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Messages - Mats Berglinn

#441
Quote from: Mephistophilis on Sun 22/08/2004 19:54:22
FoA had a Ladder and Monkey Island 1 had a Compass that pointed to Stan's Ship yard.

Oh yeah, I forgot about the compass.
#442
I got some more:

A monster-truck
Tickets to a opera
A light-saber (any kind)
A compass that doesn't point north (yes, I was thinking of Pirates of the Caribbean)
Note-sheets to a Wagner opera.
Ben Franklin's kite (you get to hold it DOTT but it doesn't show in Iventory window)
Raisins
A mine cart
A sheep
Potatoes
A cloud
A drunken parrot
A hyperactive parrot
A haloween bag full of candy
Fake fangs
Nosehair from an elephant
LeChuck's wriggeling beard (yes, we see it in MI2 but it's not seen in the inventory window)
A box full of many kinds of stuff
A magic hat
A ladder (throughout MI4 Guybrush tells that he can never get a ladder into his pants but did that mistake once)
A McDonald's coupon.
A stop-watch

Well, that's all I can think of right now.
#443
Critics' Lounge / Re: Island map
Sun 22/08/2004 17:21:17
Redwall: Oh, I get it. That's pretty clever. Yes, Pepe Roni is a joke for Pepperoni. In fact, in the game almost everyone calls him Pepperoni and every time they mispronounce his name he corrects them. It's like Hedley Lamarr in Mel Brooks' Blazing Saddles with almost eveyone says Hedy Lamarr (who is/was a real person by the way), but it was my friend who came up with that name and I didn't think he was thinking about Blazing Saddles when he suggested the name. The Pete Za thing was a funny idea. Maybe I will add that guy in the sequel or something.

The Saints artist: Well, I live in Sweden so we can't get that book not even in Stockholm (capital city of Sweden). Yes I have played the first two MI games (in fact, the whole series) but the first MI game the maps were completly painted in Paintbrush and the second MI game is more of scanned oilpaintings so it's bit hard to compair with my "cartoony" style which is by the way handdrawn, then scanned, cleaded and painted in both Adobe Photoshop and Windows paint. Besides, isn't it a bit wrong to use Fantasy elements in Cartoon style graphics? It doesn't feel right somehow.
#444
Critics' Lounge / Re: Heart work.
Sun 22/08/2004 08:21:48
The only thing I can think about is tone down the color of the handle a bit, maybe make darker outlines.

One question: Is the heart suppoused to be black?
#445
Critics' Lounge / Re: Island map
Sun 22/08/2004 08:19:51
cpage: Sure why not. Thanks for the comment.

Babar: Ok, will make some shading like you said but I don't really know how to texture things, so that will be a bit hard.
#446
QuoteReferring to something can also make great humor. In this case I have in mind the scene in Sam & Max when you attempt to walk up the stairs outside of Sam & Max's office and Sam says, "We don't go up stairs." A brief pause, and then Max adds, "Not since the accident." What accident? Did some comical incident take place in the near past? We can only imagine...

Not to mention in Curse of Monkey Island, the first time you try to pick up/use any trinklets, vases and other stuff that is made from procelaine (What in the world is porcelaine anyway apart from it's somekind of china?) and Guybrush says "Ahh! I hate porcelaine!! It's a long story, I tell you later.". He never tell us about it, not even in MI4 (which is a bit disappointing because I really want to know why porcelaine frightens Guybrush). Now there's some kind of history.
#447
Critics' Lounge / Re: Island map
Fri 20/08/2004 16:54:48
Quote from: ArboriS on Fri 20/08/2004 15:50:33
i'm guessing you mean the billboard with the ags blue cup in it.

Bingo!
#448
Critics' Lounge / Re: Island map
Fri 20/08/2004 15:43:12
Here's my latest version with a lot of improvements.



Phew! It took me many hours to change and add things. What do you think about it now? Does it need any more improvements or is it fine the way it is?

Just for fun: Can you spot a in-joke here?
#449
Critics' Lounge / Re: Island map
Fri 20/08/2004 07:44:33
Sp: You're on it. More details are on the way. I originally thought that details doesn't care too much on a map.

Oliver: Ok.

Redwall: Who is Pete Za?Ã,  ??? Whoever he is he won't be in this one.

For those don't know about Captain Pepe Roni here is a slightly old topic: www.agsforums.com/yabb/index.php?topic=13238.0

Anything else about the map?
#450
Critics' Lounge / Island map
Thu 19/08/2004 19:33:39
Here is a map for an island for my game Caribbean Mysteries. This island is called Scary Island and is a haven for thieves, murderers, pirates, bouty-hunters, smugglers and other kind of scum. It also have the head-quaters of the evil pirate-captain Pepe Roni (remember the red-bearded pirate?) The capital city Ciudad Grande is famous for the nightlife with casinos, resturants and shoppin centers though.



I have looked at this and I'm not so satisfied with it. Somehow it feels a little bit... too simple. What do you think about this? C & C are welcome.
#451
Critics' Lounge / Re: Clothing issue
Wed 18/08/2004 20:28:01
In my opinion I would go for that thought about a futuristic way to change it while travel. Maybe the time-machine the guy travels in have a kind of mechanism that alters the clothes into a appropiate style (for example he travels from present which he has his "regular" clothes and when he travels to the Wild West in 19:th century his clothes change automaticially into Western types of clothes).

By the way, it's a bit hard to see which ages the guy(s)'s clothes are from. Could you make the pic more clear so we can see, please?
#452
I have encounter a strange error when try the templates and this problem haven't happened before.

While testing them, when I try to click anywhere when the character is suppoused to walk the templates crashes with this message:

An internal error has occured. Please note down the following information.

If the problem persists, contact Chris Jones.

(ACI version 2.61.747)

Error: run_text_script1: error -1(Runtime error: wrong number of parameters to exported function 'unhanded_event') running function 'unhanded_event'

I'm using the 2.61 version. What could be wrong?
#453
Oh this is really tempting me. Please fovmester, hurry up with finishing it so I can play it.
#454
"Nobody knows for sure." - The Guy in World's Deepest hole, Calsson 2.
#455
Yes AGA, it is a in-joke to the game Broken Sword when you open the sewer outside the bank with the broken sword.

But about the sword: First it just say sword but Guybrush says that is cracked but then you use it to brake of the hinges and it breaks, then it becomes a 'broken sword' (duh!).
#456
Wait a minute! I don't recall that there was a hand in The Dig but you had to cut of Brink's hand because he got stuck.
#457
I like jazz a lot even if my music-taste is rather mixed rather than stuck on a single type of music.

There is one type of Jazz that BersekerTails forgot to mention and that's Bebop, which is a jazz music from the 30's (I think at least, I may have forgotten) and that kind is in the adventure game Grim Fandango. If you haven't played it I suggest you do because not only the game, story, characters and so on are great but the Bebop music is so great and it really made me like Bebop jazz.
#458
Little information about the game please?
#459
Critics' Lounge / Re: Swedish Football Coach
Fri 06/08/2004 09:12:58
I am a swedish guy and I can tell you that he doesn't look so Swedish for me. Other than that he looks funny. But one crit: Mind the double-pixles please. And also his right arm looks a bit strange.
#460
Nice work! I can't wait to play this game.
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