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Messages - Mariano Cirigliano

#41
I speak Spanish, use the translator to write because it is my only way of communicating with ustdes.
Thank you.
#42
The truth I do not agree and see anything of villain in maximums try to personalize to my games.
If it is a free program it he should not have these problems.
I hope that it are considered to be this that I am saying, not only for my, also for another people that he she thinks like I.
Thank you.
#43
Alone I want to work with a version that does not bind to put the name, since I want to give him a more professional touch.
I am grateful enormously for Chris Jones for everything, only that would feel more comfortable doing it without constraint.
Thank you.
#44
Quote from: Crazy on Fri 10/07/2009 20:25:33
Just make the game use an installer. If its integrated with the vista games explorer and is run through an icon no one will see the name in the final product.

It is a good idea, but might I explain a bit more?.
That installer recommends to me to be easy to use?.
How would it be the correct way in order that Chris Jones does not meet the name?.
Thank you.
#45
If I understand it, but since I can do to pay and to obtain AGS's version with which I could work without there appears the name "Chris Jones"?.
I am ready to buy the product because I feel very comfortable to work with and to realize games in a future of good quality.
Thank you.
#46
I want to mention Chris Jones in my game but on the screen of credits like gratefulness, but I do not like that it he appears under the icon of my games. Is it understood friends?.
Into my last game I could change the icon but I could not remove the name " CHRIS JONES " and " Adventure Game Studios run - steals ".
If someone can do it or if it he exists the possibility of communicating with Chris Jones I would like to know his your mail to speak with and to reach an agreement.
Thank you.
#47
Quote from: Misj' on Fri 10/07/2009 18:32:34
A) I have the feeling few people understand what you are talking about...mostly because your English looks like an online-translation from Spanish to English.

B) MrColossal is right...I think.

So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):


However, Marianuchy's problem is, that when they create a game they do not want to have it say that it's by Chris Jones, and to be honest...I agree with that.


But if I remember correctly I once read (years ago) that you were not allowed to alter the file to say something different here. Nevertheless, I would urge Chris to reconsider this, because it makes a created game feel less professional. Which may not be a regular problem, but if you want to make money from it, it might be annoying. Apart from the 'property'-confusion, it might also confuse people as to who was responsible for the game, and whom to contact when something goes wrong.

Ps. I think it would also be weird if every LucasArts game created using SCUMM would have SCUMM Runtime-Engine as a description and Ron Gilbert as the creator...Even for games the guy never worked on ;)

It is true what you say. I what I need is that someone says to me like to do to modify this. Or if Chris Jones can reconsider this since I am not very much felt him.
For example my I would like to put the name of my small enterprise of adventurous games.
I hope that it is possible to do, from already thank you very much.
#48
Quote from: KhrisMUC on Fri 10/07/2009 16:01:14


[size=9]WHY?[/size]


Because I want to personalize my game.
Thanks to whom I could help.
#49
Quote from: Andail on Fri 10/07/2009 12:46:29
Whatever service you're consulting to translate your posts, try finding a better one.

Here's some stuff that you might want to read.
http://www.americangirlscouts.org/agswiki/Distributing_your_game

Ok, but I the only thing that I want is to edit this:



The motive is that I want to personalize more my games. I do not have problem in naming AGS in the credits of the game, but I would like to personalize the icon. How is it done?.
Thank you. :)
#50
Quote from: Ghost on Fri 10/07/2009 14:01:22
I'm using 3.1.2 SP1, the last (?) official release. You can get it directly here: http://www.adventuregamestudio.co.uk/acdload.htm

I it could load now that I unloaded AGS's new version. Thank you very much for everything. I wait to learn to use it since I am accustomed to the most ancient version. A question, is programming the same in the ancient version that in the new one?.
A greeting.
#51
Quote from: Ghost on Fri 10/07/2009 14:01:22
I'm using 3.1.2 SP1, the last (?) official release. You can get it directly here: http://www.adventuregamestudio.co.uk/acdload.htm

Might I explain use like stepwise the file that he me sent?.
How the inserted thing in AGS?.
Thank you.
#52
Quote from: Ghost on Fri 10/07/2009 13:39:38
Here it is- maybe someone else can get some use out of this too ;)
http://www.mediafire.com/download.php?gmwfbgmmzzz

The code's fully documented, and I kept things simple. Let me know if you get it to work.
It's the full game folder- unzip, load it into AGS, and then run it.

Here's a screenie:



Hello, it he does not leave me to prove it, I cannot load the file that you me sent.
Me a mistake appears saying that it is not the same AGS's version. You that version has?.
Regards.
#53
Quote from: Ghost on Fri 10/07/2009 13:00:44
Yes, the "slot" is the savegame. You need to click it in order to set "selectedSlot" to any value (you can then add a lot of buttons for a lot of savegames, or create a listbox). Once a slot is selected (by clicking it), you can press load (to run RestoreGameSlot) and save (to run SaveGameSlot).

I don't quite get what's your problem... can you rephrase a bit? What's your native language, maybe it's more comfortable for you to describe your problem in that? (I'm german, but we're very multilingual here).

