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Messages - ManicMatt

#121
Help!

I am having my last game translated, so I am trying to test the code where a language GUI in the game would let you choose it. Before I make the GUI, I thought I'd check I can get it working first, so just threw it in a specific interaction within the game. I have created a translation trs file called French, and filled in a space with words for the specific line the character says when interacting with a magazine, using notepad (Would that mess it up?). With the below code however, the character speaks the standard English line.

Code: ags


function hKerrang_Interact()
{
cEgo.FaceDirection(eDirectionUpLeft, eBlock);
Game.ChangeTranslation("French");
cEgo.Think("&430 I like Sonic Boom Six, but I don't have time to read this.");
}



This isn't the code in the manual, as it has a "static bool" I think it said at the top of the entry, which doesn't work as it says it needs to be outside a function, which is no good when it should be activated in a function!

To add to the confusion, the example given in the manual for using the code is as follows:

Code: ags
if (Game.ChangeTranslation("Spanish") == true)
{
  Display("Changed the translation to Spanish!");
}
else
{
  Display("Unable to change the translation");
}

will attempt to change the translation to Spanish


Now I'm no expert, but that code reads to me that it is just checking if the language is in Spanish, with nothing in that example being code to change the translation at all!? The only actions it will do is display some text! I've tried the code anyway, and sure enough it just says the second line "Unable to..", even in addition to the top code I gave.

What am I missing here? Thanks!
#122
I haven't heard of that software, but if they already have Audacity, why add another software program to download?
#123
Critics' Lounge / Re: Jurassic Park Sprite
Mon 20/01/2020 17:44:53
Thanks Scavanger! I tried to semi-replicate what you did. I did originally try to flop his hat and it looked awful, but basing my edit off yours with some tweaks has helped immensely. I also shortened his sleeves. You'll notice his legs are rather short - this is just a weird style I've been going with! I reduced the different shades on his arms, it was a bit overkill and would be a pain when animating. It's kinda funny that my main character (Detective Boiled-Hard) has the least detail and shading, but you can understand why that is the case!

#124
Lol oh right, never heard of it!
#125
Yeah Audacity is good for converting music files into ogg if the program you decide to use doesn't support that export.
#126
Darkwave would certainly be possible with LMMS, I made an album's worth of material before getting a Mac and Logic Pro X. You'd likely need to download free vst plug ins to get whatever synthesisers you want.

Here's a track I made in LMMS:

https://youtu.be/IhjpoTMcNXU
#127
I started on the first playstation, with music 2000, putting pre-made loops together. Super basic stuff. Not very helpful to you lol.

If it's on a Mac, Garage band is free. If it's PC, I imagine LMMS is still free. You might be able to find free music loops to use for them if you're not brave enough to compose notes yourself.

Cat, well that would be difficult to use Audacity if you wanted to create loops or record different instruments. if it's just an acoustic guitar and a mic then yeah I guess so.
#128
Critics' Lounge / Jurassic Park Sprite
Sat 18/01/2020 21:21:53
Hello! For some reason, I really struggle with hats. This is Ian Malcolm wearing Dr Alan Grants clothes. Naturally!

I'd like some help fixing the hat. I just haven't drawn his legs yet. If you see Boiled-Hard in the games in progress thread, you'll see they're not really anatomically correct, but any other advice is welcome.

Thanks!

#129
Ah, why not.

Trails and Traces - The Tomb of Thomas Tew

"It's refreshing to play an indie adventure game that's inspired by the likes of Broken Sword and Gabriel Knight, and not every LucasArts or Sierra game." - GamersPack

"A classic-styled point-and-click adventure that is a genuinely fun experience but at three hours of play time just isn't given enough time to fully spread its wings." - Adventure Gamers

- Inspired by the Broken Sword games, but with an extra dose of humour.
- An interactive jukebox with a few tunes by Because Because!
- Look at everything and do crazy stuff like trying to use a megaphone on unsuspecting people.
- UNPROFESSIONALLY VOICED:  ;)
Lots of different characters voiced by yours truly, plus two characters voiced by our very own Captain D and a couple of people you probably don't know.





