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Messages - ManicMatt

#741
Critics' Lounge / Re: Help with Walk Cycle
Fri 30/01/2015 21:57:24
Or you could cheat like I did and make his coat go down so you can only see his feet and animate those. :grin:

(Not my avatar character - he's never seen walking!)
#742
Um, is it right of me to bump my thread so people notice there's a trailer now? Well, er, I just did. Ahem.
#743
I like it, because my latest game has a few lines of the main character singing when the player clicks talk on certain inanimate objects. I also like singing.
#744
Ah but they never said AGS games, they said ANY adventure game. I'd say a blog too - you could always link it in a new thread in a relevant board, right mod people? You could always use yolasite or somewhere blog made for..

Here's mine if that inspires at all..

http://mattjbarker.yolasite.com/Sherlock-Holmes-Crimes-and-Punishments.php
#745
Maybe look to inspiration from games like Civilization for events and random events?

Not sure I'm convinced a prostitution game is ethically sound but hey it'd probably be really popular in certain parts of Japan!

You've spelt "Strength" wrong by the way.. I hope that doesn't mean too much script fiddling!
#746
Ah I am wrong, it DOES say the bottom line after inv item 14 is used! Sorry, I'll try to remember that Snarky, thanks for editing it.

Thanks Iceboty and Snarky, I tried using else if at the bottom before at one try - wrong way round! Doh!

I should be able to apply this new (or is that forgotten!) knowledge to another character in my game that I'd missed interactions for!

Just when you think it's done and dusted... (wrong)
#747
Help! Why does my game play the very last line "Why are you showing me this crap?" when the inv item 16 is used? It doesn't do that with the other two items.

Code: ags
function cPainter_UseInv()
{
  if (player.ActiveInventory == inventory[16]) {
    cEgo.Walk(120, 124, eBlock);
    cEgo.LockView(18);
    cEgo.Animate(0, 20, eOnce, eBlock);
    cEgo.UnlockView();
    character[0].FaceLocation(12, 124);
    cPainter.Say("&10 What's this?");
    cEgo.Say("&191 Pea and egg soup with croutons.");
    cPainter.Say("&11 Nice!");
    cPainter.LockView(76);
    cPainter.Animate(0, 40, eOnce, eBlock);
    cPainter.UnlockView();
    cPainter.Say("&12 Ugh, I don't feel so good.");
    cPainter.Say("&13 I NEED TO GO TOILET!");
    player.LoseInventory(inventory[16]);
    player.AddInventory(inventory[17]);
    character[22].LockView(75);
    character[PAINTER].Walk(-40, 132,eBlock,eAnywhere);  
    character[EGO].Walk(88, 145,eBlock,eAnywhere); 
    SetCharacterView(EGO, 24);
    AnimateCharacter(EGO, 0, 4, 9);
    Wait(30);
    ReleaseCharacterView(EGO);
    object[0].Visible = false;
    SetCharacterView(EGO,  61);
    character[EGO].Walk(66, 139, eBlock, eAnywhere);
    character[EGO].Walk(55, 149, eBlock, eAnywhere);
    character[EGO].Walk(42, 290, eBlock, eAnywhere);
    character[EGO].Walk(42, 340, eBlock, eAnywhere);
    cPainter.Say("&9 It's no good, I have to go NOW!");
    player.ChangeRoom(13, 660, 125); 
  }
  if (player.ActiveInventory == inventory[14]) {
    cEgo.Walk(120, 124, eBlock);
    character[0].FaceLocation(50, 127);
    cPainter.Say("&17 An old half-eaten stale sandwhich? You trying to poison me?!");
  }
  if (player.ActiveInventory == inventory[15]) {
    cEgo.Walk(120, 124, eBlock);
    character[0].FaceLocation(50, 127);
    cPainter.Say("&18 Soup? Have you got any croutons to go with that?");
  }
  else
  {
    cEgo.Walk(120, 124, eBlock);
    character[0].FaceLocation(50, 127);
    cPainter.Say("&14 Why are you showing me this crap?");
  }
}
#748
We both started our projects in 2007! Little did we know we'd still be making them! I love the graphics! I watched the video, nice music! What's funny is I have a "Confess your sins" bit in my game too!
#749
Hello fine folks!

