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Topics - Mats Berglinn

#21
For my Caribbean Mysteries there will be a puzzle where you have to trick an old man by tossing a coin to the ground, the old man will walk over to the coin, stand still for 10 seconds then come back to the place he was. While he is going for the coin you have to snatch a pendlum from his desk or you have to redo it. Now the problem is that the man does go to the coin to pick it up and which means you can take the pendlum but he doesn't return back to his place which means you've got all time in the world to get it (which is needlessly to say is not the point).

Here's the script for the puzzle:
Code: ags

MoveCharacter(EGO,798,265);
FaceLocation(EGO,600,265);
ObjectOn(3);
MoveCharacter(EGO,815,265);
DisplaySpeech(EGO,"Say, isn't that a coin lying on the ground?");
DisplaySpeech(HYP,"A coin? Where?");
FaceLocation(HYP,798,265);
DisplaySpeech(HYP,"Ah, there!");
MoveCharacter(HYP,798,265);
int timer=0;
distract = 1;
SetTimer(1,400);
if (IsTimerExpired(1)==1){
distract = 0;
ObjectOff(3);
DisplaySpeech(HYP,"Must be my lucky day.");Ã,  

if (GetGlobalInt(11) ==1){

DisplaySpeech(HYP,"Hey, where did my pendlum go?");
}
}



What have I missed? Please help!
#22
I'm working on the front walkcycle for Torleif Shufflefoot, the main character of Caribbean Mysteries. Remember the topic with him walking to the right? It's the same guy.



This is a work in progress. I have little problem with the hands so that's why there's only one hand in two frames. I have also not made the vest swing because I've wait with it until I know the arms and the legs are working.

Do you think that the arms sways right and that the legs walk right? Let me hear what you think.

By the way, I used the MI2 Guybrush frames as references for the armsway and the movement of the legs.
#23
Hints & Tips / Ben Jordan 4
Mon 27/06/2005 14:46:53
I'm stuck at the beginning.

Spoiler
I've talked to Simon about the door, talked to Otto about a pick lock, found the scissors, found the note and called up Mr. Meiss (or whatever he was called). The key could be in the main hall, the stairwell or the backroom behind the travel room. I've tried everything but can't find the key anywhere. Noticed that the book in the shelf in the mainroom is somehow stuck. I've tried to use the scissors with the books but nothing happened.
[close]

What should I do?
#24
I've some problem with making a throne for the native village's Chief Tobago. I made it from Burga's voodoo throne from the background of his hut and tried to make it more royal and less voodoo but it's not going so well.



The the chair with the green cushion is Tobago's throne while the other is Burga's (remember the shaman?) and guy is Tobago himself (needlessly said). I've made the throne wider, changed the color of the cushion and changed the backseat's carving to a star but can't figure out how to make the throne more that fitting to a native village leader.

I would like to hear what you others think and your opinions. Paintovers are accepted.
#25
I'm working on a GUI as a test for switching between characters for the player. Two of my future games (after Caribbean Mysteries) will have more than three playable characters (in my test game there are five).

Let's say we have five characters: A male adult croc, a young monkey, a female adult zebra, another male adult croc (with a purple hat) and a female croc kid. There are five GUI buttons that representives the playable characters.

How do you script that when you are playing the first adult croc (EGO) and clicks on his GUI button nothing will happen or maybe execute a DisplaySpeech commando: "Hey, you're already playing as me."?

I can't seem to find any matching commando in the Manual for that you're playing EGO or MONKEY or whoever.
#26
I have a little problem with exporting ints. I have made up an int called "int distract" and I have put the commando "import int distract" in the room script but when I put the "export distract" at the end of the Global Script the programm gives me this error:

Error (line 1070): cannot export undefined symbol 'distract'

I'm using this in Prosikto's MI2 Template in AGS version 2.62. What is actually wrong? The manual tells clearly that I should put the "export (intname)" at the END of the Global Script but it's still doesn't work.
#27
Critics' Lounge / Rubber tree
Sat 11/06/2005 08:00:06
I'm making a rubber tree as an object for Caribbean Mysteries. I've searched around the web for images but most of them don't show the top of the tree so I'm just taking a wild guessing here.



If you wonder that the green and the white things on the trunk is I can tell that those are linchen (and possibly mosses). I took those elements from a photo to give it more detail.
#28
As many of you (if not all of you) have noticed in Games in Production there have been a lot of games threads that gets up by newbies and they don't follow the rules of posting two screenshots, telling the full story or haven't even begun on the game itself. I bet this pretty frustrating to Darth Mandrab to keep on closing the threads because they never read the rules so I'm suggesting here that we should include a programming question or a reminder that saying "Have you read and agree the Games Forum Rules? You can't publish the thread if you haven't" and two clickable squares with answers "Yes" and "No" on them. If you click on Yes then you can go on publish the thread and if you don't well, it will either take you back to the starting screen or take you to the Forum Rules Page.

This way it will make sure that nobody (or at least a lot less) posting before reading the rules.

What do you think about this? Any other ideas for this? Speak out your mind, please!
#29
Critics' Lounge / Sitting Shaman
Sat 04/06/2005 15:47:31
In my game Caribbean Mysteries, there'll be a shaman who mostly in the game sits on his throne in his hut (except for a moment in the third part of the game where you can see him walk and stand). I have drawn first the standing veiw of the character and recently I have finished him sitting. I'm not entirly sure if it looks right so here I'm showing him to you guys.



The first he sits in the throne to easier see that he is actually sitting. Next is the sitting without the throne and the last sprite is the shaman standing.

