Interesting, folks!
I think I made it strangely easier to not have to plan that much by making the game layout non-linear, whereas my previous game "Secrets" was totally linear and so I had to plan every room in advance. Although near the end, once again, a chunk of the game was cut out. There's a part where you go to a retirement home, the reception room, and then get past the receptionist and go upstairs. The plan however, was to have another room full of senile old people in the living room and there was puzzles planned and eventually you'd get upstairs. I even drew the room layout on paper! But I was losing motivation and was fed up with it so I cut it out and made it a hell of a lot shorter, but at least the game was finished, rather than give up on it and it never be played by anyone!
I think I made it strangely easier to not have to plan that much by making the game layout non-linear, whereas my previous game "Secrets" was totally linear and so I had to plan every room in advance. Although near the end, once again, a chunk of the game was cut out. There's a part where you go to a retirement home, the reception room, and then get past the receptionist and go upstairs. The plan however, was to have another room full of senile old people in the living room and there was puzzles planned and eventually you'd get upstairs. I even drew the room layout on paper! But I was losing motivation and was fed up with it so I cut it out and made it a hell of a lot shorter, but at least the game was finished, rather than give up on it and it never be played by anyone!