Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mantra of Doom

#61
Try every setting on the BIOS that even mentions SATA or controllers. Every mobo manufacture hides these settings as something else. Also, check the jumper on the back of the drive. Some SATAs have a jumper that will set backwards compatibility (I know Samsung drives won't pick up if this is set wrong).

If all else fails, you could probably try to get a pci SATA controller card just to test to see if it is the board or the drive.
#62
General Discussion / Re: Skepticism
Mon 24/11/2008 08:29:47
Also found in the bible is a recipe for baking bread. Seriously, Ezekiel 4:9 talks about making bread in hard times.

Also in the bible is a recipe for meat and how to build the world's best tent.

I don't see how anyone can take every single thing in the bible literally... anything that has been translated that much is going to see some deviation. I personally take it as a collection of fables, notes, stories and cultural stuff from a time that is ripe with history and general "stuff going on". It's the same way you can't take everything in the Illiad and the Oddessey seriously... otherwise you'd think there were monsters everywhere.

If the bible was boring in any way (and by boring I mean straight-forward and logical) then it wouldn't be the only book that can't be included on the top-seller's list because it always sells #1.
#63
Thank's RickJ. Again, I think this might be the wrong approach but I finally got things to work.

Code: ags

    StopMusic();
    PlayMusic(5);
    SetMusicRepeat(0);
    PlayMusicQueued(5);
    SetMusicRepeat(1);
    PlayMusicQueued(4);



Since it kept skipping over the PlayMusic(5), and changing that PlayMusic(5) to PlayMusicQueued(5) didn't work, I just added the extra line and it worked.

#64
I think I need some expert help here. I'm using AGS 3.0 and I'm trying to queue up some music to start during a cutscene. The song that starts in the cutscene is called Music5.mid. It should play once and then go back into the normal music called Music4.mid which will play until an action sequence later in the game.

It seems like I'm doing this right, and this works flawlessly in an earlier part of the game, but in this bit, as soon as the cutscene starts, Music5 is skipped and it goes back to Music4.

Code: ags

    StopMusic(); //stops current music
    PlayMusic(5); //starts's the Date Theme
    SetMusicRepeat(1); //loop the Explore music
    PlayMusicQueued(4); //plays the Explore music


I've tried several variations, and the only way I got this to work is to comment out the playing the explore music... but that would leave silence if the player didn't know where they were supposed to go and didn't get to the next part before the song ended.

Any ideas?
#65
General Discussion / Re: Skepticism
Sat 22/11/2008 02:25:53
It is here that I would like to interject a little about religion being taught in schools because I have firsthand experience in this:

In America, at least, free public schools do not teach religion. Private schools and church operated schools usually charge a tuition and teach religious ideals of the church the school is affiliated with. So, at least here, if you want your children to be taught religion in a normal school, you have to pay for it.

I attended a (very small) Catholic school from age five to age twelve. It was not a good experience for me... and no... it wasn't because of the religion. I respect people with more faith than me. The school I attended was so small, there were only 7 girls and 5 boys per grade. So if one clique of girls hates you... well... they all seem to hate you. The reason that I will never send my future kids to any sort of private school is that teachers of private schools do not have to be as certified as teachers in public schools.

But anyway... that's probably another thread, another debate, and altogether as frustrating as a train wreck.
#66
Critics' Lounge / Re: First impressions...
Tue 11/11/2008 02:18:52
I did a quick paintover if you don't mind...

I softened her cheek out a bit and gave her a more girlish shape... as she's supposed to be sixteen, she should have a little curves. I also made her shoulders less pointy.




She still looks like she's going to beat me up though. :)
#67
It sounds like overheating... which can happen if the computer case was made for just a baseline computer with no power. Those heavy video cards need either extra space or a fan under them. I highly recommend one of these:



It installs in the slot under the video card and sucks the hot air out of the case. They are cheap and you can even buy them at Best Buy... but on the Internet you can get them for about $2.
#68
Thanks for all the input guys. All my testing, I didn't even notice until after the testers got to it that the left click was broken. I'm at work now and can't really test it until later, but I think I've worked out where the problem is.

It's one of those things where I know how it's supposed to work, and I've run through the game so many times, I miss things... it's like trying to proofread your own work, sometimes other people will always catch something you won't even think twice about.

