I speak Spanish, use the translator to write because it is my only way of communicating with ustdes.
Thank you.
Thank you.
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Show posts MenuQuote from: Crazy on Fri 10/07/2009 20:25:33
Just make the game use an installer. If its integrated with the vista games explorer and is run through an icon no one will see the name in the final product.
Quote from: Misj' on Fri 10/07/2009 18:32:34
A) I have the feeling few people understand what you are talking about...mostly because your English looks like an online-translation from Spanish to English.
B) MrColossal is right...I think.
So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):
However, Marianuchy's problem is, that when they create a game they do not want to have it say that it's by Chris Jones, and to be honest...I agree with that.
But if I remember correctly I once read (years ago) that you were not allowed to alter the file to say something different here. Nevertheless, I would urge Chris to reconsider this, because it makes a created game feel less professional. Which may not be a regular problem, but if you want to make money from it, it might be annoying. Apart from the 'property'-confusion, it might also confuse people as to who was responsible for the game, and whom to contact when something goes wrong.
Ps. I think it would also be weird if every LucasArts game created using SCUMM would have SCUMM Runtime-Engine as a description and Ron Gilbert as the creator...Even for games the guy never worked on
Quote from: KhrisMUC on Fri 10/07/2009 16:01:14
[size=9]WHY?[/size]
Quote from: Andail on Fri 10/07/2009 12:46:29
Whatever service you're consulting to translate your posts, try finding a better one.
Here's some stuff that you might want to read.
http://www.americangirlscouts.org/agswiki/Distributing_your_game
Quote from: Ghost on Fri 10/07/2009 14:01:22
I'm using 3.1.2 SP1, the last (?) official release. You can get it directly here: http://www.adventuregamestudio.co.uk/acdload.htm
Quote from: Ghost on Fri 10/07/2009 14:01:22
I'm using 3.1.2 SP1, the last (?) official release. You can get it directly here: http://www.adventuregamestudio.co.uk/acdload.htm
Quote from: Ghost on Fri 10/07/2009 13:39:38
Here it is- maybe someone else can get some use out of this too
http://www.mediafire.com/download.php?gmwfbgmmzzz
The code's fully documented, and I kept things simple. Let me know if you get it to work.
It's the full game folder- unzip, load it into AGS, and then run it.
Here's a screenie:
Quote from: Ghost on Fri 10/07/2009 13:00:44
Yes, the "slot" is the savegame. You need to click it in order to set "selectedSlot" to any value (you can then add a lot of buttons for a lot of savegames, or create a listbox). Once a slot is selected (by clicking it), you can press load (to run RestoreGameSlot) and save (to run SaveGameSlot).
I don't quite get what's your problem... can you rephrase a bit? What's your native language, maybe it's more comfortable for you to describe your problem in that? (I'm german, but we're very multilingual here).
If it is any help, I can send you a small "example game" where you can see the code in action. Sometimes that's the best way to learn things.
Quote from: marianuchy22 on Fri 10/07/2009 12:23:37Quote from: Ghost on Fri 10/07/2009 10:40:44
In "General Settings", section "Save Games", set the option "save screenshots in savegames" to "true".
After that you need a GUI, create one that has
- a button btnSlot1 (to hold that savegame)
- a button btnPreview(to hold the preview image)
- a button btnLoad and a button btnSave
Create on_click functions for all these buttons.
And here's some simple code that works, but isn't very sophisticated...
Top of global script:Code: ags DynamicSprite *screenie; int selectedSlot = 0;
Code: ags function btnSave_OnClick(GUIControl *control, MouseButton button) { SaveGameSlot(1, "savegame1"); } }
Code: ags function btnSlot1_OnClick(GUIControl *control, MouseButton button) { selectedSlot = 1; if (Game.GetSaveSlotDescription(selectedSlot)!=null) { screenie = DynamicSprite.CreateFromSaveGame(selectedSlot, 128, 96); btnPreview.NormalGraphic = screenie.Graphic; } }
Code: ags function btnLoad_OnClick(GUIControl *control, MouseButton button) { if (Game.GetSaveSlotDescription(selectedSlot) != null) { RestoreGameSlot(selectedSlot); } else { Display("There is no saved game in that lobe."); } }
Hello, thank you very much for his your prompt response. I am going to try to do as you he says. Later I comment on him if it he gave me proved. Luck and thank you very much.
Quote from: Ghost on Fri 10/07/2009 10:40:44
In "General Settings", section "Save Games", set the option "save screenshots in savegames" to "true".
After that you need a GUI, create one that has
- a button btnSlot1 (to hold that savegame)
- a button btnPreview(to hold the preview image)
- a button btnLoad and a button btnSave
Create on_click functions for all these buttons.
And here's some simple code that works, but isn't very sophisticated...
Top of global script:Code: ags DynamicSprite *screenie; int selectedSlot = 0;
Code: ags function btnSave_OnClick(GUIControl *control, MouseButton button) { SaveGameSlot(1, "savegame1"); } }
Code: ags function btnSlot1_OnClick(GUIControl *control, MouseButton button) { selectedSlot = 1; if (Game.GetSaveSlotDescription(selectedSlot)!=null) { screenie = DynamicSprite.CreateFromSaveGame(selectedSlot, 128, 96); btnPreview.NormalGraphic = screenie.Graphic; } }
Code: ags function btnLoad_OnClick(GUIControl *control, MouseButton button) { if (Game.GetSaveSlotDescription(selectedSlot) != null) { RestoreGameSlot(selectedSlot); } else { Display("There is no saved game in that lobe."); } }
Quote from: Akatosh on Fri 10/07/2009 08:06:44
Not at all, I'm afraid. The program is freeware (you are using the constraint-free version), and Chris doesn't accept donations.
You could probably use a hex editor to fool around the executable, but as Gilbot said, that's not encouraged (and sort of a dickmove).
Quote from: cosmicr on Fri 10/07/2009 06:06:43
Hi there if I understand you correctly you want to search for "save game with screenshot"
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