Quote from: Stupot on Fri 25/07/2008 16:39:25The problem I see with having more verbs/cursors is that in order to keep immersion up there has to be a unique response for almost every interaction, or else you feel even more restricted than if the options weren't there at all since you see you CAN do them, but the game's not LETTING you. However, if the varied responses are present, than this could be a big boost to the game--it all comes back to choosing the right interface for your game
I'm not saying that we should riddle our games in verbs and cursors to create a false illusion of complexity, but I'm tempted to think there is something satisfying in trying lots of different combinations of actions; the more you are clicking on the mouse, the more you feel as though you are doing something rather than simply watching an interactive movie.
