Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ManicMatt

#221
A trailer is now up to see my game in action! It was really hard not to spoil too much, while showing off some cool bits. The game will be out soon!

https://youtu.be/OE5JMHicnDE
#222
I think out of the first image, everyone looks good except C and E, which to be blunt, look like a children's drawing  and not in a charming way. I don't mean to offend but it's so contrasting against the wonderful other sprites. My favourites are As.

But ArsCreativa said, what resolution do you want to work with? I focused on my sprites too much, and then later realised how long it takes to make each background, and wished id gone for a lower resolution, on my current project.
#223
Just incase you haven't realised this, there's no need to type in the room function code room_AfterFadeIn and so on. The first time you need it, click on those dots (...) and ags will automatically generate the required code for you to type your script events into and jump to the room script page. If you already have the function code in place, ags will just jump to the room function code already in place, which is handy to quickly find that part of the code.

Its best imo to get into this habit because then you won't ever forget to enter the code in the properties panel.
#224
The Rumpus Room / Re: The Big Blue Cup Gallery
Sun 20/01/2019 20:26:24
Trails and Traces - The Tomb of Thomas Tew

I decided to have this character drink from a mug, so the choice of colour was a no brainer.

This mug drinking character is voiced by none other than our Captain D.
#225
I AM THE NECRO POST MASTER!

Sorry.

I just thought I should let everyone know that Limbo the Adventure Game is now known as Heaven, Hell and the Neitherworld. For a short while it has been unavailable but now it is on itch. It's still free to download, unless you're feeling generous. :)

I have updated it's game page to the new title and changed the download link.

The backgrounds in this game are rather crude by my own standards now, but the characters are still charming, and after playing it recently, I'd forgotten many of the jokes and found myself laughing several times. Yes, yes, laughing at my own jokes. I think I can be forgiven, it's almost like they're not my own jokes if I can't remember them!

One day I might do a budget priced deluxe version with spruced up graphics, plus other improvements. But for now, it remains as it is.
#226
The Rumpus Room / Re: *Guess the Movie Title*
Fri 18/01/2019 16:09:43
Could be Sam Neil on the right. Or not.

But erm.. Backtrack?
#227
I've played it, but... nope, sorry!

I can't really remember it was that long ago, but I think it was something to do with my personality back then.
#228
I'm curious, what did you save the image as that you imported as your background?

For instance, PNG.
#229
Hi, I think you would be better off making a simple one room game to get into the swing of things. Don't have any npcs doing any complex movements or animations. Just keep it basic as possible. Get into the swing of making a simple room where you can have a simple puzzle. My first starting project didn't require me to use eNoBlock and so on, it was that basic with no animation apart from the main character walking and talking. Small steps!

If you want to see what AGS is capable of, look up a trailer for the forthcoming Guard Duty and you'll see how AGS is quite easily coping with multiple animations and events.
#230
Yeah the right hand one definitely.
#231
Gotcha!
#232
Quote from: Snarky on Tue 18/12/2018 18:18:40
..there's no way to do that other than manually syncing a Wait() with the clip length, AFAIK.

Its like we came full circle to my first post! :)
#233
Yeah, I like that feature. In my current game I have a character behind a locked door and I didn't need to hide him behind the door to have him say something and have his text appear in the right spot.
#234
Me and Crimson have talked elsewhere, and we established that I had assigned Ctrl+m to print screenshot, which in ASCII is the same as pressing Enter, so my game was taking a ton of screenshots by holding down enter. Doh!
#235
The what? Oh my, I did not know that existed! Thanks! Seeing as my save button acts the same as if you are pressing enter, I just copied the code over for that. :) Thanks!

Problem one of two solved!
#236
If I understand that correctly, use the Wait(); command to block all actions after playing the sound. You might need a bit of trial and error to get the right timing when entering the number in the brackets. That's what I have been doing anyway, so I don't know if there is a better way. Sometimes I needed a character to animate and have him making say, a picking up sound, so I wouldn't use a blocking animation, instead I'd have the animation start as eNoBlock, then Wait, then play the sound, then Wait again, using the correct time I need to have the animation fully play out.
#237
That's weird, I'm making my game on a laptop, and it's set to OpenGL and plays fine, however my game's resolution is 640 x 400.

I haven't played Unavowed or Lamplight city, but I have played most of WE's games with no issues, and A Golden Wake.
(I've stopped playing games on my laptop whilst I'm working on it most of the day)

So I am both curious and concerned if this will occur to users with my game, maybe it's the age of my laptop. (Windows 8)
#238
Not bad really! The biggest thing that sticks out to me, is the line going from the door to the floor. It looks like you drew a line over your background. Either remove the line from the floor, or try having it get bigger as it gets closer to the foreground, maybe that will fix it? As the line is the same scale from the foreground to the background.
#239
Touch Detective/Mystery Detective, yes! I had to import the sequel from America as the UK only got the first one.
Miles Edgeworth's solo game felt very point and click, given the shift to a third person perspective.
Ghost Trick was good too. And Time Hollow. And Hotel Dusk thingy.
#240
I noticed all the new buttons!
But I don't have any spaces inbetween my lines for some reason.
Is there code I now have to enter?
SMF spam blocked by CleanTalk