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Messages - Mats Berglinn

#701
Quote from: Lucky on Fri 03/10/2003 12:10:58
Chips (any flavor)

Wayne's World?

I thought Wayne's World was a movie, not an adventure game.
#702
And also...

A pencil sharper
A Sulley costume (Sulley from Monsters Inc.)
A LeChuck halloween mask
Guybrush's socks (smelly or clean)
A Sam & Max comic book
A gorilla
A baseball cap
An inflatable Barbara
Any kind of DVD
A Grim Reaper costume
Chips (any flavor)
A piano
A real anchor (the one in MI3 is a toy anchor)
An explosive cigarett (they have cigarrs in Day of the Tentacle)
A CD with Green T and the Sushi Platters
A Grim Fandango poster
A samurai sword
A pic of Stan's wife
Monkey chow
A flamethrower
A fart-chussion
A tie
Toilet-brush
Grinded chilipepper
A Darth Vader helmet
A Boba/Jango Fett helmet
A Storm Trooper helmet
A Clone Trooper helmet
Dr. Fred's underwear
Pecan nuts
A bucket full of cheese
A parrot
Harry Potter trading cards
AGS trading cards
#703
General Discussion / Re:AGA is not dead!
Thu 02/10/2003 12:58:36
Very funny BOYD. Now, knock it off, will ya?
#704
I knew that. I just reminded him.
#705
Quote from: Snake on Thu 02/10/2003 04:49:27
-A bag full of cheesy toenail clippings and vinegar

Actually there is vinegar in Day of the Tentacle.
#706
Good to hear that you for once don't make a "cute-simple-game-to-just-make-your-wife-happy" game (take it easy, I meant no offense) and it's seems promising too  ;D. The main-character looks pretty cool, it somehow reminds me of a cartoon.

I don't think those pics are crap, they're good but they can become better with some improvements. I liked the sand effect. In the tomb the crack that is between the roof and the wall of heiroglophics looks a bit strange.

Interessting plot.
#707
QuoteIt's true Mats, but I have create the demo in a little time, so I do some errors... and however I hit Alt+F4 for exit from the game.

I see but I think you should make the quit command instead, I mean not everyone is familiar to Alt+F4, adventure gamers are not used to do this in adventure games and in the original Sam & Max there was a quit button.

I agree with SSH that it should be The Gilbert Case. It is more dective or police in that way, which is pretty obvious since Sam and Max are freelance police and detecive spree is a part of their job.
#708
I'm sorry but I can't download them in any way neither normal clikcs or "save target as...". It seems that the pages from geocities often gets messed up and I think thats why the pages are gone. Check in Snake's topic about uploading a demo for good and bad sites for uploading demos because too many use Geocities and also for that many Geocities pages gets screwed up (what I mean is that you can't get access because they say the page couldn't be found). I'm terribly sorry, I was excited about this game.
#709
Seems interesting.
By the way I could only download the first file and I got the error when I started the game after the 20:th Century Fox logo:

Error: Load_room: Unable to load room file 'room189.crm' Make sure that you saved the room to the correct folder(it should de in your game's sub-folder of the AGS directory). Also check that the player character's starting room is set correctly.

#710
Joseph: English version, please.
#711
The real question isn't why should I release a demo but rather why I should not releasing a demo?

In any event I think it would be good if you really do. Who said that you must be half away through before making a demo? At least not me. Myself I'm going to release a demo before the end of the year and it will only be about 5-10 rooms of over 50 rooms (it's a big game). If you like me doing games in parts not like Book of spells but having the game splited in parts like the MI series then it would easier to make a demo especially if you have an intro part or the first part is short (like in Curse of Monkey Island). I say, go ahead and make your demo.  ;)
#712
I have tested it. It was a funny intro and good catch and timing of music and sound effects, however you have made a couple of misses.

1: You haven't translated the save and load function from italian to english.

2: You forgot the quit button, I had to restart the PC in order to get out of the game.

Spoiler
3: I understood what I was going to do when I got the gun because of the comissioner but since you go downstairs you get any furhter. I mean should you really get stuck in a demo just like that? I don't think so, it should at least end. Maybe like after you shot the bird Sam and Max would say something like "Well Max, let's get that mission paper!" "Then let's go!" "We can't!" "What the heck are you talking about, Sam?" "This is a demo-game." "Oh yeah.".
[close]

4: It would be more fun if you had more hotspots in the office.

