Thanks, but are you sure? It says it:
"lets a character speak in Lucas Arts-style but doesn't pause the game while it does so. You can still walk around while the character is talking and the speech view will be shown while it's standing."
But I want the game to still be in a dialog!
Something so simple seems really annoyingly difficult requiring a bunch of code. And it's just for a joke in my game! Hopefully someone knows if there's a way for a layman like myself who isn't anymore technical than knowing stuff off the top of my head like:
character[EGO].Walk(12, 44);
It's only a joke and not hampering the progress of my game, but if no simple solution comes up I'll have to weaken the joke.. sob.
I get frustrated easily, don't I? :
"lets a character speak in Lucas Arts-style but doesn't pause the game while it does so. You can still walk around while the character is talking and the speech view will be shown while it's standing."
But I want the game to still be in a dialog!
Something so simple seems really annoyingly difficult requiring a bunch of code. And it's just for a joke in my game! Hopefully someone knows if there's a way for a layman like myself who isn't anymore technical than knowing stuff off the top of my head like:
character[EGO].Walk(12, 44);
It's only a joke and not hampering the progress of my game, but if no simple solution comes up I'll have to weaken the joke.. sob.
I get frustrated easily, don't I? :
