I was going to save it until I'd made the album, but I was taking too long so here it is!



Matt Barker - Stuck Together:
http://www.youtube.com/watch?v=d3V2GLN_moc

And after you've seen that, please check out the outtakes reel for a laugh!
http://www.youtube.com/watch?v=HruVa4LpU7M

If either video freezes, just pause it for a while and let it stream the data for a bit, and then play it! (It's doing that to me, grr!)
#63
ARGH!!! This is really pissing me off!!!

I have idle characters in every single room, and they all animate fine when asked.

EXCEPT the NPC "master".

He has the same line set as everyone else in "before fade in":

character[MASTER].SetIdleView(62, -8);

Now I have set an interaction with him so when player looks at him, he plays a "quick animation". Which is view 83, loop 0, and speed 0.

Instead of playing animation, he just resets his idle view and the game plays that before releasing control.

WHY?!! The other characters in different rooms don't have this problem.

What the hell am I missing, with such a simple set of commands? It must be ME, I must be going mad..  >:(

EDIT: If I remove the idle view command from the script he will do the animation. Why are they conflicting? I have another character that has the same commands and is told to do a quick animation and he does it.
#64
Hey!

I've looked, and the only things I found wouldn't do the job.

I have a dialog where two people need to say "shut up!" at the same time. Ashen once suggested to someone that they use background speech, but it won't animate, he said.

So, two people talking INSIDE a dialog, with their speech views, AND with the recorded speech (talky game). (I'd have two shut ups recorded for each character, but I could always paste them together as one speech file, so it's recorded with both voices in it.  :-\ )
#65


Limbo is now in the bug-testing stages, so I now present to you in the meantime with..

A trailer showing the game in action!
http://youtu.be/p_Te1-T029c


Introducing...

                         Matt Barker's



"Hello there, I'm death. One day I was busy reaping souls and taking them to their suitable afterlife, be it Heaven, Hell, or the inbetween place known as the Neitherworld. However not so long ago an evil being with a ridiculous and overly long name decided to start stealing souls for their own purposes! This is, naturally, really screwing up my filing system in my office. The latest victim to lose their soul is a man only known as Agent Brent.

If Agent Brent dies now, without a soul, he will cease to exist! His goal is to reclaim his soul from the hideous soul stealer who dwells in the plane of existence known as Limbo!

This baby shouldn't have stolen that candy just before he died! Hell hath no mercy!

The trees are surprisingly friendly considering humans like to chop them up.

Shopkeeper: "I found some used chewing gum on the floor yesterday and it still had some flavour!"
Brent: "How did you know it had flavour.. nevermind, I think I know the answer to that."



UPDATE: Wow, 2007 I started on this. Before, y'know, a different game called Limbo came out. So now it's called "Limbo the adventure game" because I can't picture it being called anything else. I had my heart set on that name from the start! Anyway, the game is nearing completion! I just need to do more voice acting and then test the hell out of it and I think I'm done! Whew!



Here are the statistics for how this game is coming along:

Backgrounds: 100%
Never thought I'd see the day.
Characters: 100%
Many zany and weird characters to meet!
Interactions: 100%
There is a lot of this. Mostly for the details.
Puzzles: 100%
Hopefully not too hard or too easy..
Music: 100%
All done!
Speech: 60% 400 out of 503 main character's lines done... then the rest of the cast. Less lines though!
#66
Hello!

My object wants to already be transparent, and then move, and then fade away!

int trans = object[0].Transparency;
   while (trans < 100) {
  oBrent.Move(653, 134, -13, eBlock, eAnywhere);
  trans++;
  object[0].Transparency = trans;
  Wait(1);

That works, but then I fail when it comes to setting it up as transparent before all that code!

SetObjectTransparency (oBrent, 70);

"Type mismatch" it tells me. Hmm, well what should I type to start it at 70 transparency?

I did a forum search and either didn't understand or couldn't find what I was looking for. Help me please!
#67


I have the itch to make another game! Before I go animating this guy, I have to ask:

1) Improvements before I animate him? His left hand is bothering me. I won't do any shading or extra colours because it will put me off animating him! I made this guy much smaller than the last cartoon guy I did for even more easier animating! Anatomy isn't very important because he's a cartoon, unless there is something that looks just plain wrong to you!

2) Secondly, would you like to play a game with graphics like these? Is it preferable to my previous game's sprites? (In my signature)

#68
NOOOOOOOOOO!!!!!!!!!!!

I was playing an adventure game, when I found myself locked in a cell. I found a sharp pointy object, and a sheet of carboard. I noticed the lock had a key sticking in it from the other side.

I killed myself.

Well no I easily solved the puzzle and groaned a lot.

The offending game was "Da Vinci Code". Don't look at me like that, my mate bought it and I borrowed it off him as he wasn't going to miss it!