I've already resolved the vent cover disappearing issue and the dialog crashing.

The contradictions with the vents was leftover code from an earlier version of that puzzle and has been fixed.

I've also made the ladder climb a cutscene and skippable, as someone mentioned that as well.

I've also got a long list of other things to fix and rework, including the confusing save/load system. 

I'll also try to see about that stupid footstep noise... it is insanely loud. I'll see if I can soften it somehow for the next version.

EDIT: I tried to fix as much as I can, including the Save and Load GUI. I ended up scrapping what I had and following the tutorial on the Wiki, and it seems to work now. I will be replacing the default buttons to custom ones later, but I'd like to know if this system works better.

The click interaction has been fixed! I had one word wrong in the on_mouse_click code and it threw it all off.

I've also dealt with the inventory items overlapping, and now the scroll on the inventory is actually useful and not for show. Again, the more you can break my game, the more I can fix it... wait... hmm... that doesn't sound right.

Anyway, I'll probably have a new version soon, as there are still some things that might lead to a walking dead, which is bad.
#69
Awesome! That fixed it. Works great now.
#70
This is a really cool plugin and something I've been meaning to look for... but once I installed it, opened up my game to change something and then save it, I get this Error:

Code: ags

Error: Unable to generate a temporary class (result=1).
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DurationSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.SizeSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DescriptionSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.ScriptNameSpecified' cannot be assigned to -- it is read only

Version: AGS 3.0.2.44

System.InvalidOperationException: Unable to generate a temporary class (result=1).
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DurationSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.SizeSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DescriptionSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.ScriptNameSpecified' cannot be assigned to -- it is read only
 ---> System.InvalidOperationException: Unable to generate a temporary class (result=1).
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DurationSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.SizeSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.DescriptionSpecified' cannot be assigned to -- it is read only
error CS0200: Property or indexer 'MediaManager.Common.Data.FileProperties.ScriptNameSpecified' cannot be assigned to -- it is read only

   at System.Xml.Serialization.Compiler.Compile(Assembly parent, String ns, CompilerParameters parameters, Evidence evidence)
   at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, CompilerParameters parameters, Assembly assembly, Hashtable assemblies)
   at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence)
   at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace, String location, Evidence evidence)
   at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence)
   at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlRootAttribute root)
   at MediaManager.Common.Data.MediaPlugin.ToXml(XmlTextWriter writer)
   at MediaManager.Common.Component.BaseComponent.ToXml(XmlTextWriter writer)
   at AGS.Editor.ComponentController.NotifySavingGame(XmlTextWriter writer)
   at AGS.Editor.ApplicationController._events_SavingGame(XmlTextWriter writer)
   at AGS.Editor.EditorEvents.OnSavingGame(XmlTextWriter writer)
   at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.AGSEditor.SaveGameFiles()
   at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Not really sure what that means, I'm running Vista Ultimate (64) on Build 3.0.2.44 of AGS. I've never had an error like this before. In the meantime, I'm going to uninstall this so I can continue working on my game.
#71
Okay dudes and ladies, We're almost down to the wire. Mods wrote some fine, fine tracks for this quirky little game. Things are coming together and aside from a pesky little animation glitch and adding a bit more eye candy, this game is almost done.

I would love it very much if I had a couple more people testing it though.

the latest beta is here: http://www.asmedleydesigns.com/game/MurphyBeta1-3.RAR

The more bugs found now the better... as I'd like to have the final version nice and smooth.
#72
Actually, I don't think you have to change the resolution on Vista, I've played many lo-res games in a window... though if it isn't set to start in a window by default I can see that as an issue.

What exactly happens when you try to launch the winsetup.exe? Does it just not work? or does it ask you a silly question or give an error? Does each game have its own folder?

If you don't have the "Run" command in your start menu, hit the Windows Key (or start key) and "R" at the same time, it will pop up the run box, as Vista turns it off by default.

Also, are you running with the UAC (User Account Control) on? If you try to run an .exe does it ask you if you're really sure about it? If so, then it's turned on. I've not had a problem with UAC interfering with AGS, but I can see how it might react if it somehow sensed that changing the screen's resolution might be a bad thing.

