Or you could cheat like I did and make his coat go down so you can only see his feet and animate those. 
(Not my avatar character - he's never seen walking!)

(Not my avatar character - he's never seen walking!)
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Show posts Menufunction cPainter_UseInv()
{
if (player.ActiveInventory == inventory[16]) {
cEgo.Walk(120, 124, eBlock);
cEgo.LockView(18);
cEgo.Animate(0, 20, eOnce, eBlock);
cEgo.UnlockView();
character[0].FaceLocation(12, 124);
cPainter.Say("&10 What's this?");
cEgo.Say("&191 Pea and egg soup with croutons.");
cPainter.Say("&11 Nice!");
cPainter.LockView(76);
cPainter.Animate(0, 40, eOnce, eBlock);
cPainter.UnlockView();
cPainter.Say("&12 Ugh, I don't feel so good.");
cPainter.Say("&13 I NEED TO GO TOILET!");
player.LoseInventory(inventory[16]);
player.AddInventory(inventory[17]);
character[22].LockView(75);
character[PAINTER].Walk(-40, 132,eBlock,eAnywhere);
character[EGO].Walk(88, 145,eBlock,eAnywhere);
SetCharacterView(EGO, 24);
AnimateCharacter(EGO, 0, 4, 9);
Wait(30);
ReleaseCharacterView(EGO);
object[0].Visible = false;
SetCharacterView(EGO, 61);
character[EGO].Walk(66, 139, eBlock, eAnywhere);
character[EGO].Walk(55, 149, eBlock, eAnywhere);
character[EGO].Walk(42, 290, eBlock, eAnywhere);
character[EGO].Walk(42, 340, eBlock, eAnywhere);
cPainter.Say("&9 It's no good, I have to go NOW!");
player.ChangeRoom(13, 660, 125);
}
if (player.ActiveInventory == inventory[14]) {
cEgo.Walk(120, 124, eBlock);
character[0].FaceLocation(50, 127);
cPainter.Say("&17 An old half-eaten stale sandwhich? You trying to poison me?!");
}
if (player.ActiveInventory == inventory[15]) {
cEgo.Walk(120, 124, eBlock);
character[0].FaceLocation(50, 127);
cPainter.Say("&18 Soup? Have you got any croutons to go with that?");
}
else
{
cEgo.Walk(120, 124, eBlock);
character[0].FaceLocation(50, 127);
cPainter.Say("&14 Why are you showing me this crap?");
}
}
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