I'm frustrated because one damn character won't play the speech recorded for his lines!

I thought maybe it's because I'd named him "Prostop" and theres a different character called "Pro", that maybe AGS is getting confused. it plays Pro's lines fine, but not Prostop. However if this was the case, why does the two characters "Deaf" and "Dea" work okay with their speech? Have I given it too many characters in the save name? I swear it said first 3 characters for save files but then I'd be screwed with "Deaf" and "Dea" so I tried 4 and it was fine..

UPDATE: I tried "Pros" and its working now. Well, I guess just typing this out made me think about character lengths. Still swear it said 3 characters though.. Moderator can delete this thread if they want!

#750
He walks very er, happily! Love the backgrounds! Eye-poppingly good!
#751
That dog sprite is the best dog sprite EVER.
#752
Haha, I guess you're right Darth ol' chum!

So I updated the first page again with the shop as it is now with more stock in it. There's about 9 rooms in the whole game so I'm reluctant to post any more pics! It's not a linear game so you go back and forth a bit.

Just 9 rooms. Jesus. Glad I didn't make it more, I'd never finish it! But hey you can interact or even talk to anything in each room and get a unique response. You have to ask yourself, is Agent Brent naturally mad for talking to inanimate objects or did you, the player, make him mad by being the voices in his head commanding him to talk to a stop sign?
#753
I have been facebook brainwashed.. I was looking for the 'like' button... you mean I have to type something to acknowledge I read what you typed? That is SO 2004! ;)
#754
Erenan: Really? Cool! It's like getting the old band back together! It's pretty much ready for beta testing - it's easier if I omit the speech to make it a lot smaller to send to you! Did I er... email it you last time round? Cheers!

Fitz:
Haha, I worked on it for a year or two (I can't remember) and then needed a break from it. Then years later I wanted to work on it again after writing an album, but my pc then had to be stored away at my parent's house as I am.. lets say, inbetween houses. Then I bought a laptop, and used my external hdd to copy the game over to my laptop and then since the start of January I have used most of my free time to finish it! Much to my girlfriend's annoyance..

Thanks Miguel and Stupot for your support!

Mandle, I like the idea of inspiring/motivation others! :)

Dualnames, Hello! I remember when you were new to the AGS scene, now your an old dog ( I mean that in a nice way)! Necropost, lmao! I guess I did just announce Limbo isn't dead just out of the blue! Ironic then that the game was in limbo itself eh.. ;)
#755
Hey Monkey 'ol pal!

I'll definitely look into those two, thanks! I sure hope no keys were stuck - My laptop is less than a year old!

EDIT: That second function is just great anyway, I've done that before in games!
#756
Us game makers need game players! It's great to see some old 'faces' on the forums after all these years!
#757
Sorry, I somehow forgot I even put this post up! Well, if I did this, how would I know it's worked when it's only happened once? Unless you think it will safeguard against it? Thanks though!
#758
AGS Games in Production / Re: Kathy Rain
Sun 18/01/2015 21:48:36
Glad I wasn't around in 2012 to see this announced - I don't have to wait as long as everyone else haha!

I expect no less from ProgZmax, looks amazing! I can't really say much more than that based on screenshots, naturally, but I hope this game is a success!
#759
BUMP! New details on the first page!
#760
What the hell?!!

I was walking back and forth testing a hotspot when running the game within the program. Then clicked look at an object and the line the EGO would say disappeared as soon as it appeared. Then I tried clicking on other things and talking to a character, it all skipped by really fast. I've never seen it do this before but I am concerned. Any theories? It was almost like as if I was clicking to skip it when I wasn't. I'm using a windows 8 laptop if that's relevant. I've been working on my game since the start of January with the latest version of AGS, and the game itself is from an older version. I've been testing it loads and never had that happen.

Thanks
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