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Messages - Mats Berglinn

#221
Critics' Lounge / Re: Monkey walkcycle
Sun 24/07/2005 05:07:06
Sure, I'll fix an animated version. I realized now that I had one more frame too much since it's meant to be a six frames so the last one is actually the first one (yes I know the tail is wrong here).

QuoteAlso, monkeys use their tails for balance when they're climbing trees etc but that's when they use all four limbs. I don't know how the tail would move with Crispy using two legs.

I thought it might be something like that but didn't quite fully remember that.
#222
Critics' Lounge / Monkey walkcycle
Sat 23/07/2005 19:52:24
I've done a walkcycle for one of the importaint characters of Caribbean Mysteries, Crispy the Monkey. He is the pet of Torleif Shufflefoot and he's very smart. Unlike his master he can play a tuba the right way and the only thing that distracts him is bananas. Anyway, here's a walkcycle of him plus a frame of his regular veiw (to the right):



I know that monkeys regularly don't walk on their hindlegs but since CM is a cartoony game and that Crispy is smart and is a pet I don't want him to walk on all four like real monkeys do.

I'm not entirely sure if the tail wags the right way when he walks (I don't want it to look so stiff so that's why it's wagging while he's walking. I'm not sure if monkeys tails do wag when they walk or not, though.).

Sorry about the unneccesary white space. I promise to get rid of it.
#223
Another background is done. One more to go before all the backgrounds for the demo version are complete (a part for some fine tuning for some of them).
#224
Have finished a non-talking/walking character animation and are going to start on another backgrounds. The background that I mentioned earlier is nearly done, just one detail of fine tuning but it's near complete.

I've also added "frames" to the inventory items so they don't mix up with the backgrounds or to be confused with objects. I'll fix a screenshot so you see what I mean.
#225
Quote from: Scummbuddy on Mon 18/07/2005 22:31:12
Saving them as png or others wont matter. AGS has its own image compression, so saving them as anything other than bmp wont matter.

Oh, ok. I didn't knew that, Scummbuddy.
#226
You don't have to take down color depths or things like that to make them game smaller size. If you have BMP backgrounds sprites you can save them as PGN (GIF and JPEG ruins the graphics). For sound effects and music you can convert them into mp3 or ogg if you can (some sound editors can, I recommend you Audacity but if you want to convert into mp3 you got to get a special plug in but it's not too hard to find). Hope this will help.
#227
How about:

- A moose head
- A moose steak
- 200 gallon drum containing 100 % walkrus blubber
- A glass of beer
- The brittish flag (since the US flag is in DOTT)
- The swedish flag
- A poster of Elvis Presley
- A poster of The Blues Brothers.
- A wizard's staff (Loom have no inventory so it doesn't count)
- Ice cream on cone (not to be confused with the snowcones in MI3)
- A magician's hat
- A fake belly
- The helmet of the Witch King of Angmar
- The sword Anduril/Narsil
- The sword Sting
- The sword Glamdring (Gandalf's sword if you didn't knew)
- The One Ring
- A bag of limburger cheese
- A founduepot (with our without oil, chocolate or cheese)
#228
Critics' Lounge / Re: Alley background
Mon 18/07/2005 08:48:24
The latest edit:



Used Synthetique's lightening and changed the perspective for the box under the right window. I also changed the size of some of the trash and corrected the bricks. I changed the logs because it was easier to pile them up so it looked right. I have also changed the location of the posters so they don't line up like Big Bro said. I will change the trash cans soon.

What do you think? Is there anything more to do on this or can we say it's a lock (the background, not the thread)?
#229
Very nice and interesting. I think I'm going to look foward for this one. Keep on going!
#230
Critics' Lounge / Re: Alley background
Sat 16/07/2005 07:39:13
Synthetique: Nice, thanks for the lightning reference.

Geoffkhan: Man, the picture is so blurry and misty! No offense but this won't do.

Fertoff: Sorry, but I don't want to change the POV because that would require a total redesign of the background and that is way too time consuming (especially when there are almost hundred backgrounds in the full game version). Maybe for another background.

Going to update the background as soon as possible, have been busy a lot lately.
#231
Critics' Lounge / Re: Alley background
Thu 14/07/2005 20:21:10


