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Ã, // script for character14: Use inventory on character
MoveCharacter(EGO,600,265);
FaceLocation(EGO,600,265);
ObjectOn(3);
Wait(100);
MoveCharacter(EGO,815,265);
FaceLocation(EGO,600,265);
Wait(80);
DisplaySpeech(EGO,"Say, isn't that a coin lying on the ground?");
DisplaySpeech(HYP,"A coin? Where?");
FaceLocation(HYP,798,265);
DisplaySpeech(HYP,"Ah, there!");
MoveCharacter(HYP,798,260);
FaceLocation(HYP,600,260);
Wait(40);
int timer=0;
distract = 1;
SetTimer(1,400);
Ã, // script for room: Repeatedly execute
if (IsTimerExpired(1)==1){
distract = 0;
ObjectOff(3);
DisplaySpeech(HYP,"Must be my lucky day.");Ã,Â
MoveCharacter(HYP,900,280);
if (GetGlobalInt(11) ==1){
MoveCharacter(HYP,930,280);
Wait(40);
DisplaySpeech(HYP,"Hey, where did my pendlum go?");
}
}
MoveCharacter(EGO,798,265);
FaceLocation(EGO,600,265);
ObjectOn(3);
MoveCharacter(EGO,815,265);
DisplaySpeech(EGO,"Say, isn't that a coin lying on the ground?");
DisplaySpeech(HYP,"A coin? Where?");
FaceLocation(HYP,798,265);
DisplaySpeech(HYP,"Ah, there!");
MoveCharacter(HYP,798,265);
int timer=0;
distract = 1;
SetTimer(1,400);
if (IsTimerExpired(1)==1){
distract = 0;
ObjectOff(3);
DisplaySpeech(HYP,"Must be my lucky day.");Ã,Â
if (GetGlobalInt(11) ==1){
DisplaySpeech(HYP,"Hey, where did my pendlum go?");
}
}
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