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Messages - Mats Berglinn

#261
I'm sorry to say this but it looks like I have to release the Demo for Caribbean Mysteries after deadline.

Edit: Sorry, I read it wrong so I thought it was an non-adventure game, not non-AGS game.
#262
Thanks for the paintover, Darth! Yeah, you're right about not having a seatcushion made of fur in such hot climate in the Caribbean (even if I haven't been in the Caribbean itself I've been in the areas around it). That's the reason for not having any fur on the chair.

Alun: What makes you think the green color is limegreen? I just choosed the regular Green from Paints regular palette. By the way, what's actually wrong with green? I choosed it to seperate from Burga's throne and that green is a nice color.

Babar: I'll think about.
#263
Babar: Sorry if I'm so pushy but I posted for getting critics and comments about the throne, not about Chief Tobago. Thanks for poiting out though, I'll make them more gray than black to match beard a bit.
#264
Alun: Oh, I forgot to tell this detail: The game I'm making for is in the Caribbean, so leopard and tiger-skins don't work (unless Tobago would have bought them from a shop but I doubt he would taken that because it's not part of their tradition).



What I have done:

Added feathers on the top of the throne.

Made the star carving bigger (Thanks Khrismuc for showing how to make a star).
Made a step to make throne look taller.
Added seashells on the step and on each side of the throne's sitting.
Added carved symbols below the seatcushion.

What do you all think? Anymore critics or comments? Suggestions to change it maybe?
#265
I've some problem with making a throne for the native village's Chief Tobago. I made it from Burga's voodoo throne from the background of his hut and tried to make it more royal and less voodoo but it's not going so well.



The the chair with the green cushion is Tobago's throne while the other is Burga's (remember the shaman?) and guy is Tobago himself (needlessly said). I've made the throne wider, changed the color of the cushion and changed the backseat's carving to a star but can't figure out how to make the throne more that fitting to a native village leader.

I would like to hear what you others think and your opinions. Paintovers are accepted.
#266
And I always thought that Kinoko was Japanese (since her forumname means "Mushroom" in Japan).
#267
Adventure Related Talk & Chat / Re: .
Tue 21/06/2005 16:56:15
Quote from: Haddas on Tue 21/06/2005 15:22:14
On way would be to try and contact him and ask him. I bet that if you put it really nicely that you might be able to do it.

I really doubt that it would be good. I mean, remember what ALMOST happened to Garfield? The creator of the game (forgot his name) asked Jim Davies for permission and he said no and to get rid of it from his site. Asking the creator/s for permission will be like asking for trouble. Since no AGS fan-games have been shut down because of the creator's discovering that so far, the risk for being discovered and told to shut down is about 9.999.999.999 to 1.

Blunder1983: If you want to do a Calvin and Hobbes game, go ahead, don't let the "licesense-&-copy-right-rules-stuff" hinder you from doing this. Look at Maniac Mansion Deluxe, Night of the Hermit and The New Adventures of Zak McKraken. These games have been made and Lucas Arts haven't discovered them yet (or maybe even didn't bother but the chances are pretty low in my opinion).
#268
Seems very interesting.

Something "quite" off-topic: Could you please translate the Maniac Mansion Mania site into english and also tell the authors of the episodes that haven't been translated so far to do so? I think there are big number of us AGS members who don't understand or speak german (Good thing that you're going to translate this episode even if I would like to play the games in episode order rather than the order the episodes get translated, which are very confusing story-wise).
#269
Oh, ok. I see. Well, it works now. Thanks for the help.
#270
Strazer, I already had enough of braces, it's just that I only showed the scripts for MY GUIs, not the ones that already existed in the Default Template.

Anyway, I tested the character switch GUI and it worked like a charm. It's just the Small GUI button (GUI 4) that doesn't work. It's supoused to turn on the Character Selection GUI (GUI 3) but it doesn't.
#271
Oh silly me, I didn't thought that I didn't told enough detail.

Here's the script:

Code: ags

 if (interface == GUI3) {
 
 if (button == 0) {
Ã,  Ã, if (GetPlayerCharacter() == EGO) DisplaySpeech(EGO, "You're already playing as me.");
Ã,  Ã, 
Ã,  Ã, else{
Ã,  Ã, SetPlayerCharacter(EGO);
Ã,  Ã, GUIOff (GUI3);
Ã,  Ã, SetDefaultCursor();
Ã,  Ã, }
Ã,  Ã, }
 if (button == 1) {
Ã,  Ã, if (GetPlayerCharacter() == KOKO) DisplaySpeech(KOKO, "You're already playing as me.");
Ã,  Ã, else{ 
Ã,  Ã, SetPlayerCharacter(KOKO);
Ã,  Ã, GUIOff (GUI3);
Ã,  Ã, SetDefaultCursor();
Ã,  Ã, }
Ã,  Ã, }
 if (button == 2) {
Ã,  Ã, if (GetPlayerCharacter() == ZIRI) DisplaySpeech(ZIRI, "You're already playing as me.");
Ã,  Ã, else{ 
Ã,  Ã, SetPlayerCharacter(ZIRI);
Ã,  Ã, GUIOff (GUI3);
Ã,  Ã, SetDefaultCursor();
Ã,  Ã, }
Ã,  Ã, }
 if (button == 3) {
Ã,  Ã, if (GetPlayerCharacter() == KAJ) DisplaySpeech(KAJ, "You're already playing as me.");
Ã,  Ã, else{ 
Ã,  Ã, SetPlayerCharacter(KAJ);
Ã,  Ã, GUIOff (GUI3);
Ã,  Ã, SetDefaultCursor();
Ã,  Ã, }
Ã,  Ã, }
 if (button == 4) {
Ã,  Ã, if (GetPlayerCharacter() == SOF) DisplaySpeech(SOF, "You're already playing as me.");
Ã,  Ã, else{ 
Ã,  Ã, SetPlayerCharacter(SOF);
Ã,  Ã, GUIOff (GUI3);
Ã,  Ã, SetDefaultCursor();
Ã,  Ã, }
Ã,  Ã, }
 if (interface == GUI4) {
Ã,  if (button ==0){
Ã,  GUIOn(3);
Ã,  SetMouseCursor(6);
Ã,  }



