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Messages - MashPotato

#101
Critics' Lounge / Re: Retro Pair
Sun 08/06/2008 16:47:15
Hehe, resemblance to CK ads purely coincidental! ;)

Thanks Evil, I think I need to adjust more to what you were saying, but a quick small arching the back a bit helped :)

#102
Critics' Lounge / Retro Pair
Sun 08/06/2008 01:42:52
This started out as a doodle to try to break out of an art slump, but I liked it enough to try and finish it up :)
The balance seems a bit off to me, and I've tried to edit the man's position a few times but I still feel like he's pulling away from the woman.

The first is the version I'm working with, the second is with some very quick colour added to see how it looked.
All crit appreciated, thanks!

     
#103
I actually like the lo-res sprite the best, it's quite cute :)
Perhaps the walking animation could use a head bob (2-minute edit, so the placement is not good):
#104
Critics' Lounge / Re: Painting
Sun 08/06/2008 01:06:50
It's looking good, I especially like the rocks of the cliff, cool stuff :)
I think the layout could be a little more balanced, as my eye is kind of led to the middle of the picture due to the angle of the zeppelin, towers, and mountain range all intersecting at the same point, at which there is nothing going on.  I did a really quick move-around and crop (and some other stuff too, but I think you can ignore that)

It's not a great example, but it brings the buildings more into focus  (possibly.  I'm not the master of this kind of stuff ;))
#105
AGS Games in Production / Re: Resonance
Thu 29/05/2008 21:35:59
Thanks for the welcome, glad to be part of the team! :)
#106
Very cute and enjoyable!  I enjoyed the cartoony graphics :)
Spoiler
and of course, anything to do with potatoes, particularly werepotatoes, is awesome ;D
[close]

Nice job, Ben!  Look forward to seeing more from you :)



EDIT: oops, wrong spoiler code--fixed ;)
#107
Aaaagh, the workshop has finally come, and I'm going to be going on holiday right in the middle of it :'(
I'll still try to join in as much as I can, though! :)
#108
Hmm, that title sounds so mysterious :)
Looking forward to this, good luck with testing!
#109
Critics' Lounge / Re: Iso space ship
Sat 26/04/2008 17:17:45
It's looking nice so far :).  Beyond design changes, I think it could do with some upped contrast and more shadows, to make the shapes more readable.  Very quick adjustments and some painting over (unfortunately I forgot to turn the aa off, so things are a bit fuzzy), my edit on right:


In addition, I notice that some parts seem a little over aa-ed, in that there is a lot of banding.  I think it would look more clean and space-y if you kept corners as sharp as possible (which is one of the nice things about iso).
Hope this helps :)



EDIT: I would also remove the aa on upper edge of the raised platform on the top of the ship completely, so it doesn't blend into the level below :)
#110
Some more info on delays that may be useful :): http://humpy77.deviantart.com/journal/12374968/
#111
General Discussion / Re: I started a diet!
Tue 22/04/2008 02:01:30
Quote from: ProgZmax on Tue 22/04/2008 01:30:57
Something I didn't see mentioned is that eating more often during the day, but small meals, keeps your metabolism going and promotes proper weight loss.
Yep, that's the advice my doctor gave me too :).  It was a bit difficult at first because I was in the habit of eating til I was full rather then eating til I wasn't hungry, and so the smaller portions were a bit of a change... but I got used to it after a while.  I'm happy to say I lost 21 pounds, and have kept it off for months now :)
#112
Critics' Lounge / Re: C & C for BG and sprite
Wed 16/04/2008 16:08:03
I wrote a small tutorial on a different way (in addition to the multiply method) to preserve lineart if you're interested :)http://www.cgempire.com/forum/2d-tutorials-63/tutorial-photoshop-preserving-lineart-painting-1687.html

This looks nice and appealing, and I like how colourful it is :)  However, I agree that desaturating some areas will help create depth.  For example, in that shadowed alcove above the window on the left, the brightness/saturation of the picture doesn't match the dim lighting.
#113
A definite improvement :)  I suggest taking out the blurring effects (or keeping them to a minimum, and only in certain areas); blanket use of blur makes things look too fuzzy.
#114
Critics' Lounge / Re: Swimming with Eels
Tue 15/04/2008 03:42:19
Thanks for the nice comments :)
Shonen: it can be shrunk, but it would be blurry like mad--for lo-res sprites, it's best to work at a lo-res in the first place so you can be more precise about each pixel (which can really matter at small sizes!) :)
#115
Critics' Lounge / Re: Swimming with Eels
Mon 14/04/2008 03:41:23
Heehee, perhaps she's asking for some barbecue sauce for those eels ;)