AGS Database page:
https://www.adventuregamestudio.co.uk/site/games/game/2329/

Available for purchase from:
https://becausebecause.itch.io/trails-and-traces-the-tomb-of-thomas-tew


Please consider for:
Best Game Created with AGS
Best Gameplay
Best Writing
Best Puzzles
Best Music and Sound
Best Character
Best Voice Acting
Best Character Art
Best Background Art
Best Animation
#130
You can tell you wouldn't get that kinda feedback on the AGS forums, just from these fine folks and
their wisdom!

I imagine these people you asked think Doctor Who should carry a shotgun, sigh.
#131
I heard he uses Pixel Logic MagicianBand 2.3 on his MagicBook Pro.
#132
Cassiebsg: Sorry about that, I was having a brainfart and forgot about AGS's own screenshot function! It's no longer stretched in widescreen. I've been adding a lot of funny banter between the characters for when you look at things in the room!

Chicky: It might be!  ;)

You get to keep this "Silenced Pistol" to use on unsuspecting NPCs, as well as a couple of other inventory items such as a decapitated hand. Just for fun.

#133
Great crouching animation!

Sorry if this was already covered in the thread, but did you draw this scene with more colour and turn down the saturation or work with these colours from the start?
#134
Thanks Cassiebsg! I was waiting for more replies so I can answer in one swoop but er.. yeah..

Anyways, here is the first playable room in the game!

(Edit: Now with some dialogue shown and correct scaling!)



So, who can guess the Sam & Max reference in this image?
#135
General Discussion / Re: RIP Ghost
Wed 01/01/2020 00:05:33
I see he was making a game called Collateral Jelly, which I presume wasn't finished. It would be nice if possible, if someone reached out to his family and obtained the code etc for his game, and try and make it a more or less complete game and release it.

I don't know if that's something he'd want, but I know it's something I'd want if I died before finishing a project and it had a decent amount made.

Did Ghost make the BASS style template that comes with AGS? I am currently using that for my latest work.
#136
Quote from: Durq on Fri 27/12/2019 01:41:27
I've had a (very small) glimpse of how challenging and life-consuming it is to create a good game. So thank you, devs.

Heh, and then there's devs like me who stubbornly attempt to do everything for the game. Coding, characters, backgrounds, animation, dialogue, design, music, voices etc.

It is rewarding seeing it all come together though.

(Trails and Traces did have a few voices by others such as our very own Captain D but for my latest I'm going for all out cartoony so it's easier to do more distinguishable voices)
#137
Extra Positive:

+ Somebody completed the game in my signature. :)

That's something any dev would be happy to hear going by the amount of trophies for completing a game on PS4. Some can often be around 30% of people who played the game that earned it unless the game is incredibly short in which case it will usually be a higher percentage naturally.
#138
One year older isn't a negative, it means you survived another year!

As for me:

Positive:

+ One year older ;)
+ Finished and released Trails and Traces.
+ Maintained my weight loss
+ Learned how to touch type (ten finger typing)
+ Started work on a new game
+ Identified my knee issue and how to cope with it

Negatives:

- Didn't find an office job in the past couple of months (I have no actual office experience)
- Struggled to drink enough water (rather than diet soda)
#139
General Discussion / Re: Ahoy there!
Sat 21/12/2019 13:47:19
I remember you, and your avatar!

Wow, since you last posted regulary in 2016, I made a whole game and I'm working on another one! So the last game you might have known to be made by me, if at all, was Limbo the Adventure game, which shows how far my graphical skills have come, although there was years of inactivity! (Limbo is now renamed to Heaven, Hell and the neitherworld to avoid confusion with the other game that beat me to it.)
#140
General Discussion / Re: Trumpmageddon
Sat 21/12/2019 13:41:45
Because talking about politics on the AGS forums has always gone smoothly and is great for the community!   :tongue:
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