okay buddy, next problem! We'll get through this! 8)
function character9_c() {
// script for Character 9 (Vagrant): Use inventory on character
if ( !PlayerIsOnSkip )
{
character[EGO].Say("I need to get down first.");
return;
}
else
{
character[EGO].Say("I don't need to get down first.");
}
}
Just having the bool bit in the room script and not on the global one, as shown here, makes it say that playerisonskip is an undefined symbol.
function character9_c() {
// script for Character 9 (Vagrant): Use inventory on character
if ( !PlayerIsOnSkip )
{
character[EGO].Say("I need to get down first.");
return;
}
else
{
character[EGO].Say("I don't need to get down first.");
}
}
Just having the bool bit in the room script and not on the global one, as shown here, makes it say that playerisonskip is an undefined symbol.