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Messages - ManicMatt

#761
After I've finally finished my game, I might never make another one again, just because of the huge commitment of time it's taken..
#762
That did the trick! Thanks a million!! The dialogue is placeholder by the way!
#763
Hello, old timer ManicMatt here. I have been able to retrieve my old game in progress from years ago (Long story) and I have EGO talk to a character, run script 20, then the game crashes if EGO doesn't and says the character doesn't have the inventory items. I want the game to check if EGO has all three, then the next line of script kicks in, otherwise he says something else and we are returned to the dialogue options.  Please help! I searched the forums but strangely couldn't find an answer! (I've been at this for hours!)

Code: ags

if (value==20){
if (player.ActiveInventory == inventory[26]) player.ActiveInventory = inventory[21]; player.ActiveInventory = inventory[18];
 character[EGO].Say("I have all three!");
}
else {
  character[EGO].Say("I haven't got all three!");
}
}
#764
General Discussion / Re: AGS: A Journey
Thu 13/02/2014 23:25:53
AGS forums are slooow on my phone!

i remember playing half of those Baron! Brings back memories! I cant remember if yachtzee was still here when I joined. I made a demo but it was crap so no one here saw it. then i made Secrets with shoddy graphics but funby dialogue. i will return to Limbo (needs new name) later this year hopefully when i have my own house. miss making it. and making music! if ypu remember Limbo's screenies the graphics were a lot better! christ i cant type on this very eell
#765
Hello fresh faces and old timers who remember me.

I am the creator of Secrets and was making a game called Limbo but took a hiatus from it. Well then Limbo came out,THAT Limbo, a good game but damn! Now I want to carry on but my pc is in my parents house until I have my own house, typical. Although it  will have to be called something else now. Sob!

Meanwhile, my girlfriend let me use her pc to put together my stop motion and video footage to make a funny music video. Perhaps, i am told, so entertaining that some pay no attention to the music. Whoops!

I keep saying this but I do regret not chilling out here much at all.

Though I cant even play AGS games on her pc, doh! (typing from my phone) I saw an android ags player but it doesnt give me a download, just bunch of filenames. hmmm.

oh right, the link! Please watch it! http://youtu.be/TWQ_wS0Ttwg


#766
That ultimate video rings a bell!

Ah, thanks Squinky! It'll be a while before I can re-do the song, sadly. TO BE CONTINUED!
#767
Perhaps a second vocal attempt is a good idea, to be honest, I wasn't entirely happy with that myself, but my PC had to be packed up in a box. For a year. Still is. So impatient as I am, I went with it as it is! I guess I can just place it over the video at a later date! Yeah I guess it could do with a few more cut aways. Thanks for the honest, constructive critiscm guys! That's something you can always rely on at the AGS forums. :)

As for Prodigy, not at all, I just messed around with different sounds until something clicked, and then added guitars and more, and finally vocals. But I do like later Prodigy so I cannot deny any influences they might have.

Trapezoid... rings a bell!?
#768
Lots of familiar faces still roam the AGS halls I see!

Congrats Cam!!
#769
Hello! Anyone here remember my music? Well this is a spam post. I mean, well it is. Well that's what the net calls it. I call it "wanting people to see my music and how are they gonna know that unless I tell people". Although I don't go as far as spamming other musician's facebook pages and all that. That ain't cool. So if anyone remembers "No one Knows" with my colour changing head or "Stuck Together" with two versions of me, there is a new video now with me being moody in a deserted building and shouting at the camera. Oh and a funky guitar that changes colour. Simple trick, but I ain't seen it elsewhere! So please have a watch of my amateur video and spot the mistakes that I can't do anything about! Aw, go on!

http://www.youtube.com/watch?v=j0gFj35Rl_Q&feature=plcp
#770
It's called telekenesis! Duh! Even Cole from LA Noire has that!
#771
I highlighted some apples in "Gray Matter", and clicked on them, and the character informed me that they are apples. Well, I'll be!!
#772
*Like* *LIKE!!* *LIKE DAMNIT!!* Why can't I.. oh wait, thats Facebook.
#774
General Discussion / Re: Back... again
Mon 31/08/2009 10:38:23
Ha, I just thought to myself, "been a while since I went on the AGS forum.." and find Esper hath returneth!

Hello old chum, I don't find much time for the internet these days (short of buying things off Amazon or TellTale games), and I definetely don't have time to make games or create music anymore. :( Maybe if I ever changed my priorities in life....

#775
On the 360 I could use grog with empty grog pint, but it was a bit finnicky, so there must be a way on pc too.
#776
General Discussion / Re: Hello to old friends!
Sun 05/07/2009 22:50:09
Meow.
#777
True I did play the 360 version. Okay then, here's the point of the game where I turned it off for good.

Wild West dream sequence:

Larry is in a bar, in a shooting section. I take down some bad guys. A cutscene is played. Whilst I am watching the cutscene, the enemies start shooting me, whilst I am unaware because it's showing me some other bad guys. I get past that section, and now I'm on a on-rails shooting section on a horse and carriage. Bad guys throw explosive barrels at me, but I cannot shoot some of the barrels down in time because I cannot even see them behind the corner yet. Next I am required to climb a mountain type cliff. I get to the top, and I cannot see my objective. I slowly creep towards the camera, unsure of what is in front of larry because the camera won't show me. Larry slips and the camera is now willing to show me that theres an edge. I fall and die. I lose the will to ever play this stinker of a game again.

And as for treating it as solely a platform game.. well It's a terrible platformer too.

I was just shocked you liked it even a bit! You're usually so critical about games, that's all!

#778
Quote from: Layabout on Thu 11/06/2009 06:43:27
Hmm, it doesn't sound as bad as MCL.

No no no, ProgZmax didn't quite express just how bad Box office bust is. I nearly snapped the disc in half out of anger and frustration, which would have been more fun than actually playing the game, but I wouldn't have been able to trade the game in if I'd done that.

And the platforming wasn't solid at all in my experience. (Maybe i've played more platformers than ProgZ?) And the camera WANTED you to not see where you're going and fall to your death.

Oh anyway, MONKEY ISLAND X2 OMG!!  :o
#779
They are my two of favourate games of all time! I had Deus Ex on xbox, it was probably chunky on your pc because they ported it over from the xbox, not the other way round. (So I'm told)  Just a guess.

I'm trying my best not to get excited about Deus Ex 3 because it's being made by a different team.
#780
They're linear and they're not open world, but Deus Ex, and Deus Ex Invisible War are very open in how you decide to play the game, and give you choice in your actions and those choices have consequences in the storyline. They're also more steampunk with guns and not ye olde rpg.

For example, in the first game, you could choose to save your brother, or let him fend for himself in a gunfight. If you save him, he's there in the game later on to help you, but if you let him die, then he's a goner!
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