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Messages - ManicMatt

#21
I searched for hotspot and region Region.GetAtRoomXY and stumbled across a complicated set of codes by Khris and I think it's working, phew!!

https://www.adventuregamestudio.co.uk/forums/index.php?topic=44602.0

Thanks! (To be honest I recall seeing this yesterday and it scared the hell out of me.. so I was hoping for a simpler solution, and then I forgot all about it.)
#22
hmm the reason I tried using keylistener was because of the looping going on, I was hoping it might stop that! It helped slightly - if I hold the space key down it won't go nuts now, which I forgot to add I remedied that after using keylistener.

I briefly attempted hotspots, but I wasn't sure how to tell the program to check if the character is standing on a hotspot. But I guess I'll try again!
#23
Code: ags
function region1_Standing()
{
if (KeyListener.EvtKeyReleased[eKeySpace] && KeyListener.KeyDownTime[eKeySpace] < 100)
  cEgo.Say("I hope this works this time.");
 
    
  }



Hey eri0o, good to see you!

I also tried changing that number and trying IsKeyDown instead of released. I currently have no code at all in repeatedly execute or repeatedly execute always in my global script.
#24
Hey,

I'm trying to make a keyboard only controlled game (to be ported to consoles) and I have an eight direction script installed. If I set the conditions for standing on a region and pressing the space bar to make the character say something, and you press space to skip the speech, then the speech almost always comes up again, as the engine is detecting the space bar still being held down no matter how quickly you tap the space bar. Worse still, if I hold the spacebar down it will flicker the speech repeatedly until crashing, blaming something to do with character views, but it's probably just the speed it's going at. I've tried to KeyListener script but I can't get that to help me, I've never been much of a coder/scripter. Any help is appreciated!
#25
Is this thing on? hellooo?

NEWS! Detective Boiled-Hard is coming to Steam 23rd June! Please Wishlist if you're interested!

I added achievements for those that like them!
#26
Exciting news (For me) coming soon!
#28
I just didn't want anyone to get their hopes up too much!

I'd love the hell out of this game if it became a reality! Especially if they got the actors to voice it.
#29
Perhaps I haven't been following it as closely as you, but if the evidence that it's half functional, is the video and gifs, well, how do we know they're not just animations with no game engine involved?

They aren't making it, they are pitching a concept.
#30
I think your topic name is misleading, as it's just a pitch. without the go ahead from the creators, they're not going to make the game or do a kickstarter to get it funded.

But anyway, I absolutely love the trailer, and I was admiring the artwork here and studied it.
#31
I thought it would be funny if he found himself with a water pistol, as instead of a proper gun in the commercial release, he has a nerf gun!
#32
Oh, that's a good idea! I'll do the same thing if my commercial itch released games see a Steam release in the near future.
#33
The Rumpus Room / Re: Lockdown Laughs
Tue 21/04/2020 23:57:08
Lol! Very entertaining!
#34
The Rumpus Room / Re: Lockdown Laughs
Tue 21/04/2020 15:57:32
Cheeky perhaps, but I released a free game you'll find in the completed games thread that should provide plenty of laughs! (Not the one in my signature)
#35

Download from here:
https://becausebecause.itch.io/detective-boiled-hard-mini-case

With no employment, and a pandemic to wait out, I decided to keep myself busy by making a very short one room based Boiled-Hard case! I have decided to release it as a free game, as a sort of taster of what to expect if you haven't played the commercial release of Detective Boiled-Hard - Case File: Death of the Space Dino Hunter! And even if you have played it (Thank you for your purchase!), here is more Boiled-Hard to enjoy!




  • Ask familiar faces a bunch of dumb questions
  • Shoot people. With a water pistol. If you want to.
  • Left click AND right click on stuff!

#36
Ah ok, just wondered for future reference.

You always have to anticipate a player to incorrectly play your game!
#37
If someone pressed all the keys at the same time like a mad man, would it cope with that?
#38
Gosh, that would be possible, like maybe having a condition of a key press whilst the gui is visible, then setting a value, but there's so many ways that a player could mess it up, like pressing multiple keys at the same time, that personally, id just have the mouse click on the keys in a gui onscreen, as far less can go wrong haha. I can't imagine a text parser would be effective but I've no experience with those.

Additionally, don't some people have keyboards with different layouts?

well, someone might know how to accomplish what you ask, in detail, i just thought I'd throw in my two cents.
#40
Yay! I finally solved someone's conundrum hahaha!

I understand what you mean, I was at first avoiding GUI things but it turned out to not be as difficult as I thought it would be. Good little tutorial by Cassiebsg here!
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