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Messages - ManicMatt

#541
The Rumpus Room / Re: *Guess the Movie Title*
Mon 07/05/2018 14:29:26
Not a bad idea Snarky, but the first screen doesn't look like anything I recall in Daredevil, and it most certainly has never been described as "unique" :tongue:
#542
The Rumpus Room / Re: What's on TV?
Mon 07/05/2018 14:26:58
I'm not even sure how much I'll enjoy it when I do watch it!
#543
The Rumpus Room / Re: *Guess the Movie Title*
Mon 07/05/2018 13:45:53
I'm inclined to agree with Snarky, Looks like someone lying on their back raising their hands in the air.

Yeah it could be what an alien sees or something??
#544
The Rumpus Room / Re: Name the Game
Mon 07/05/2018 13:43:15
What is the Terrace House? I only know like 20 Japanese words.

Nani is said a lot, because its basically "what", ergo people going "What?!!"
#545
The Rumpus Room / Re: What's on TV?
Mon 07/05/2018 13:38:09
Correct! It ran for only one series, a sci-fi comedy. I have it on DVD but only seen it the once ages ago. (I'll get around to watching it again someday..)
#546
The Rumpus Room / Re: What's on TV?
Mon 07/05/2018 08:07:15
Mandle: ha, a live action version of the cartoon would be funny, but this isn't it.

Stupot: ah another familiar.. face.. that doesn't work. familiar profile name. heh. anyways, its not Bill Bailey, but it is Nick Frost!


I was gonna go with a different image for the first one but this looked too silly not to! (just incase someone got it right on first image)
#547
The Rumpus Room / Re: What's on TV?
Sun 06/05/2018 23:12:00
Oh okay, here ya go:

#548
The Rumpus Room / Re: Name the Game
Sun 06/05/2018 21:11:21
Every woman, man and child had somehow heard of Doraemon. And that was the end of the Name the Game game.

Kampai!!

THE END
#549
customised speech bubble, nice! it really does fit in well with this game!
#550
The Rumpus Room / Re: What's on TV?
Sun 06/05/2018 07:07:17
I'm pretty good with faces, but I still have no idea what this is without looking it up. (Which seems like its sort of in the rules but feels like cheating to me..)
#551
The Rumpus Room / Re: What's on TV?
Sat 05/05/2018 23:18:51
Is that Michael Shanks?
#552
The Rumpus Room / Re: What's on TV?
Sat 05/05/2018 10:33:14
also programme is a printed booklet you might get going to the theatre.

So what's the next tv show/program/series lol
#553
Is this what you want? You have to scroll down a fair bit.

http://www.mobygames.com/game/loom/trivia
#554
Advanced Technical Forum / Re: Mouse over woes
Fri 04/05/2018 23:19:28
Thanks for your time and patience!

In the time after posting this, I came up with this:

Code: ags
function repeatedly_execute()
{


gOverhotspot.Visible = true;
gOverhotspot.SetPosition(mouse.x-95, mouse.y-46);
if (gOverhotspot.X>(200)) gOverhotspot.X=(200-width);
if (gOverhotspot.X<(-85)) gOverhotspot.X=(-80-width);

}


But I think I'll have a crack with your code there! Indeed, the co-ordinates thing is very trial and error for me.

UPDATE:

Both this and your script suggestion worked, except I couldn't get the text that appears when you hold down the left mouse button and bring up the verb coin to do the same. I don't understand that. I could have done something wrong and it might not be your script at fault, or like you say, a confliction with something else.

So instead I thought of another way around it, which seems to be work. Can you foresee any problems?

Code: ags
function repeatedly_execute()
{


gOverhotspot.Visible = true;
gOverhotspot.SetPosition(mouse.x-95, mouse.y-46);
if (mouse.x<20) gOverhotspot.SetPosition(mouse.x-60, mouse.y-46);
if (mouse.x>270) gOverhotspot.SetPosition(mouse.x-120, mouse.y-46);

if (mouse.y<35){
if (mouse.x<20)
gOverhotspot.SetPosition(mouse.x-60, mouse.y+20);

if (mouse.y<35){
if (mouse.x>270)
gOverhotspot.SetPosition(mouse.x-120, mouse.y+20);

if (mouse.y<35){
if (mouse.x<270)
if (mouse.x>20)
gOverhotspot.SetPosition(mouse.x-95, mouse.y+20);

}
}
}
}


It behaves okay. Sure it's not as nice to look at when the text moves, as having text not budge past the edges, but at least it seems to work for the verbcoin text too. For some reason!
#555
Advanced Technical Forum / Re: Mouse over woes
Fri 04/05/2018 21:25:47
Hey, Okay I don't know why someone said to put the whole thing with  function update status in repeatedly execute, it keeps saying I'm missing braces no matter where I put them. Can you even put a function within a function??

So not in repeatedly execute, it will say

GlobalScript.asc(53): Error (line 53): Type mismatch: cannot convert 'int' to 'string'

For

Code: ags
width = GetTextWidth(100, eFontFont0);



I really don't know what I'm doing there. I threw a random number in because I have no idea. I also don't even know if that's the font thing it wanted. (I've realised this thread is in advanced, I am anything but advanced! Forum searching doesn't let me search just for beginners?)

So if I take that line out for now, I get this:

GlobalScript.asc(54): Error (line 54): '.Width' is not a public member of 'Overlay'. Are you sure you spelt it correctly (remember, capital letters are important)?

For:

Code: ags
Overlay.Width = width + 1;


If i take that out too, the game runs with no visible difference I can see, but I've probably took out the bits needed..

Here's the whole code I have.

Code: ags

String buffer;
  int width;
    
    function UpdateStatus() {
      
      String location = Game.GetLocationName(mouse.x, mouse.y);
     
      width = GetTextWidth(100, eFontFont0);
      Overlay.Width = width + 1;
      gOverhotspot.Width = width + 1;
      gOverhotspot.X = mouse.x;
      gOverhotspot.Y = mouse.y;
      if(gOverhotspot.X>(280-width)) {
        gOverhotspot.X=(280-width);
      }
    }
    


No idea where to put the first two lines..??

Appreciate any help!
#556
Advanced Technical Forum / Re: Mouse over woes
Fri 04/05/2018 15:45:19
Sorry to necro post this, but it's exactly what I needed I believe, except the code is now out of date, and I couldn't find anything more recent. I'm using the curse of monkey island verb and the gOverHotSpot labels. I tried replacing old code with what looks like the new code, but alas to no success.
#557
The Rumpus Room / Re: Name the Game
Wed 02/05/2018 08:50:35
Nah, the white shirt guy is probably a pilot and the proton pack is a parachute, so I guess the detective looking guy is wanting his parachute.
#558
Looks highly polished! Even your post is presented really well with the stylized headings! I should take note!
#559
Looking great! Nice use of lighting. Are those shelfs in the foreground? Took a little while to work it out. Keep up the good work!
#560
Have they tried loading up a different AGS made game since this error? To see if it does the same thing.
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