Ok, I've spreaded out the trash. Anything else?
#232
Competitions & Activities / Re: July MAGS
Thu 14/07/2005 16:03:48
I'm sorry but I'm too busy to be in this month's competition. Maybe some other time.
#233
Critics' Lounge / Re: Alley background
Thu 14/07/2005 12:30:57
Thanks Big Bro for the examples (man, that version of your background is awesome. Could almost be used in the Apprentice games but unfortunitly I wouldn't allow it because it would be ripping of my backgroundÃ,  ;D ). I have changed the flower boxes by using khrismuc's example and darkened them slightly to make them not draw attention to theirselves. I understand what you meant with highlighting the trashcan but your drawings lightning is different from mine. The wall you see with the posters are facing east and the sun shines from the east while your version, the lightning seems to be coming from north. Also, your pic have no wall at the right side opposed to mine where the "players' POV" is right where the wall is (imagine it's like a movie set were you can remove a wall to place the camera). So in that case, it's quite tricky to make the lightning highlight the open trashcan more than the other two. This bit of info isn't complaining but tell you that you have misunderstood: That's not a rubber-ducky in the trashcan but a rubberchicken with a pulley in the middle (Yeah that's one of the two "injoke items I talked about earlier, the other is the broken TV-antenna from Two of a Kind). To ensure that it won't be mistaken again, I changed the color from light yellow to white and made the chicken slightly bigger.

Another edit:



Other changes I've done apart from the other's mentioned above:

- Corrected the perspective of the stump and the bricks.

Is it better now? Does it need any more improvements or is it perfect now?

EDIT: Please, Brat, don't use caps lock because we AGS members doesn't like shouting.
#234
Critics' Lounge / Re: Alley background
Wed 13/07/2005 18:57:06
Khrismuc: Thanks for pointing out the wrong perspective. I think the difference between the stump and the trash cans is because the trashcans were drawn by the circle tool in Paint while the stump was handdrawn. It will be tough to change it but I'll try to. I understand about the perspective point of the bricks but I think you have "said wrong but thought right" because I see the problem on the left side of the screen, not right.

Big Bro: What do you mean with the items don't have any overlap? Can you please show me an example because I'm confused of what you said. I don't know how to change the background in the way you say about "the players' attention", so could you make a paintover, please? If you want to know the trashcan without a lid (which will have a lid in the game) is where you get a couple of inventory items and the stump have a vinsible inventory item and also one of the windows and the flowerbox under it have also significance for a puzzle. The rests just to make the scene less empty.
#235
Sure thing, BersekerTails! I really like what you did for Two of a Kind. I will either e-mail or PM you for more details on the music. Thanks for the help!

For everybody else: It's comfirmed that BerserkerTails will do the music for the game.
#236
Critics' Lounge / Re: Alley background
Wed 13/07/2005 16:38:07
New version:



- Added some more trash.
- Corrected the perspective on the flowerboxes (Does it look right this time?).
- Added cracks and some breakdown in the paint so you can see the bricks.
- Added a detail I missed on Crocis' neck.

Anymore improvements anyone?
#237
Don't worry, Krazy! I'm just using the MI2 Template's font until I can figure out or find any new/better font. It will be replaced.
#238
Critics' Lounge / Re: Alley background
Wed 13/07/2005 10:42:03
You mean like a concrete ground and manholes and stuff? Sorry but this is a small village, not a town, so there are no pavements and stuff like that.

EDIT: Oh yeah, forgot to mention: Even if the game's timeline is around the 21:th Century the village was build around the late 17:th/ early 18:th Century and this village haven't changed so much over the years (from the outside). Just want to use that to get a more "pirate-y" feel about it. The inspiration for Pueblo Pequeño is the town of Puerto Pollo from The Curse of Monkey Island. There is electricity and indoor plumbing in this village, though.
#239
Critics' Lounge / Re: Alley background
Wed 13/07/2005 09:37:59
The latest edit:



What's changed:

- Added two more posters. One add for a soda you will get in the full game version (but you will see the soda-machine for it in both demo and full versions) and a Crocis Crocodile concert poster (as an injoke for Crocis Crocodile who will feature in future games). Edited the wanted poster from TheHidden's paintover (note: The main character will read the poster for you so that's why the text is "illegible".).
- Added a drainpipe (the outlet is out of frame so that's why it's not added. I'm not sure how the things that holds the pipes up, looks like so I left them out for the time being.
- Added some flowerboxes under the windows for decoration (and for a part of a puzzle in the full game version).
- Added some wood to be cut and some already cutted wood.
- Added some junk on the ground. Will add some more later.
- Used Khrismuc's trash-can. Don't worry, I'll change the others too.
- Added some shading including Setsuna's trash can shading.
- Gave some dimension on the windows to make them more "3D".

Khrismuc, I just want you to know that I handdraw my backgrounds and scan them. Adjusting to such small scale as 320 x 200 would ruin the quality of them and the same goes with the characters (who's also handdrawn and scanned, most of the time). So, please, I beg you to don't ask me to change resolution!Ã,  :( It's already tough as it is.

Any other comments and/or critic's?
#240
Sorry to dissapoint you Fugu but that's not Mumbo-Jumbo from Banjo-Kazooie and Banjo-Tooie. That's actually another shaman called Burga but sure was thinking of him when I thought about Burga. Hope you still want to play the game even if Mumbo-Jumbo isn't in this game.
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