Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mats Berglinn

#81
Yeah, I agree with buloght. It sort of reminds of Apprentice.

Is it just me or does this dow look very different compaired with the other dow screenshot? I don't just mean the color but the shape of it.

By the way, I've been thinking about this thought: Does the main-character called Tom as a in-joke for Tom Bombadill from the Lord of the Rings? I mean he is a creature from the woods and his name is Tom.
#82
Critics' Lounge / Re: Old man bend down
Wed 01/03/2006 18:42:11
Oh, okay. If I only have known. How embarresing!Ã,  :-[ :-[ :-[ Changed the topic's name.

Anyway, here's a newer version with the feet in position. Not sure about the right leg though since I discovered it got too slim when I changed the position of the leg (because of the right foot).



#83
Critics' Lounge / Re: Old man bending down
Wed 01/03/2006 18:25:37
Quote from: Tuomas on Wed 01/03/2006 18:23:53
I just had to mention, that I got a real hardon seeing the topic, old man bending...Ã,  ;D ;D

What do you mean?
#84
Critics' Lounge / Old man bend over
Wed 01/03/2006 17:42:02
This one is for Caribbean Mysteries. Just want you to know that I've haven't cancelled the game, it's just been put on hold for awhile because I had some problems with animations and some technical stuff with AGS but I'm still working on it.



This is a hypnotist who will at some point in the game pick up coins from the ground. I kind of like it as it is but it feels that it could improve. Just want to know that I don't want to have an entire animation of the guy bending down to get the coin but to have him bend over to grab it by just one frame, very much like they did in MI1, MI2, DOTT and Sam & Max.

Comments, critics and paintovers are welcome, so spill it out!
#85
Chris Jones's autograph. That's something that haven't been adventure game yet, or any other autographs... except for the centaur's autograph from Apprentice 2. Maybe I missed one but what the hey!
#86
Regardless the games are good or bad, all used adventure game inventory does counts.

Anyway, on with the topic...
#87
Redwall, he said:

Quote from: Krudmonger on Sun 12/02/2006 07:03:40
Not that these things shouldn't exist in real-life, but still...

How can you miss that?
#88
Quote from: ManicMatt on Sat 25/02/2006 18:38:29
Oh! 'Cos Guybrush always says he can breath underwater for ten minutes! How did the game end if you waited? (And who waited 10 minutes unintentionally?)

I recall waiting ages in MI2 to see if GuyBrush and Wally fell in the acid.

I believe that Guybrush and Wally does after about ten minutes. Also in the same game when you were underwater looking for the figurehead of the Mad Monkey (or what it was named again, it's been some time since I played MI2) you would also die if you stayed there longer than 10 minutes. I'm not sure if Guybrush could die in MI4 when walking at the bottom of the lake but I recall that I once waited to see if Guybrush did but lost my patience and got on with the gaming instead.
#89
If you ask me, I don't like the characters dying in adventure games because it's so frustrating if you do some mistakes or can't come up with anything before it's too late and having to restart etc. I rather prefer games where character doesn't die when doing something wrong. That's why I love the Lucas Arts games since MI1 and that's why you can't die in my games.

By the way, I don't recall that you could die in Grim Fandango. Sure there were some situations were you think you could die any second but after awhile you get out of the trouble and gets in saftey. The beginning of the Third Year, when threatened by the assisans disguised as custom officals, is good example of getting pressure but you won't actually die.
#90
For both Caribbean Mysteries and a secret project I'm working on some animations that require more frames than a loop can handle so therefore I have to mark "Run the next loop to make a long animation", which is of course no problem, but when you check the animation how the movement is flowing and so it just repeats the last loop that is using.
It's no problem for one loop animations like walk cycles but for animations that require over 20 frames you can't see how the whole animation is going because you only can see the last loop repeating.
When you look for stuff in a animation you may not see it the first time so it's often best to repeat it but since AGS only repeat the last one you don't see so well how the whole thing flows.
Therefore I suggest that the repeating is changing so that you can watch the whole animation repeat without having to click back to the start so you can study the animation. It would be great if it could be added for a future (hopefully very, very, very near future) version of AGS.
#91
I'm sorry to say this but I don't like the way you changed the story of Herman Toothrot and claiming it to be a prequel of MI1 mostly because both the tales of LeChuck in MI3 and in MI4 explained a lot that was totally mystery. Of course the only fact that I consinder wrong in MI4 that it was about 20 years before MI1.

Here's why (if you haven't played MI3 or 4 to the end don't look below):
Spoiler
We know from MI4 that H T Marley was Elaine's granpa but the event with LeChuck trying to impress Elaine by going to Monkey Island and the thing with Marley and his crew happened about some time right before MI1 (About a year or so, don't know) so how can it be 20 years since Herman gets sucked by a whirlpool and got to Monkey Island if he confronts LeChuck about 1 year before MI1 and then gets sucked into a whirlpool. It would make more sense that the thing with LeChuck and Ozzie Mandrill happened the same time. I believe that LeChuck used somekind of Voodoo magic to kill H T and then created a whirlpool neirby but the magic only made him faint and when he gained consciousness Ozzie pushed H T's boat into the whirlpool.
[close]

If this game is just a fun spin-off, like Night of the Hermit, it feels more okay but I wouldn't count on being a "true to story" MI game.

