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Messages - Mats Berglinn

#421
Critics' Lounge / Re: Shaman's hut
Thu 28/10/2004 07:11:34
Stuh505:
Those are not Christmas-lights, they're tiki-lanterns.

For the lightsource, I was going to have a lamp in the cieling but then decided that the tiki-lanterns could work as lights.

I don't want to change the look of their faces because of this reason: Burga is a nice shaman, not a spooky one. He's one of the good guys, not the bad guys. If I make the scenery darker than it will make Burga seem evil, which he ISN'T.

Goél: Thanks.
#422
Critics' Lounge / Re: Shaman's hut
Tue 26/10/2004 21:18:42
Goél: The Voodoo-pot doesn't contain any hot liquids so what's the point for having smoke there? Besides, in MI3 the Voodoo-lady's Voodoo-pot never had smoke.

How do I add the depths to the vase?



Here's a newer version. As you can see it's not finished because making the grass over the whole wall takes a lot of time.

I have made some changes on the chair so it looks more 3D and I also added some detail on it. I also put a woodenholder to keep "Murray" from falling backwards.

I also fix the fridge. I will fix the cord to the fridge soon.

Developer: I will fix some earth effects when most of the background is done.
#423
Critics' Lounge / Re: Shaman's hut
Tue 26/10/2004 07:18:46


Here's a new version of it. I know it looks unfinished but I just want to make sure that I'm going into the right direction.

What I have changed: The fridge and the chair.

What I have added: Some pattern that shows the hut's are made of dried up leafs and grass and also some wood to hold it together.

Now, I have a question to you guys: When the grass reaches towards middle of the room should the change perspective so we look right on them and then change direction when it goes to the right wall it will be opposite direction or should the grass point to right all the way through?
#424
Critics' Lounge / Re: Shaman's hut
Mon 25/10/2004 09:50:05
Yeah, it's Murray. Guybrush's frase in MI3 "You know, you would look great with a melting candle on your forehead" inspired me to make a in-joke for this background which is appropriate for the shaman's hut. Before you you ask: No, you can't talk to Murray in this game, he's fake.
#425
Critics' Lounge / Shaman's hut
Mon 25/10/2004 09:20:26


Here's another background for my current project Caribbean Mysteries.

This time it's the interior of Burga the Shaman. I have been struggling with the voodoo-chair for awhile and I'm not sure if seems right. I used the Voodoo-lady's chair from MI3 as a reference for angle but like I said I'm not sure.

I also suspects that the fridge doesn't look proper but I don't know how to fix that. Also, I'm not sure about the look of the books in the shelf.

In case you wonder about the hook in the wall, there's going to be a voodoo-mask hang on it which will have importance in the game.

So... let me hear what you think about this. Bring on the C & C!
#426
Critics' Lounge / Re: Need help with walkcycle
Tue 19/10/2004 07:10:39
Isn't that guy Guybrush Threepwood?
#427
Hints & Tips / Evil Enterprises
Sat 09/10/2004 09:43:14
I got the trovel, cup of styrofoam, lighter and glue but I don't know what do next. Can anyone help me with this?
#428
Competitions & Activities / Re: September MAGS
Fri 01/10/2004 10:43:07
Congratulations AGS-GD!
I wonder what October MAGS rules will be?
#429
My forum name is my real name because I really like it.
#430
I was going to ask this question myself but you guys have already anwered it which I'm happy for. I suspected that one of the reasons was that the blue cup was pretty easy sprite to draw so that's why it became the first sprite and therefore the symbol/logo of AGS... and I was right.
#431
There's a bone in the trash can at the backside of the house.
#432
Now this is a game I'm looking foward to because I'm a Star Wars fan too (and unlike some of the forum I love ALL the Star Wars movies).

Dusk: By the way, if you want to I can help you by sending over some music-pieces from the movies (I don't got all of them but I got some) and also I've got some sound effects. If you want just tell me and I'll send them straight to you.

AGA: It's not very nice to bully with others because of you don't like guys say "May the Force be with you". If you don't like it, don't delete the posts, just ignore them. The forum rules don't say anything that it's not allowed to say such things, so you don't have authority to do it. If you really think so, I may have a little word with CJ about it. Hehehe...
#433
Competitions & Activities / Re: September MAGS
Fri 03/09/2004 11:50:59
Very interesting rules but I'm not sure if I can be in this competition this month because I'm in a Writer's Course a bit away from my home.
Maybe I will be in it... or maybe not.

About the beliveble  rule:  Is it ok to use magic of anykind or is it limited too?
#434
AGS Games in Production / Re: Good Title ?
Thu 26/08/2004 14:10:08
This is the wrong place for post this.

I think this belong to the Critic's lounge since you ask us about our opinions.
#435
I like Ozwalled's version but there's one crit for both OZ and Fawfulhasfury's versions of LeChuck. If LeChuck is a ghost he should have a nose. Ok, so LeChuck missing a nose when you see his head fly at the camera at the end you see that LeChuck does have a nose throughout the game. Also in MI4, LeChuck's ghost form does have a nose, so you better add the nose to Ghost-pirate LeChuck. Also the "flame" on the hat should be replaced with a feather.
Make the coat more of ghostlike blue instead of red. The same goes to the hat.
#436
Critics' Lounge / Re: Island map
Wed 25/08/2004 12:28:03
That's true Viktor, I go for 3/4's veiw.



Here's an update with "more" shading and added a bottom to the waterfall.
I'm not sure what I'm going to do with the beaches but there will be some stuff on the southern beach, but what is I won't tell you (you have to find it out for yourself when the game releases).

If anyone wonder why I haven't add a sand effect is because of heigh reason, I mean you can't really see so much "sand" when you're so high up in the air (even if you can see that there is sand there), can you?
#437
Competitions & Activities / Re: August MAGS
Wed 25/08/2004 10:06:51
Usually MAGS Never last the whole month because we got to vote for the winner before the end of the month so we can the next month's MAGS rules ready.

Is this your first ever MAGS, Rap4Life42o?
#438
Critics' Lounge / Re: Island map
Tue 24/08/2004 15:32:20
Alynn: The thing about the top, could you show me an example of what you mean?
#439
Critics' Lounge / Re: Island map
Tue 24/08/2004 07:32:57
Here's a new version of the map.



What I have done is:

* Made the jungle on the east side of the river more "jungle"-y.

* Added shading to fortress and city

* Added the other flagpole to the pirate fortress (like the background of the pirate fortress I did publish here awhile ago)
#440
For the gods' sake! Listen to what Flamboyant PC Salesman says  >:(!

Quote from: Flamboyant PC Salesman on Tue 15/06/2004 16:07:14
AGS Quotes.
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