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Messages - Mats Berglinn

#821
Critics' Lounge / Re:Naomi picture
Fri 11/04/2003 07:23:17
Quote from: OneThinkingGal on Fri 11/04/2003 00:33:16
Replace every line and angle with a curve.

Put curves in the hairstyle, it should slow downwards. Same with the shoulders, slim them down and slope them down. Same for the legs, more curves. :)  

Could you explain more about curves? There some things I don't really understand about these things. It would be more easier to change if you could make your explainings much more easier. I knew from the beginning that Naomi should have been slimer and that the "melons" were a bit small (but I didn't make them lager because I don't want you guys think I'm a pervo or something). I'll post a new version when I'm done with the changing. Thanks for the advices so far.

And yeah, I have problems with drawing women, both on computer or by hand.
#822
Critics' Lounge / Re:First try at MIDI
Thu 10/04/2003 20:40:10
Well I'm not a musical expert but it did sound good.
#823
Critics' Lounge / Naomi picture
Thu 10/04/2003 20:02:06
For my next game Hawaiian Treasure I have created a hawaiian singer who will play an important role.



The pic isn't finished yet. There are things that I'm still unsure of so I have posted it for your critics. What do you guys think?

#824
Hints & Tips / Re:Stuck in Wild Night !!!
Sun 06/04/2003 15:48:12
Well, you're not alone Squinky. Me and some others have also got stuck. Why haven't the guy have made that game also made a walkthrough?  >:(
#825
It was quite good, but why do you actually slacks with the animations? Marian doesn't move her legs when she walk and is still facing foward whatever direction she meets. The idea was good and cute but the adventure should be much longer with a deeper plot than that (if you compair with the first adventure). The puzzle was quite good but wasn't too hard (took me a minute or two to finish it). I just want to advice for next time: 1: Make bigger plots, especially more exciting ones, 2: Improve the graphic 3: Stop slacking with the animations, or people will think that you are a beginner and they totally ignore you (trust me). 4: Make more puzzles with require more iventories and thinking. and 5: Make some in-jokes that are NOT Simpsons like jokes, because not everyone watches the Simpsons. It's okay for you to use those jokes but you should have much variation about the jokes, laddie (sorry, just making fun with ye about calling you laddie).

Anyway, I like the idea of the Star Wars text thing (they used it in Austin Powers 2 also) and the music sure was good.
#826
By the way, that Hirum have no vinsible mouth, is that inspired or taken from Croc: The Legend of the Gobbos where the gobbos (cute little troll-like creatures) have no mouths vinsible because of all that fur? Just wondering.
#827
That depends, Neole. It's not always Sierra or Lucasarts SCUMM GUIs but there are also the Verb Coin like in The Curse of Monkey Island and Full Throattle. But only you hold down the left mouse button. Well I agree with that the GUI is a little bit clumsy since a verb coin doesn't take on so much space.

Snake, what does the different commands of your GUI, like the tail? Everything isn't so obvious that you think "okay, it's like that.", if you know what I mean. I look forward to this game.
#828
It have nice graphics but I didn't like the music. Although I haven't finished it yet.
#829
Mine is like this: (in just random order)

Monkey wreth
Indiana Jones: Fountain of Youth
Chris Page Private Eye
Kinky Island
Pirate Fry 2
Snuffy (whole game, game made by Vincent Threepwood)
The jungle camp game by Neole (forgot it's name)
#830
When is the next part coming about conversations?
#831
Hints & Tips / Re:chez apa HELP
Fri 14/02/2003 06:34:01
You must use the broom-stick as a que but you need to get rid of the broom first.
#832
Quite funny game and the charathers where nice but to be honest, the ending wasn't really funny. The music that was inside the barn, did that really come from the SNES game Earthbound? I recognized that music from that game since I have played it on ZSNES Emulator for not so long ago.
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