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Messages - ManicMatt

#321
Thanks! That did the trick! I added the code for characters and objects too because they have the same issue.

I noticed it would after blocking, be still seen for a brief flicker. But by having the overhotspot.Text = "" code after the inventory item has been removed in place too, it now perfectly shows the correct label text instantly.

Provided I haven't messed this up elsewhere, perfection has been achieved here! Thank you very much!
#322
Ah, it's been many months since I even looked at the overhotspot stuff, I think it's not in my global script, but in the Scumm Verbcoin GUI script, in which I think I left that well alone.

In any case, I just put that empty text line in wherever an inventory item was lost and it seems fine now. :)
#323
You mean this text? If so, it already is. (The last two lines aren't relevant.)

Code: ags

function repeatedly_execute()
{
    
  gOverhotspot.Visible = true;
    // calculate coordinates assuming for now that GUI doesn't have to be moved
  int Posx = mouse.x - gOverhotspot.Width / 2; 
  int Posy = mouse.y + 40;
  // horizontal check
  if (Posx < 0) Posx = 0;
  if (Posx + gOverhotspot.Width > System.ViewportWidth) Posx = System.ViewportWidth - gOverhotspot.Width;
  // vertical check
  if (Posy < 0) Posy = 0;
  if (Posy + gOverhotspot.Height > System.ViewportHeight) Posy = System.ViewportHeight - gOverhotspot.Height;
  // finally, actually move GUI there
  gOverhotspot.SetPosition(Posx, Posy);
  if (mouse.y>320) gVerbCoin.Transparency=50;
  if (mouse.y<320) gVerbCoin.Transparency=0;
  
}
#324
Woop! Thanks!

In my case it's

Code: ags
overhotspot.Text = ""


So the object doesn't show its text until you move off and back on to it, which isn't perfect but a million times better than having it still say the item command! Thanks!
#325
Hello!

I realised when I have the character use an inventory item that results in the inventory item being removed, the label hotspot I have with floating text still says "Use (item) with (object)" when I no longer have the inventory item. I suppose I could tell AGS to relocate the cursor, but that would likely annoy the player.

Both of these codes do not fix the problem:

player.ActiveInventory = null;
mouse.Mode=eModeInteract;

I suppose it's not the mouse, but the label not refreshing. You have to move the cursor off the object and then the label behaves as it should. Is there a nice simple piece of code to tell it to refresh this? I'm not using the newest version of AGS, and I'm using a verb coin system.

I can't find any solutions for some reason, on the forum. Maybe I'm typing the wrong words. Help please!
#326
2-3 hours playing time is a selling point for me haha. I found it odd they said that, most point and click games are very short by nature.

Anywho, nice pixel asthetic! Looks lovely :)
#327
Just a small update. I'm still drawing backgrounds, but I am about roughly 70% through doing those! If I ever make another adventure game, I am going for a lower resolution! I will share a new background when I get to drawing characters and so on, so it's a more interesting reveal.

Here is the chap who went missing, has anyone seen him?

#328
Hey Ponch! I joined AGS like, one year before you! I have been busy making a new game, (It's in the production thread) after making a platformer on a different engine. (See sig.)
#329
General Discussion / Re: Music in your games.
Fri 24/08/2018 23:45:46
You can't delete it I'm afraid. A mod will likely lock the thread to ensure it drifts off into the void. Or something.
#330
yeh good stuff! I like the xylophone/mandarin thing!

My only crit would be about 11 seconds in when it's stripped back to mostly the beepy bass, it works better mixed in, I found it a little too much on its own.
#331
Guess I'm in the minority here, I say A. I don't have to glance at the bottom of the screen, it's right there where I'm looking.
#332
The Rumpus Room / Re: What grinds my gears!
Fri 27/07/2018 16:35:10
Quote from: Slasher on Fri 27/07/2018 15:37:02
some owners treat their pets as humans... I don't like dogs in the house...they should be cared for outside.

There's a big difference between treating a pet like a human, and letting it be inside a house! Especially how hot it is where I am, a dog would just die in this heat. :(
#333
Yeah true enough, I am giving advice as a lot us would, as individual developers, not teams and some without contributers.

I'm doing everything myself, and I'm dying to compose the music but I decided to focus on each asset at a time (backgrounds, sprites, objects, music and sound.) Something a team cannot do.

Trying to do bits of everything wasn't working!
#334
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/07/2018 16:03:21
Back to the Future Part V?
#335
The Rumpus Room / Re: Name the Game
Thu 26/07/2018 15:19:13
Yep, it's from Henry's House, a C64 game I loved as a child, one of the earliest games I ever played. As you can see, I gave that portion a makeover whilst keeping the original resolution.

#336
General Discussion / Re: AGS Image Host?
Thu 26/07/2018 14:28:37
I have been using imgur as well, because Photoshop has become an unusable spam attacking hell hole.
#337
The Rumpus Room / Re: *Guess the Movie Title*
Thu 26/07/2018 14:26:15
Groundhog day? (Because it has an alarm clock in it)
#338
The Rumpus Room / Re: Name the Game
Thu 26/07/2018 13:35:47
Right decade I think, as jet set willy etc.

It would need to be a naked foot for Monty Python, no?

update: Wow, the same YEAR as Jet Set Willy.
#339
Yeah, I used a free program called SketchBook. Here is one such image I created, if it helps to see what I/we mean. This image is before I made some changes, after finding I didn't like some of it when I put my character in the environment.

Now this may look like I'm really good at doing 2 point perspectives, but the program did most of the hard work, that's what makes it so damn useful!

#340
The Rumpus Room / Re: Name the Game
Thu 26/07/2018 11:41:33
Okay, this is likely bending the rules to breaking point. I painted over the original graphics, what game is it?
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