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Messages - ManicMatt

#1841
Quote from: MrColossal on Wed 08/11/2006 16:25:50
By shoot-em-ups do you mean like top down shooters? I don't know if I can compare the two.

yeah like Alien Breed. A game that eventually changed in a FPS. A decent one too. It was "Doom - but on the Amiga"! and then they made a crap sequel. But I've always felt that it's the same principles, you shoot things. I still love a game of metal slug though.

QuoteDid point and click improve in 2d over the years?

Hmm I think the point I was trying to make (if there was indeed one to begin with) is that the advancement of 3D worked in shooting game's favour as the ability to shoot in all directions helped it without having to do much. Whereas the move to 3D for adventure games seemed to harper it somewhat. I blame this mostly on the designers though. In this case, naturally moving to 3D wasn't enough to make a leap in the gameplay, unlike the shooting games. Or rather it seems a lot of these games moved to 3D but were stubborn about it, and kept the fixed camera perspective, but now you had to deal with clumsy resident evil style controls. One of the good thing about adventure games I've always liked, is examining things. So in 3D, why not let me get a closer look, and let me physically pick up objects myself, like in half life 2 but less clumsily done. That homemade 3D game had a good idea of what I mean.. what was it called? Pendora or something? Where you could swing locker doors open and shut by moving the mouse.

"Deus Ex."

Hmm was this the PC version? I had the PS2 version, so I know the graphics were slightly  improved, I don't know if anything else was. (it also had some things cut from it)

It's sequel is shorter, but the combat works a LOT better, and the graphics are sublime. AI is still a bit dumb sometimes, but better. And the sneaking was okay, no qualms here.

The puzzles in the latest hitman would be trying to kill someone by making it look like an accident! They're usually things that the designers put in there themselves though. The best one is..

Spoiler
When you replace the theatre actors fake gun witha real one and he shoots his acting partner in the head. Actually that's kinda cliche now I think about it, but it was cool knowing I did it!
[close]


Helm: Yeah, FoA's approach also meant replayability! I've never played quest for glory... is it too late? Will my "modern" mind find it ancient in gameplay? (and does it have C64 graphics or early Amiga graphics or what?)

EDIT: Babar: "How exactly would you make a game where you would could progress in shades, learn, etc. to proceed?"

Hmm I think Helm touched on this once, with his desert island thing. I'm not sure. Well anyway your character could learn skills, that open up the game. For example he'll learn another language by finding a book, or a translation device, and be able to talk to more people in the game world. Or he'll (She'll, whatever, not improtant now) will learn the correct method to climb ropes without hurting his hands and falling off. Thus gaining access to climb them and explore more.
#1842
Play it already! It will last hmm.. thirty seconds. Unless you get stuck like slifin did. I don't know HOW they could get stuck when there is only one possible way of solving the "puzzle".

Hint:
Spoiler
it doesn't make any sense.
[close]
#1843
Off-topic-ish, so sue me.

Babar, how could you have died in your dream? You must have had some presence in your dream, to see or know you were dead! So does this mean it was your body that died (twice) in the dream? Are you sure you didn't dream you were playing unreal tournament and you respawned, hence dying twice?  ;)
#1844
I kinda miss my Amiga Workbench OS, actually. Not only did the computer boot up about twenty times faster than a PC did at the time(And still would beat it), but it left me alone, and that was nice. And it multitasked better too.
#1845
Yeah loads of games feature a blue cup in their game somewhere as a nod to AGS. My game mentions a blue cup, but the amount of detail required to make the cup was too much for me. (I kid!)



#1846
Quote from: SSH on Wed 08/11/2006 09:23:55
And Erin doesn't need to hack the voting page. Judging by previous reposnses, she just needs to post some pics in the Long Overdue thread and she'll have millions of adoring fans ready to do her bidding anyway ;)

Which is why I have created the ULTIMATE game for getting votes! It will beat Erin's game because it STARS Erin!

#1847
Did it take them 3 years to complete the game?  ::)
#1848
That looks shit, but knowing your sense of humour and deranged mind I think I'll have a play!  ;)

EDIT: Okay i've completed it!

That was one of the worse AGS games I've ever played! But everyone should play it, for it has a deep and meaningful statement about puzzles in adventure games. Although Obi himself probably doesn't even realise it.

The music is also random and jolly, and one song sounds broken! Great!
#1849
Oh, okay! I think 'cos the rest of the post sounded confrontational, I took the paragraph aimed directly at me in the same tone.

*handshake*
#1850
Quote from: MrColossal on Tue 07/11/2006 21:03:21
also, to reply to manicmatt even though he asked Helm: There is no game I've ever played that I can't pick faults with.

I said "HARD" to pick faults with. Geeze!  ::)
#1851
GIFT CERTIFICATE?  :o

Are you mad, man?!!

"Here you go, a gift certificate for Virgin. Now what you wanted will cost twice as much!"

Why restrict yourself to one store?!!!! GAH!!!!
#1852
Ghormak: *reads* Yeah that's sounds like it would be an amazing game! Really my kinda thing! Reminds me of Sentient on the PSone, where you had to prevent the space station from blowing up. It was really punishing hard and a bit crap, and you didn't rewind time really, you were just dead. It also reminds me of Shadow of memories, which is a basic version in a way of this game idea.

Yeah Helm, which adventure games did you find it hard to pick faults with? KGB?
#1853
This strikes me as lazy.

You have a flashing line of pixels on the bottom row, their arm keeps being slightly erased, and they look like they have a limp.

-Matt who likes to bitch
#1854
Well hey! Shoot 'em ups evolved into FPS, and the gameplay difference was a huge improvement!

But clickers didn't improve in 3D, they mostly got worse.

I'd say the nearest thing to what some of you would like is in Deus Ex. Although there is (mostly optional) shooting and (mostly optional) stealth, there is also a lot of thinking about how to progress and what to say. Deus Ex and it's sequel are two of my fave games of all time.

I'm hoping this game: http://uk.gamespot.com/ps3/adventure/lanoire/news.html?sid=6158595

Will be some kind of evolved adventure game.
#1855
No, because it wasn't made in AGS, silly!

What is the object of this game?
#1856
Haddas, you remind me of Raziel in that second photo.



It's the eyes!! they're so.. so.. GREEN!

Okay so maybe not much comparison, but you did REMIND me of him, so that is final!
#1857
Keep in mind you will have cash in your hand on xmas day and nothing else. Not much fun to play with!

Now I'll tell you what I do. I am given the cash and I go out and buy all the presents and then my mum takes them away for xmas. This does require TRUST! and it saves my mother going around shops. But nowadays it's like £25 for xmas so meh.
#1858
Quote
Well you do of course realize that it's not a "teddy bear" like you tried to tell people.....I have a teddy bear. I would know.

OH! I thought you meant my fat head was the stuffed smiley face thing! Not "Bluedoll":
#1859
Quote from: monkey_05_06 on Mon 06/11/2006 18:02:25
I liked Matt so much better as a stuffed...smiley-face-man.

Bffft-HAHAHA!!!! Stuffed smiley-face-man! Classic.

Domino, you remind me of Gord in that second photo.



It's the eyes!! they're so.. so.. BLUE!

Okay so maybe not much comparison, but you did REMIND me of him, so that is final!
#1860
Yes you do! THE WORLD REVOLVES AROUND ME!!!!!

But seriously, you've got a point.
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