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Messages - ManicMatt

#1581
General Discussion / Re: Elf Yourself
Tue 02/01/2007 00:11:27
Watching you dance was so funny! Hahahaha!!!  :=
#1582


Limbo is now in the bug-testing stages, so I now present to you in the meantime with..

A trailer showing the game in action!
http://youtu.be/p_Te1-T029c


Introducing...

                         Matt Barker's



"Hello there, I'm death. One day I was busy reaping souls and taking them to their suitable afterlife, be it Heaven, Hell, or the inbetween place known as the Neitherworld. However not so long ago an evil being with a ridiculous and overly long name decided to start stealing souls for their own purposes! This is, naturally, really screwing up my filing system in my office. The latest victim to lose their soul is a man only known as Agent Brent.

If Agent Brent dies now, without a soul, he will cease to exist! His goal is to reclaim his soul from the hideous soul stealer who dwells in the plane of existence known as Limbo!

This baby shouldn't have stolen that candy just before he died! Hell hath no mercy!

The trees are surprisingly friendly considering humans like to chop them up.

Shopkeeper: "I found some used chewing gum on the floor yesterday and it still had some flavour!"
Brent: "How did you know it had flavour.. nevermind, I think I know the answer to that."



UPDATE: Wow, 2007 I started on this. Before, y'know, a different game called Limbo came out. So now it's called "Limbo the adventure game" because I can't picture it being called anything else. I had my heart set on that name from the start! Anyway, the game is nearing completion! I just need to do more voice acting and then test the hell out of it and I think I'm done! Whew!



Here are the statistics for how this game is coming along:

Backgrounds: 100%
Never thought I'd see the day.
Characters: 100%
Many zany and weird characters to meet!
Interactions: 100%
There is a lot of this. Mostly for the details.
Puzzles: 100%
Hopefully not too hard or too easy..
Music: 100%
All done!
Speech: 60% 400 out of 503 main character's lines done... then the rest of the cast. Less lines though!
#1583
Can i suggest you give him a crotch as his legs are too high up?

And his neck is too long.

And there's is more to crit, but I'll leave it at that for now.
#1584
Critics' Lounge / Re: Animation
Mon 01/01/2007 02:15:25
You can't fool me Victor! You just used the new year as an excuse to bump your thread!

As I told you on msn, you've got it sorted now!
#1585
Critics' Lounge / Re: My first character
Mon 01/01/2007 02:13:37
Give it some time, it's a busy time period so not many people will post.

I'd quite happily play a game with this guy.

Your update, it looks like his outline goes at certain bits of his body. That's weird. If you want rid of black line, make every outline a darker shade of the colour inside that area. So a darker skin, and a draker shirt colour.

One hand is way bigger than the other, and longer.

His feet do look rushed actually, it shows. They also appear to have no detail on them.

His head seems smaller than the rest of him, but:

1) I am intoxicated

and

2) It looks funny!  ;D
#1586
General Discussion / Re: Happy New Year!
Mon 01/01/2007 02:03:09
*Stumbles in*

.........hello!........

*Stumbles out*
#1587
Hints & Tips / Re: Sydney Finds Employment
Sun 31/12/2006 16:05:38
Yes but it didn't really feel like a cliffhanger to me, I would be content if that was the end of the story. Although there is a little curiousity about the future.
#1588
General Discussion / Re: Saddam Hussein
Sun 31/12/2006 15:59:23
As far as I'm concerned he took away his own right to live. He was a cancer, and has been purged from the Earth.

Why spend money keeping him in prison? What a waste!

How much damage from one person would it take for you to think they should die? Do you think you would never think they deserved to die? If a pyscho killed your family in cold blood but were locked up, would you be happy knowing some of your tax is going towards their living costs?

I am not going to watch the video of him being hanged however, I know he's dead and that is enough. If he had killed my family and friends then I probably would want to watch it though.
#1589
General Discussion / Re: Counter-Strike
Sun 31/12/2006 13:41:58
Quote from: Flukezy on Sun 31/12/2006 09:50:34
i meant the commercial version  that was released standalone.

That shouldn't matter. It's just Half Life but with more things going on performance wise (But hardly much). If you don't have Half Life, download a demo of it. If the demo works fine you should be okay to play CS.

