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Messages - Mats Berglinn

#461
QuoteThere are some other references as well ....in the shipwreck near the potion is a model of a purple tentacle....

And also Green Tentacle model on the shelf in the stable. I don't actually want to be picky but the correct term for funny references in Adventure Games are "in-jokes".
#462
Strange... am I the only one who haven't got the game crashed during the Pocket game? It never happened to me ever. Maybe it's kind of a random error/bug?

I have by the way finished the game it was fantastic. I can't wait for part three and for the moment when Pib is going to kick Ironcrow's metallic butt (not litarely, because that would be too humorous if you see what I mean).

But there was something I noticed that nobody else said about.

Don't read if you haven't finished the game:

Spoiler
Although you see the screenshot of Ironcrow's wigroom it doesn't appear anywhere in the game, plus you only see Ironcrow twice with different wig. Why's that, Geoffkhan and Big Brother?
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#463
Hints & Tips / Re: apprentice 2
Sat 31/07/2004 20:32:50
The same here. Isn't there a way to get the quill pen before meeting the foolkiller and getting the uniform?
#464
Why not having some more portraits on the wall above the stairs? That would it look a lot less empty.
#465
Hints & Tips / Re: apprentice 2
Sat 31/07/2004 14:08:30
Have actually talked with Ollie (the guard)? Maybe you can't give away unless Pib has been told he want something to protect the sunburn?
#466
You should go to this site for the stuff that you can rip from games: http://www.juncmodule.com/juncSource.html
#467
Hints & Tips / Re: No Action Jackson
Sat 31/07/2004 09:23:16
It's in the Dojo. In order to get in there you need the karate-guy to open the door first.
#468
Hints & Tips / Re: apprentice 2
Sat 31/07/2004 09:20:43
I need help. How can you dive again after the first time and where can I find a book for the sea-monster?

How do I get the clown from Foolkiller's tent?

How can I light the lantern with coals?
#469
It's a great game so far but I'm also stuck with that pocket puzzle. I almost thought that it was similiar to the fingerpuzzle in MI2 (remember Bruno, the guy who you only see his hand?) but I was wrong.

I tried to think in the terms of math with plus and minus but it was proven wrong too. Well, I will get it eventually.
#470
Finally! Oh, I can't wait to play it! I'm going to download it right now.
#471
Competitions & Activities / Re: July MAGS
Sat 24/07/2004 21:13:31
QuoteWell, that's easy: 'cause no-one enters! Do you enter this month? This would be
one entry more. :P

No, I didn't thinking of doing it because I'm too busy with my full game and other stuff to make up.

English correcting: It's "by the way" not buy the way. If you didn't wrote wrong in the haste that is.

#472
Competitions & Activities / Re: July MAGS
Sat 24/07/2004 13:49:55
How come that most MAGS competitions only have two to three entries instead of a half dozen or dozen of entries? And how come that Most entries comes up late towards the end of the deadline? It feel weird somehow.
#473
Critics' Lounge / Re: New story/game
Sat 24/07/2004 07:28:24
Sounds interesting concept for a game. I never thought that there was aztec way to build a plane but I know that Leonardo Da Venci made "blueprints" of first helicopter and other things that coulnd't be done at the time.
#474
Night of the Hermit, which was mentioned on World of Monkey Island's news for a couple of years ago.
#475
Critics' Lounge / Re: Grim Fandango graphics
Sun 18/07/2004 17:51:33
Well there are another site with fanfics of stories between, before and after Grim Fandango. There's an interresting one which happens between Year 2 and Year 3 (the travel from Rubacava to Puerto Zapato).

Here's the adress: http://lucasfic.mixnmojo.com/fanficn.htm
#476
Critics' Lounge / Re: Grim Fandango graphics
Sun 18/07/2004 13:19:26
Who said that it must be about Manny if it's going to happen after the game? It could be a new travel-agent who gets into a new corruption or whatever. If there's going to be Manny in the game then you can't make a story after the game. Either before the game or between the years.
#477
AGS Games in Production / Re: The Bar
Thu 15/07/2004 12:11:17
I'm impressed by the concept and the background art. I wonder how long time it will take before this game will be finished.
#478
It looks good but you should add the animal bushes that is seen MI4 (I love those). But there is something wrong with the picture and that's the crater after LeChuck because:

I hide text for those who haven't completed MI4 yet:

Spoiler
LeChuck and the monkey robot did not fight outside the mansion but on the beach somewhere on Mêlée Island and therefore the crater shouldn't be outside the mansion (I remember the ground of the fighting "arena" was made of sand and not grass. You could also see that the mansion is nowhere to be seen)
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#479
Competitions & Activities / Re: July MAGS
Thu 08/07/2004 14:22:09
Quote from: viktor on Wed 07/07/2004 17:42:48
Well actualy that isn't fully throo. Real dragons do exist. The comodo dragon is actualy a dragon (at least thats what our biology teacher said. Then again ourÃ,  biology thgeacher isn't wery bright.). But it is not like the dragons we think of from the midle ages.

I already knew that but when we talks about dragons that dragon-rose talks about it's those mythical creatures that breath fire and THOSE dragons does not exist. A comodo-dragon isn't actually a dragon like in those fairy-tales, myths or fantasy media that can fly or breath fire or capture maidens but it's a reptile, like crocodiles.
#480
Seems a bit interesting but I can't see your sprites (broken link?). This is the third MI-fangame posted here in a couple of months.
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