So, you got a list of games that innovate here on AGS, but I want to name and shame the games that have had this most cliched of all of cliche puzzles! (Which game ORIGINALLY came up with that anyway?)
#69
General Discussion / My new video! :)
Tue 24/10/2006 15:17:28
Here is my new music video!

http://www.youtube.com/watch?v=wLUyNxFyBI0

Watch me change colours and stuff!

You like?
#70
Critics' Lounge / James Zing! (A sprite)
Wed 04/10/2006 18:32:26
Okay, here is a character called James Zing that I may or may not use for a game.

I originally created him when I was about 8 years old, although I've made a few changes to him.



What do you think?

Now, I don't want to put blending colours and any shadows on him as that means extra time animating! What I'm looking for are any suggestions for his clothes and the colours. And anything you think could be improved.

Thanks!

EDIT: Is this a better colour scheme?

#71
Completed Game Announcements / Secrets
Mon 18/09/2006 20:05:11
Half serious and half comedy adventure about a man who gets a call from his brother, who says he's in trouble. When our hero Jake gets to his brother's apartment, he finds him bleeding to death, attacked by those who tried keep him silent!

DOWNLOAD HERE: Secrets page



Full music soundtrack!



Fully spoken speech!



#72
Dunno if this is the right place to post, but well I'm gonna have a heart attack so..

I tested my AGS game and then the game cut out, and spybot- search and destroy told me there's a mallicious spyware in an AGS file, and well.. it deleted it.

So.. The AGS engine was deleted, and so was the main .exe. I downloaded AGS again, but now it can load up my game, but not run it as theres not the exe file in the compiled. Can it not remake the file again?

It's not the end of the world if I got a back up, right? However my back up would take me back a couple of hours worth of work.

Please help me!!! F****king spyware!!!!!

Oh, it happened right after I recorded a line of speech in goldwave and put into the AGS folder. Odds are largely that this is the cause. I will revert back to using Audacity.

EDIT: Okay panic over, I sorted it out! To have such near disasters occur so close to game release! (Close in AGS time anyway)

You can lock this if you like, or give me any advice.
#73
Advanced Technical Forum / QFG4 dialog box
Sun 03/09/2006 13:43:25
I'd love this option for my mini game, with full screen characters talking. I've got that working, with them animating, but the text box just slaps itself more or less in the middle, right over the people's mouths in some cases. Is it possible to change where the text box is?

If not (As I fear), is there a work-a-round solution?
#74
Hello all!

I'm making a mini game for a bit of fun, and using photos taken with my mobile phone. Now here I've put a body (me) into the scene, but it still looks really fake. Can you think of any photoshop methods I could employ to make him look like he's there more so?

#75
http://www.gamershell.com/pc/the_exchange_student/screenshots.html?id=2

Take a look at this game. Why have they got big thick lines around everything, and sloppily done too. It doesn't work for me at all. Is this some way of making it easier to use photoshop in some manner I do not know, or is it supposed to look stylish?

What do you think?

(Oh, and hooray for another adventure game demo on gamer's hell.com)
#76
Woohoo Gamershell.com have got the new broken sword demo! (And probably so do other sites)

I'm downloading it now, thought you'd like to know about it!

Although I'm concerned about the genre they've labelled it as: "action"  :-\
#77
Good day folks!

Weeeell I'll be darned! PSM3 magazine asked me to do the PSM3 theme tune and I have provided the goods and now it's on their myspace page, and will be on the coverdisc!

http://www.myspace.com/psm3

I think thats the correct URL, but I cannot test it 'cos myspace is being shit again. In addendum to that, myspace is being a gobshite by not ACTUALLY CONNECTING to my song on the mag's page. Does anyone know how to rectify this?

If you want to hear the song it works on my page:

http://www.myspace.com/manicmatt3uk

The feedback I'm getting is - first album stuff mostly crap, newer material like this song a lot better, so give it a chance!
#78
General Discussion / ManicMatt in magazine!
Tue 08/08/2006 23:09:18
Recognise... anyone?  ;D



My mug in the UK's first ever PS3 magazine!

*PS - Someone else made this scan, I couldn't even buy the magazine today! (Bloody sainsburys *mumble grumble*)
#79
General Discussion / New music by me!
Fri 09/06/2006 17:28:08
Hey guys! My new music is up and ready to play!

www.myspace.com/manicmatt3uk



Let me know what you think either there or on here!

Yes, swear word avoiding people should avoid "manipulator"
#80
The gen thread seems to be bare on topics at the moment, so I figured I'd raise a question in my head right now, see what you think.

It's the use of parental advisory stickers like these:

http://en.wikipedia.org/wiki/Parental_Advisory

My dilemma is to whether I should label my promo discs. My music has swearing in it, like the mother-f.. word for example, and I'm going to be giving out fifty promo discs to complete strangers that contain said swearword. Several times. (It's in the chorus)

I'm not going to have it printed on my actual album, as it detracts from the artwork and I have greater control over the album than where these promos end up.

So what would you do? (Or have done?)
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