Anyway, I thought that Sam do that karate-like-kick at Max when he tries go get the phone was funny. The music sound like it comes from a movie or a wrestling-match which adds even more fun to it. Oh how I laughed.

Good luck on finish the game, it seems like to be even better than orignal Sam & Max: Hit the Road.
#713
Very cool! I'm gonna test veeeeeeeeeery soon! Keep up the good work!
#714
Critics' Lounge / Re:Hotel kitchen
Mon 22/09/2003 07:14:59
MrMasse: Good that you choosed to explain in swedish. But that example of yours, is it just an example or are you trying to explain how I should do the kitchen? If you tryed to explain how to make the kitchen then you misunderstand it because your drawing is a regular homekitchen while the kitchen of mine is for a hawaiian vacation hotel.

Minimi: If you can't be helpful, don't use a dumb answer like that, ok? And besides MrMasse and I are swedish, so it's no wonder you don't understand the swedish example since you're dutch (no offense).
#715
Critics' Lounge / Re:Hotel kitchen
Sun 21/09/2003 20:47:50
Quote from: Isegrim on Sun 21/09/2003 19:32:48

The room itself is in central perspective (all lines perpendicular to the screen more or less meet in one point) while the rest is in parallel perspective (all lines perpendicular to the screen are inclined by the same angle).

I don't understand what you mean. Could you show me which parts that are central and what is parallel? I hope I don't have to redesign the whole room again because that could take hours to complete. But if it does, I'm ready for it.
Good you noticed the water-level in the sink!  :D
#716
I say it again: Have you asked Azure?
I won't repeat the site though since I already told you. Maybe she will be good for the farm-girl. But why having a voice for the farmgirl since she have been turned into stonestatue by Pib's master?
#717
Critics' Lounge / Re:Hotel kitchen
Sun 21/09/2003 19:14:27
Here is the "new" kitchen. I have spent a couple of hours on remaking the kitchen without start from scratch. I haven't redoing the oven, the door that leeds out of the kitchen and the cutboard but I will redo the stuff later. I will save both shading and shining until the picture is "perfect". It is NOT the final version, it's just a raw and rough remake just to check if you guys think that I'm heading into the right direction when it comes to perspective. I save the pattern on the floor and other stuff until you guys think it's alright.


What do you think? Does it have better perspective?
#718
Critics' Lounge / Re:Hotel kitchen
Sun 21/09/2003 14:11:53
Quote from: Petteri on Sun 21/09/2003 09:52:27
but that table on the right looks like it's just a piece of grey paper :P Sink and that brown thing (what do you call it :P) look flat too.  

That table that you refer to as gray paper is made of metal since resturant kitchens does rarely have wooden tables in these modern days but I will fix that after I have changed the room a little.

And that brown thing is a cutboard, you know to cut meat, fish and vegetables on it.
#719
Critics' Lounge / Re:Hotel kitchen
Sun 21/09/2003 07:17:16
Ok, I will fix the perspective quite soon. I'm just not sure how to do it. I just want to match the floor to the ceiling and the walls. And the res is NOT 320x200 but 640x400 (actually not really 400 since I'm using the prosikto's DOTT SCUMM GUI). The game Hawaiian Treasure is not suppoused to be like a cartoon or wacky but more like real since I will be the main character in the game, just want you to know it.
#720
Critics' Lounge / Hotel kitchen
Sat 20/09/2003 18:59:30
I'm still working on my first big game Hawaiian Treasure and I hope to release a demo before the end of the year. Anyway, here is a background which will appear in the demo. It's the kitchen of a cozy, quite big hawaiian vacation hotel. I would like some critics and opinions of how to make this even better.



I haven't done any shading yet but I have started to make some details for it (like the knives, the cutboard, the sink and the dish-washer in the corner). If you wonder what's the big grey thing is I can tell you that it's a big oven (even if you can't tell because it shows the behind in front of the "camera"/screen) and the white door is a giant fridge and freezer rooms for food storage. For this I use two programs for different abilties; Adobe Photoshop for correct size and wide viraity of colors, and Paint for copy/cut/paste without layer problems.
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