You can turn it off (and don't need it running really) by typing "msconfig" in the Run box. On the "tools" tab, there is a list of stuff. You can then click "Disable UAC" and then hit the "Launch" button. This will prompt a reboot. Once you reboot, UAC will be off and that's one less thing that can cause issues with certain programs.
#73
Critics' Lounge / Re: Random Character Design
Tue 21/10/2008 04:50:03


I darkened the outlines and the shadows. I'm trying not to work on this too much, as I still have a lot of stuff to finish with my current game. Hopefully everything with that goes well so that I can animate this thing. :)
#74
Critics' Lounge / Re: Random Character Design
Sun 19/10/2008 04:09:05


Okay, I added some stippling all over, since I think it really softened out the dress.
Gave her some socks to keep her legs from looking too long.
Added some highlights on the boots.
Slimmed her neck and face a little... so she doesn't have a big wrestler neck. ((sorry,  I love wrestling, boxing isn't my game.))

Do you guys think the shadows need more contrast? I know my monitor has been calibrated to an obsessive degree (for me at least) so I'd love to know if the shadows aren't visible to everybody.

P.S.: There will be "typical" vampires in this game... but they aren't as nice as Bitey here. The game's working title is "Bitey the Littlest Vampire", from an in-joke at a Vampire: the Masquerade table top game. You may now laugh at me for being that geeky.
#75
General Discussion / Re: Vista & admin rights?
Sat 18/10/2008 21:32:02
Hit the key that brings up the start menu on the keyboard... press the Windows key and R, it will pop up with the Run box. Fastest way to get to Run in both XP and Vista.

Vista's SP1 really fixed a lot of the transfer speed... oh and running 2 gigs of ram helps with the resource hog that goes into making everything "pretty". Vista's main problem is to try to compete with OS X's philosophy is being shiny and so simple to use it's hard. But oh well, Windows Seven is coming out next year, so there's another OS for people to hate.
#76
General Discussion / Re: Vista & admin rights?
Sat 18/10/2008 20:25:25
In Vista, if the User Account Control is on, you will have to right click and "Run as Administrator" on certain things. If you want to turn off the UAC for the time being while you fix things, hit the windows key +R to get the Run dialog box. Once there, type msconfig.

In the Tools Tab of the System Configuration box, there is a line that says "Disable UAC" ... highlight that and hit Launch. You'll get a command box that says "The operation was successful". You can now reboot without UAC. When you need to turn it back on, you can do the same thing.


I know I'm in the minority here but I really like Vista. All you need to do is fix the UAC and the ipv6 little oddities and you're good to go. Of course, that's just my experiences... and I'll shut up before I get mobbed...
#77
Critics' Lounge / Re: Random Character Design
Sat 18/10/2008 18:16:07
LOL, I didn't even think about the mechanics of err... taking off her dress. I have dyed her hair and added some buttons to her dress.



Arrgh, why does Firefox hate png files so much? They all look blurry in firefox 3...
#78
Critics' Lounge / Random Character Design
Fri 17/10/2008 02:37:19
I started toying with some ideas for my next game and thought that I might try to toy with a higher res such as 800 by 600. Now, this isn't my final decision, but I just want to see how well I can do bigger characters with a pixel style.

I know she's insanely pale, but that's because she's a vampire. And yes, I do realize that I somehow only draw redheads, but color of hair can change later if I decide to continue on with this type of style.




Anyway, let me know what you think!
#79
The ceiling in an adventure game, IMO, doesn't matter so much, unless the character will be interacting with the ceiling. So you might want to consider just making it a flat color so that it doesn't draw the eye away from the important bits... like the character and objects.

I think the main issue with the texture in the carpet is that, to me, it looks like you have a giant sand-pit in the middle of the floor and that the character is going to fall into it. It makes me want to say "Don't go in there, you'll fall into a cave!"...

Um... sorry about that, don't mind me. I've been awake for a very long time. Everything else is looking good though, you seem to be getting the start of a style.
#80
Oh duh! It's even commented and everything.  :o 

Thanks once again KhrisMUC, you will be mentioned in the credits of my game for being such a coding ninja.
SMF spam blocked by CleanTalk