It's not massively different, but here's the final image unless there's more to fix (crits still welcome) :)
Perhaps it's just a matter of me getting used to it, but in the end I think I'm okay with the new hand position...
#116
If everyone only voted on games they really liked, all the games would have amazing ratings and there wouldn't be a point to the user ratings at all ;)
As for comments, I think people should always feel free to express themselves, but all the while keeping in mind that quite a bit of work went into the game, so the commenter should put work into their comment--put the extra effort to be polite and considerate, while keeping criticism specific and constructive :)

Quote from: Radiant on Mon 14/04/2008 00:05:27
I believe that changing that code to show the last 10 posts of the relevant forum thread, may be a solution for that.
If that could be done, I agree that would be helpful :)
#117
Critics' Lounge / Re: Swimming with Eels
Mon 14/04/2008 00:11:01
As always, your comments have helped il-loom-inate the way--thank you :D
In my previous edit I was going toward increasing the atmosphere, so I continued with that.  I increased the light hitting her face (I changed from purple because it seemed to be fading too much).  I think the atmosphere can still be pushed up a bit :)

Quote from: loominous(I know you know this mash - just a clarification as I often see this in other's work: if your image lacks focus, increasing the overall contrast with a contrast tool isn't the solution! You need to selectively increase and decrease the dominance of areas via value contrast, colour contrast etc)
When it comes to me knowing things, assume NOTHING ;D  While I did know this in theory, it's something I often end up doing anyway :-[




The eel skin remains sort of light... when I made them dark, I think they commanded too much attention.  I'll keep fiddling with it :)... and darn it, I forgot about the eyes again!

I'll keep going on this track... thanks again for all the comments/crit everyone, hopefully I'll be able to finish this shortly :)
#118
Critics' Lounge / Re: Swimming with Eels
Sun 13/04/2008 17:10:25
Haha, I loves ya too, Ildu ;)
Thanks very much for the crit, you raise some good points :).  I tried to address them:

-the major thing was the background... I was hoping to get across the feeling of motion, but your interpretation was more accurate as to what I actually had.  To try to give a sense of an upward spiral, I tried fading the back end of the tail into the distance (it's a bit messy, and there's still a halo).  Does this work better, or is the background still off-putting?

-arm position: the old position was an awkward one... it was at just the position that it would just barely show and would be difficult to interpret plus break the curves of her body.  When I tried to put it back, the composition seemed to become too heavy toward the left :(.  The new arm position (which looks extremely bad right now, and is just there to get the idea of the new layout across) will hopefully lead the eye in continuation with the spiral instead of back to the left.  The outward arm might have to be tucked in closer to the body now as well, but I haven't tried it yet
EDIT: looking at it again, I'm not sure about the new position.  I think I need something moving toward the right, but this might be too much...
EDIT2: right, I'm really not liking it.  Back to the drawing board ;)

-I took out the eels for now, and they might not return--they seemed to break the flow a bit.  I don't think eels swim at high speeds anyway ;)

-I bumped up the saturation a bit, but will probably continue adjusting as I go.  Added some more blue to the water

-I forgot about the eyes!  I like the yellow, but I'll try toning them down a bit to see how it looks :)




--------------------------------------------

EDIT3: Added back the eels, and also put in an extra one... hopefully it looks better now
#119
Critics' Lounge / Re: Swimming with Eels
Sun 13/04/2008 06:55:46
Thanks :).  You could be right about the drab colours... I like saturated colours myself, but lately I seem to be using a lot of desaturation--I'll try punching it up a bit :)
#120
Critics' Lounge / Re: New background for Henri
Sun 13/04/2008 06:50:30
Lookin' good :)
It's a small thing, but I think there could be a decrease in detail in the back wall to show the difference in distance.  I did a quick paintover to show what I mean, plus decreased the highlights on some of the pipes which seemed quite bright.  My edit on right:

It was just a couple of brightness/contrast adjustments.
Hope this helps :)
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