Quote from: eri0o on Wed 16/06/2021 11:19:38
@emabolo, Have you ever used Speech Center plugin?
No, but if you think it's useful to manage translations I'll try it. Thanks
Quote from: eri0o on Wed 16/06/2021 11:19:38
I think switching to a token based dialog in the current editor will be confusing, in IDEs that have support for this you usually can edit the text of the token directly where it's used
In my idea this should be an option, I wasn't thinking about switching to tokens by default. Also, I think this is an option that should be used when the game is complete or almost complete.
I can think of another advantage: imagine your game doesn't have translations, it's in English only, but you want to send all the text to a professional proofreader. In "hardcoded mode", when you receive the corrections, you will have to copy and paste everything, line by line, into the code. Argh. While if you activate the "tokens mode", it's just a matter of copying the file to the game folder. Much easier.