Well, the three color graphic thing is quite unique but if it's a "true to story" MI game then that style would rebel against the other games which feels wrong (not development wise like having MI1 in MI3 style because that's only good). It's like mixing togeter The Dig with Sam and Max, it's like oil and water.

I apologize for being a complainer but I have to say this. If there any of you going to hate me because of all I say, I just say this one thing: I don't care about it.
#92
Could you please update the progress on your website? I would like to know the current progress so I know how much it is left.
#93
Quote from: seaduck on Mon 06/02/2006 20:59:44
Haha! Do you know that Turbo Man is a "fictional" super-hero that played a central role in a comedy film with Arnold Swarzenegger? I think it was called "Jingle All the Way".

There's also a boss in Super Nintendo game MegaMan 7 called TurboMan.

About the game, well it seems good. I know this is not a place for critics but if you ask me I think it looks too weird with the books in the shelf in the pink room (which I believe is big sis's room, am I right?). They look out of place. Anyway, I think this game will be on my "games to look foward to"-list.
#94
Competitions & Activities / Re: February MAGS
Thu 02/02/2006 21:04:36
Quote from: Maxileen on Thu 02/02/2006 20:35:35
Since my last entry was exactly one year ago, I think it's time to take part in the competition again - and I really love the topic "underworld". The only problem could be that I don't know if I'm having enough time this month, but at least I'm gonna try to finish the game :).

By the way: Is it allowed to use characters from an older game or do all the graphics have to be completely new?

As far as know, I don't think that you can't reuse old characters. Right, Klaus?
#95
Competitions & Activities / Re: February MAGS
Wed 01/02/2006 17:37:11
I believe that you can team up as long as you do some work on the game and not do something like gather a bunch of guys, do nothing except telling orders and when's the game's finished you claim all the work. It's okay to just do the story telling and the puzzles and the others do the graphics, sounds etc. At least I think it is. Tell me if I'm right or not.

I think of enter this month but it might happen I'll slip out... again.
#96
Quote from: ProgZmax on Fri 27/01/2006 07:49:50
Terran Rich- OH YEAH?

"Once I get started you'll be down by the fifth(round)."

"Methinks you've been watching too much Revenge of the Sith."








Clever rhyme but the insult doesn't make any sense.
#97
Quote from: big brother on Thu 26/01/2006 19:53:12
Quote from: Mats Berglinn on Thu 26/01/2006 18:48:23
Almost, Big Bro, but it's actually: "I'll skewer you as a saw at a buffét!" (Or something like that, it's been awhile since I played MI3)

Hahaha... If only that insult made sense! Silly Lucasarts! They should have kept Ron Gilbert.

Quote
The orange thing was Guybrush way to stop Haggis, Cutthroat Bill and Van Helgan's song since the word "orange" is a very difficult word to rhyme.

Umm...yeah...That was my joke. Since there technically isn't a word in the English language that rhymes with "orange", an insult ending with that word would be unstoppable on the high seas. Hence, "I will skewer you like an orange!"

Guybrush just wasn't clever enough to figure that one out.

Well, it made sense to me. Besides, if they kept Ron Gilbert then Guybrush and Elaine would never married and I'm totally against that kind of idea, that's one of the reasons why I like MI3 much better than MI2. Oh well!

By the way, who says that he didn't but I think it would be unfair for the other pirates to use such an insult so it could been a "forbidden" insult. It's not like Ozzie's insults in MI4, they're just insults that the Caribbish pirates doesn't know (maybe not yet).
#98
Quote from: big brother on Thu 26/01/2006 15:18:55
If the swordfight is on the high seas, the comeback must rhyme with the insult.

"I will skewer you like an orange!"

Almost, Big Bro, but it's actually: "I'll skewer you as a saw at a buffét!" (Or something like that, it's been awhile since I played MI3) "When I'm done with YOU, you'll be a boneless fillet".

The orange thing was Guybrush way to stop Haggis, Cutthroat Bill and Van Helgan's song since the word "orange" is a very difficult word to rhyme.

Speaking of the Insult matches, if it weren't because of CJ keep postponing the "Scrolling dialog" bit for AGS, we would already done something like that for AGS. I can't believe that CJ doesn't do that for the current version. Ah man, if does keep doing this then we'll all have got adult great-grandkids when AGS does have that possibility.

For the favorite insult/comeback, I think it's: "Eun Gardé! Touché!" "Oh, that is so cliché!".
#99
For the voice actors, there are a lot of varies of actors but it's hard to find female voices, you can take it from me since I'm also looking for voices for my game Caribbean Mysteries. There is one good voice actress, Azure. Just PM a request to her and she might help out.
#100
Quote from: Spleen on Thu 26/01/2006 10:52:23
Quote from: ManicMatt on Tue 24/01/2006 17:09:51
I don't think it was mentioned that Guybrush would start with his own useless insults, like the aforementioned "you fight like a cow"..

That wasn't exactly useless.Ã,  "You fight like a dairy farmer." "How appropriate, you fight like a cow."

I think ManicMatt confuses with the Insult Armwrestling from Escape From Monkey Island. For some reason whenever Mr. Cheese didn't know the comeback for an insult he could say "How appropiate, you fight like a cow" and Guybrush can also say it but it counts as a "fake" insult/comeback. However, later in the same game when you meet Ozzie Mandrill you can have an Insult Sword Fight with him and the comeback "How appropiate, you fight like a cow" is a "correct" comeback.

Rather confusing and stupid, isn't it?
SMF spam blocked by CleanTalk