(Unless there is a demo of CS, in which case I wouldn't understand why you'd have to ask us when you can try it out)
#1590
AGS Games in Production / Re: _Access
Sun 31/12/2006 12:31:25
Well probably not quite the same, but I enjoyed that "hacking" minigame on the Matrix PS2 videogame!

This looks neato!

I hope a not-massively-technical person like me will grasp it!

*Access granted!*
#1591
AGS Games in Production / Re: SAW II
Sun 31/12/2006 10:41:53
Names: Russel, Ivan, Trevor, Zane, Ahmet, Billy, Doug.
#1592
General Discussion / Re: Saddam Hussein
Sun 31/12/2006 00:48:38
Quote from: Mr Flibble on Sat 30/12/2006 23:50:14
..Yeah, that makes us much better people than him.

I'm sure these guys would disagree with you if they could talk:



Hey i get to use my smiley tongue again! bah can't be bothered to get it.

QuoteHussein deserved punishment, not death. Fact.

That is clearly your opinion, not a fact.  ???
#1593
General Discussion / Re: Saddam Hussein
Sat 30/12/2006 23:40:02
I think the off-topic-ness shows how very little Saddam means to us mwahaha!!

I'm glad I finally brought up the tongue icon.

For the time being, I'll have to use my own custom one!

Yeah, like I will be bothered to look up the url for the pic all the time..
#1594
General Discussion / Re: Saddam Hussein
Sat 30/12/2006 22:55:09
I always follow my  :P with a  :) because the tongue one looks like they're sticking their tongue out in spite rather than cheeck.

If only the tongue one smiled like on msn!
#1595
General Discussion / Re: Saddam Hussein
Sat 30/12/2006 20:43:18
Death by hanging is barbaric, but in this case I think It's justifiable.

Quote from: Yutzster on Sat 30/12/2006 19:23:05
There are far worse and more dangerous people out there, regimes causing far more destruction and death...

That's as maybe, but that doesn't mean Saddam should've gotten off lightly because he's not the biggest badass anymore. Although I think you're asking yourself why Iraq has all the attention when it shouldn't be priority anymore.

QuoteNo he wasn't a nice man
Haha! Biggest understatement of the year!  :P

I do wonder if you know what exactly Saddam has done in the past, all his crimes. You seem to be focusing on the more recent events.  ???

Lots of love, Matt

#1596
Yes, that's the line of code I needed! Thanks Ali!

*Adds Ali to the planned thanks section of the credits*
#1597
*Whilst he waits for his own puzzle to be solved..*

Am I missing something here? Why is it a GUI? Why not create an object that is the word meanwhilst? that would be easier to script anyways.
#1598
General Discussion / Re: Saddam Hussein
Sat 30/12/2006 13:11:38
Quote from: Tuomas on Sat 30/12/2006 12:19:17
a martyrs role was what he was waiting for, and I reckon the middle east would have needed one.

Because he makes such a good role model???
#1599
Hello!

My object wants to already be transparent, and then move, and then fade away!

int trans = object[0].Transparency;
   while (trans < 100) {
  oBrent.Move(653, 134, -13, eBlock, eAnywhere);
  trans++;
  object[0].Transparency = trans;
  Wait(1);

That works, but then I fail when it comes to setting it up as transparent before all that code!

SetObjectTransparency (oBrent, 70);

"Type mismatch" it tells me. Hmm, well what should I type to start it at 70 transparency?

I did a forum search and either didn't understand or couldn't find what I was looking for. Help me please!
#1600
Hints & Tips / Re: Carnival of the Damned
Sat 30/12/2006 10:59:53
It is good that you realise this, so you can better your next game!

I can tell you put a lot of effort into your game though, with all the presentation.

I think you should make your own game, with an original story. This way you can create your own atmosphere without having any set guidelines to stick to. You have way more freedom.

Don't be discouraged to make more games okay? Look at my music right. I made this heavy industrial album, and it sucked ass. And everyone told me it sucked ass. (Except the song "Choke" hehe). I KNOW I am capable of better and come back with kick ass music that people actually like. See, getting a kicking can help!  ;)
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