TheMagician: I meant that I made a GUI that activates the GUI which you switch the characters with. The activating GUI is always ON while The Character Selection GUI is only on when you clicked on the other GUI (I call them GUI4 and GUI3). It's sort of like the inventory in Sam and Max. You click on a GUI button with the box to open up the inventory window. Sorry for being so confusing! One correction: It's not "on click" in the GUI Editor but "Left Click".Ã,  Also the GUI buttons are already on Run Script.
#272
Thanks, Strazer! Good thing that you told me in both version kinds because I still using 2:62 because Proskito's SCUMM templates doesn't work so well in 2.7 and I haven't got used to the new scripting commandos yet.

Edit

I've got a new problem: I made a GUI with a button that will activate the change characters GUI but when I try to click it nothings happening. I think it's probbly that you got to use the pointer cursor to work (I use the regular Sierra interface for the testing GUI game) but the problem is that I don't know how to script so that when the cursor goes over GUI, it changes to the pointer just like you can get the mouse cursor to change when over the Regular Sierra Iconline. Just one detail: The Activate Character Selection GUI is always on.
#273
I'm working on a GUI as a test for switching between characters for the player. Two of my future games (after Caribbean Mysteries) will have more than three playable characters (in my test game there are five).

Let's say we have five characters: A male adult croc, a young monkey, a female adult zebra, another male adult croc (with a purple hat) and a female croc kid. There are five GUI buttons that representives the playable characters.

How do you script that when you are playing the first adult croc (EGO) and clicks on his GUI button nothing will happen or maybe execute a DisplaySpeech commando: "Hey, you're already playing as me."?

I can't seem to find any matching commando in the Manual for that you're playing EGO or MONKEY or whoever.
#274
I need someone who could make some fonts for Caribbean Mysteries. Since it's a cartoony comedy pirate game I would like some fonts that is piratey and at the same time a little bit cartoony. Also do something that haven't been used in existing games, please.

PM me and I'll give you my e-mail.
#275
I hope that the new verb coins do have inventory screens which can be interacted by the verb coin unlike the MI3 Verb Coin that is on Rui's page (plus that it's statusline shows the names of the inventory items which doesn't appear in the MI3 Verb Coin as well).

I've got a question about the the SCUMM templates (the Verb boxes not the Verb Coin): Whenever you look at, talk to or using other commandos on a character, they always turn around to face the character. How do you make so that they don't turn around to face the player character (it's pretty useless in situations were characters doesn't bother to look at you when you look at them or when you're suppoused to not to be seen by them)?
#276
Critics' Lounge / Re: First Background
Thu 16/06/2005 21:36:36
Some tips on making it better:

The roadstripes: Make them thicker and shorter.

Outlines: Change them from black to a much darker version of that color (for example gray much darker gray outline). Add some outlines to the things that doesn't have them (like the wrecking building).

The Sun: Make a big yellow circle instead (use the circle line tool in Paint and use the color very dark yellow and fill it with regular yellow).

Add grass behind the buildings, make different top of the tree and follow the other's tips.

Hope this is helpful.
#277
Critics' Lounge / Re: Rubber tree
Tue 14/06/2005 08:43:48
No, no, no, Alias. I'll quote what I said earlier:

QuoteIf you wonder that the green and the white things on the trunk is I can tell that those are linchen (and possibly mosses). I took those elements from a photo to give it more detail.
#278
Critics' Lounge / Re: Rubber tree
Sun 12/06/2005 08:21:34
Ok, here's a new version based on the pic Guybrush Peepwood showed me:



This time, it's not drawn from scratch in paint but handdrawn and scanned.Ã,  Before anyone complaines about the leaves don't look like this in reality, read this: I'm not doing a realistic game, I'm making a cartoony style game.

Skurwy, it's ok, I forgive you. It's just that I don't see the jokes sometimes in sarcasm and therefore I easiley fall for them.

Well, what do you think? Is it good enough?
#279
Critics' Lounge / Re: Rubber tree
Sat 11/06/2005 17:42:08
Skruwy, a rubber tree is a real tree from which you can get liquid latex which you make rubber from, that's why it's called a "rubber tree". By the way, the site wasn't very helpful for getting my object better (I beg my pardon for criticing people again but I had to say this).

Guybrush: Thanks, for the pic! I'll try make a new version as quickly as possible.

Khrismuc (Off-topic): So "baum"'s Germany for tree? I was always wondering why the Wonderbaum is shaped like a pinetree (even if there is other scents than pine).
#280
Critics' Lounge / Re: Help with creature
Sat 11/06/2005 17:33:18
Well, in a lot of cartoons and stuff dragons do have wings that are said to be to small in reality to make them fly even if they can (that's why in The Lord of the Rings movies, the Fellbeasts do have a wing span about three times longer than their bodies or something like that). But it might be as you said, Scummy, that it could be a baby dragon.
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