ARGH!!! This is really pissing me off!!!
I have idle characters in every single room, and they all animate fine when asked.
EXCEPT the NPC "master".
He has the same line set as everyone else in "before fade in":
character[MASTER].SetIdleView(62, -8);
Now I have set an interaction with him so when player looks at him, he plays a "quick animation". Which is view 83, loop 0, and speed 0.
Instead of playing animation, he just resets his idle view and the game plays that before releasing control.
WHY?!! The other characters in different rooms don't have this problem.
What the hell am I missing, with such a simple set of commands? It must be ME, I must be going mad..
EDIT: If I remove the idle view command from the script he will do the animation. Why are they conflicting? I have another character that has the same commands and is told to do a quick animation and he does it.
I have idle characters in every single room, and they all animate fine when asked.
EXCEPT the NPC "master".
He has the same line set as everyone else in "before fade in":
character[MASTER].SetIdleView(62, -8);
Now I have set an interaction with him so when player looks at him, he plays a "quick animation". Which is view 83, loop 0, and speed 0.
Instead of playing animation, he just resets his idle view and the game plays that before releasing control.
WHY?!! The other characters in different rooms don't have this problem.
What the hell am I missing, with such a simple set of commands? It must be ME, I must be going mad..

EDIT: If I remove the idle view command from the script he will do the animation. Why are they conflicting? I have another character that has the same commands and is told to do a quick animation and he does it.