So, what do you think? Does it look right or not? If not, then how should it be changed. Paintovers are welcome but PLEASE, don't change the character so much because I'm proud of the shaman looks.
#30
I've recently done a walkcycle for the main character, Torleif Shufflefoot, who will be in my upcoming game Caribbean Mysteries. I used Eric's old walkcycle (the fix frame one with the guy on it, not the new gray alien eight frame one) as a guide but when I played it up on AGS's Veiw Previewer the legs doesn't look correct while the arms sways right. I don't know what's wrong with the legs or how I can fix it.



If you can help me, tell me how to make the legs walk right and maybe show me a picture how it should look like. If you like to you can do a paintover as long as you don't change anything else than the legs (I like Torleif's look and the arms looks fine to me).
#31
I'm a bit baffled that nobody have said anything about the main page of AGS does still say version 2.62 and that you download AGS 2.62 when version 2.7 is actually released. Why's that? How come that? How come nobody ever say anything about it?
#32
I've recently started on a Star Wars parody for this month MAGS and I've stumbled on a little problem. One of the characters is a Darth Vader spin-off called Dark Waker and I want the character to breath everytime he is around (the sound of the hissing Darth Vader breath). I have a sound for the breathing but I don't know how to script that everytime Dark Waker is around you hear the breathing. Does anyone know how to tackle this problem?
#33
Yes, you read it right. Mark Eteer will feature in the upcoming DOTT fan-game. Since Mark wasn't in DOTT (that salesman for that diamond sailing channel didn't look like Mark) I drew him with the original sprite as a reference.




So far I think it's okay but what can I do make him look better and maybe closer to the DOTT style? Opinions, comments, critics and paintovers are welcome.
#34
Ok, in the game you can controll four characters (and a fifth much later). When you controll Hoagie you need to get power to his Phony-Porter (a teleporter that looks like a phone booth) and in order to do so you need to enter a burping competition but it's been canceled because of rain. You find out that the rain comes from a man who's washing his car (but it's so dirty it takes hours with just a waterhose, a sponge and bucket of water with regular carcleaner). I thought it was a funny idea because it booth reflects and makes fun of what Hoagie does DOTT but since Apprentice 2 also have a competition that is canceled due to rain I'm a bit afraid that I wil make a rip-of or something.

So, what's your opinion of this? Alternetive ideas maybe? Spill the beans, please!
#35
Yeah, I'm kinda work on a DOTT fangame at the side of Caribbean Mysteries because I love DOTT so much that it deserves a sequel (Stupid LucasArts that thinks adventure games are dead. I just say "Bah, phooey!").

Anyway, here's a sprite of a character I did on my own. This is Benny, Bernard's nephew and one of the five playable characters in the game. I made him a little bit similiar to Bernard because they are relatives.



Here's some facts about Benny: He is about seven years old and he really likes his uncle and his buddies Hoagie and Laverne. Like his uncle, Benny is very interested in physics and is smarter than other kids at his age. A bit of a geek like his uncle but he do have other intrests and own features.

So, what do you think?
#36
I have made some character sprites for a Crocis Crocodile game which features my own characers I made up ever since my childhood. I have problem with one of them. This character who is a good guy character is called Ziri Zebra and is the one of the heroes you can controll (yeah, in that game you don't controll three characters like in DOTT and MM but six characters including this one).



The problem I got here is the eyes. Since Crocis Crocodile chracters are cartoony she originally had black outlines for her eyes but it didn't look good so I tried to have different tone of white on her fur/skin but when I uploaded it from the laptop to my stationairy PC I couldn't tell any difference between the fur and the eyes. Can anyone help me with this little problem of mine?
#37
Here is another background I'm working on for Caribbean Mysteries. I have some problems with this one. First of all I don't know what color I should use on the floormat. The blue color is just a substitute until I get a better color. First I was thinking about red but then I thought that red is a little bit overused. What do you think?

Also, since this is a luxurary restaurant I'm thinking of using a wall covering but I don't know what pattern I should use because it's quite boring with a blank wall.

My third problem is the picture frame. Since the owner/waiter/cook is french I was going to color Mona Lisa on it but it didn't work out and now I don't know what there should be instead.

Otherwise... let me hear your opinion. What else should be better here?

#38
I have looked in the manual for AGS but I can't find a way to stop the characters from following the main-character. The manual says "Pass CHARTOFOLLOW as -1 to stop the character following." but I can't find that anywhere, nor can I find a code to make the characters stop follow.

Can anyone, please, help me?
#39
I've recently been testing a walking animation of Green Tentacle from DOTT. When I test play with the character it looks like if Green Tentacle moves when he squirms when he tries to jump (for those who have played Day of the Tentacle the tentacles can't walk so they jump, the sucker sticks to the ground, they squirm in order to get loose and jump) when he actually should be still, just like in DOTT. Does anyone know how to make it look more like DOTT that Green T is still when he squirms and only moves when he makes the leap?
#40
I know this sounds silly but this morning I downloaded ScummVM to play Day of the Tentacle again after a year with Windows XP (dad changed from Windows 98 to XP while my hardware in the PC got switched to due a crash). I couldn't play the game while I had XP in my PC but I recalled that ScummVM could play even old games on new PCs so I downloaded it and tried. It was like play it the first time except I got to hear the music, the sounds and character voices.

Now here's the point: I really want to hear all the voices in the whole game it's just that the version I have is the Floppy Disc version and it only got voices for the into scene and the scene after getting into Doctor Fred's lab. I have tried to find the CD-Rom version on the net and can't find it (I'm NOT talking about eBay and other shopsites, I'm talking about just 100 % free downloading with no circumstances whatsoever), so I ask if any of you guys got the CD-Rom version of DOTT and any of you could send either a burned CD of it or at least the importaint files for the ScummVM to run it.
I would be very grateful if you can do it, thanks.
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