If it is any help, I can send you a small "example game" where you can see the code in action. Sometimes that's the best way to learn things.

Hello, I am from Argentina and do not manage in English well. I speak Spanish. If it he can send a game of sample I will be grateful for it to him you.
My mail is: mariano_elartecriollo@hotmail.com
Thank you very much!.  :)
#54
Quote from: marianuchy22 on Fri 10/07/2009 12:23:37
Quote from: Ghost on Fri 10/07/2009 10:40:44
In "General Settings", section "Save Games", set the option "save screenshots in savegames" to "true".

After that you need a GUI, create one that has
- a button btnSlot1 (to hold that savegame)
- a button btnPreview(to hold the preview image)
- a button btnLoad and a button btnSave

Create on_click functions for all these buttons.

And here's some simple code that works, but isn't very sophisticated...

Top of global script:
Code: ags

DynamicSprite *screenie;
int selectedSlot = 0;


Code: ags

function btnSave_OnClick(GUIControl *control, MouseButton button)
{
    SaveGameSlot(1, "savegame1");
  }
}


Code: ags

function btnSlot1_OnClick(GUIControl *control, MouseButton button)
{
  selectedSlot = 1;
  if (Game.GetSaveSlotDescription(selectedSlot)!=null)
  {
    screenie = DynamicSprite.CreateFromSaveGame(selectedSlot, 128, 96);
    btnPreview.NormalGraphic = screenie.Graphic;
  }
}


Code: ags

function btnLoad_OnClick(GUIControl *control, MouseButton button)
{
    if (Game.GetSaveSlotDescription(selectedSlot) != null)
    {
      RestoreGameSlot(selectedSlot);
    }
    else
    {
      Display("There is no saved game in that lobe.");
    }
}


Hello, thank you very much for his your prompt response. I am going to try to do as you he  says. Later I comment on him if it he gave me proved. Luck and thank you very much.

Hello, I have just proved the code that you me sent and though the image is captured, one does not see centered and there are two buttons that I do not understand in order that they are in use. For example, the button: Slot serves to record the game, then in order that there is in use the button Save?.
Well, I hope that I could help since I cannot make it work.
Thank you very much.
#55
Hello, alone I want to personalize more my game, but not like to do it, if someone knows that he says it to me, please.
I remember for example the game FATMAN that has the icon published, good it is what I want to achieve.
Regards.
#56
Quote from: Ghost on Fri 10/07/2009 10:40:44
In "General Settings", section "Save Games", set the option "save screenshots in savegames" to "true".

After that you need a GUI, create one that has
- a button btnSlot1 (to hold that savegame)
- a button btnPreview(to hold the preview image)
- a button btnLoad and a button btnSave

Create on_click functions for all these buttons.

And here's some simple code that works, but isn't very sophisticated...

Top of global script:
Code: ags

DynamicSprite *screenie;
int selectedSlot = 0;


Code: ags

function btnSave_OnClick(GUIControl *control, MouseButton button)
{
    SaveGameSlot(1, "savegame1");
  }
}


Code: ags

function btnSlot1_OnClick(GUIControl *control, MouseButton button)
{
  selectedSlot = 1;
  if (Game.GetSaveSlotDescription(selectedSlot)!=null)
  {
    screenie = DynamicSprite.CreateFromSaveGame(selectedSlot, 128, 96);
    btnPreview.NormalGraphic = screenie.Graphic;
  }
}


Code: ags

function btnLoad_OnClick(GUIControl *control, MouseButton button)
{
    if (Game.GetSaveSlotDescription(selectedSlot) != null)
    {
      RestoreGameSlot(selectedSlot);
    }
    else
    {
      Display("There is no saved game in that lobe.");
    }
}


Hello, thank you very much for his your prompt response. I am going to try to do as you he  says. Later I comment on him if it he gave me proved. Luck and thank you very much.
#57
Quote from: Akatosh on Fri 10/07/2009 08:06:44
Not at all, I'm afraid. The program is freeware (you are using the constraint-free version), and Chris doesn't accept donations.

You could probably use a hex editor to fool around the executable, but as Gilbot said, that's not encouraged (and sort of a dickmove).

Thanks, alone I want to give her other one aesthetics to my product, I am not interested in modifying it, only I say that probably Chris Jones could facilitate the program to me without this message and I would put my gratefulnesses directly in my games. Thank you.
#58
Ok, I am ready to pay for the program to be able to use it without constraint. How can I do to communicate with Chris Jones?. Thank you for his your response.
#59
Quote from: cosmicr on Fri 10/07/2009 06:06:43
Hi there if I understand you correctly you want to search for "save game with screenshot"

Hello, thank you very much for his your response. How is it the code of programming or the steps to continuing to achieve it?. Thank you very much again.
#60
Hello, I have a question that probably someone could answer me.
They saw the feasible file that comes with a text that he says Chris Jones and Adventure Game Studio run - should steal).
My question is how do I eliminate this message?, since I want to make something more personal. I prefer adding the name AGS in the credits of the game.
Good I hope that they could help me.
Thank you very much.
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