Quote from: eri0o on Tue 14/02/2023 23:03:17Hey, I updated the engine built in ericoporto.github.io/agsjs/ to sync save games! (I am using your browsers IndexedDB support)
This is absolutely fantastic! Thanks a lot for the amazing web engine!
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Show posts MenuQuote from: eri0o on Tue 14/02/2023 23:03:17Hey, I updated the engine built in ericoporto.github.io/agsjs/ to sync save games! (I am using your browsers IndexedDB support)
Quote from: BowsetteGamer on Mon 06/02/2023 11:17:25Objects such as; Gold, food, Potions, shovel, pickaxe, quest items, books, among others. You don't necessarily have to walk towards them, you can take it even if you don't walk there.Collecting gold/good/potions that are very far from the player, without the player moving, according to me is a bit strange (unless it's telekinesis). Anyway, if this is a precise choice, who am I to discuss
Quote from: BowsetteGamer on Mon 06/02/2023 11:17:25Regarding the interact icon that also serves to combat, I actually merged them, so that it has an easier gameplay for the player, because imagine playing with 9 or 12 cursor modes, even so I like the idea of placing a combat icon over the enemy.Yes, I understand the cursors icons were merged. What I'm saying is that the default image should not be a sword, otherwise the impression of the player is that he is attacking all objects. You could use a generic icon like a "hand" to represent the action. But when the cursor is on top of an enemy, the hand can become a sword. Just a suggestion.
I will take all your suggestions and add them in the next update of the game. Thank you very much for notifying me.
Quote from: eri0o on Sat 21/01/2023 20:34:34Thank you! If a game is mobile friendly you can mark so in itch.io, for the game in question it isn't since it needs a keyboard.
Quote from: eri0o on Thu 26/01/2023 23:28:53@Manu can you share your crash dump again? The file disappeared from the host.
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0051578E; program pointer is +5, ACI version 3.6.0.41, gtags (7,8)
AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and contact the game author for support or post these details on the AGS Technical Forum.
Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK
---------------------------
Quote from: heltenjon on Fri 20/01/2023 21:23:29I just played. I've played Super Star Trek or clones of it back in the day, on Sharp MZ-721 and Commodore 64. So this was a welcome tour of nostalgia for me.
Quote from: CaptainD on Fri 20/01/2023 15:24:50Adding the recorded voices sounds like a lot of fun (and hopefully not a cause for any legal issues?!). Looking forward to giving this a go.![]()
Quote from: eri0o on Thu 19/01/2023 14:15:47Send a link to the game later so I can play![]()
PlayVideo("video/star1.ogv", eVideoSkipAnyKeyOrMouse, 1);
var gamefiles = ['audio.vox', 'speech.vox', 'game.ags', 'acsetup.cfg','video/star1.ogv'];
or
var gamefiles = ['audio.vox', 'speech.vox', 'game.ags', 'acsetup.cfg','star1.ogv'];
windowed=0
fullscreen=desktop
window=desktop
game_scale_fs=proportional
game_scale_win=round
Quote from: CaptainD on Thu 27/01/2022 19:13:45
@eriOo - what would happen with savegames when run as the Web version? I assume it simply go into the current logged in users's >Saved Games folder and not be affected in any way by the browser session it's run in?
Quote from: eri0o on Thu 27/01/2022 11:42:36
Hey, I made a new package here in case it's useful
https://drive.google.com/file/d/1DvzbB4u8ihGxPTn8myVwTueNr38symFU/view?usp=drivesdk
body {
font-family: arial;
margin: 0;
padding: none;
background-color:#000;
}
.emscripten {
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block
}
textarea.emscripten {
font-family: monospace;
width: 80%
}
div.emscripten {
text-align: center
}
div.emscripten_border {
border: none;
}
canvas.emscripten {
margin: 0 auto;
overflow: hidden;
display: block;
width:1366px;
height:768px;
border: 0 none;
background-color: #444
}
Quote from: eri0o on Thu 27/01/2022 10:40:25
Hey, that's weird. In the browser you are using, it should be possible to load the console by going through the menus (I think AGS will be trying to catch all inputs so something like f12 may not work).
With the developer console, it should hopefully give useful hints as to why it's not working. AGS and the Emscripten "OS" stuff log error messages there.
11:55:05:047: Adventure Game Studio v3.6 Interpreter
(index):279 11:55:05:048: Copyright (c) 1999-2011 Chris Jones and 2011-2021 others
(index):279 11:55:05:048: ACI version 3.6.0.3
(index):279 11:55:05:048:
(index):279 11:55:05:049: Initializing backend libs
2(index):283 DEBUG: SDL not built with thread support
printErr @ (index):283
(index):279 11:55:05:051: Initializing game data
(index):279 11:55:05:054: ERROR: Unable to determine game data.
(index):279 11:55:05:055: Engine was not able to find any compatible game data.
(index):279 11:55:05:055: Searched in: /
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