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Messages - Matt Frith

#281
Critics' Lounge / Re:Fold out bed animation
Thu 28/08/2003 22:12:45
Wow, MrColossal thats cool ^_^

I love the shadow effects and the smoothness of the animation.  What did you make it in?

*Kidnaps MRColossal and forces him to make my animations*

:)
#282
Critics' Lounge / New art?
Wed 27/08/2003 20:00:01
So I decided i really need to improve my art but i need to improve effects such as shadows and lighting.  I threw together a random scene and i wonder if you guys can help me with the effects:



Double sized (image seems to look odd)



#283
Critics' Lounge / Re:Fold out bed animation
Wed 27/08/2003 17:57:32
Thanks for all the comments so far

Dagooh - Here are the frames (sorry bout the screwed up image)



:)
#284
Critics' Lounge / Fold out bed animation
Wed 27/08/2003 11:29:15
Hi guys, im making a fold down bed animation and i thought i would post it to see if it looks (remotely) realistic.  I would like some comments and criticism about it please :P



Double sized: (looks a bit wrong)



Thanks :)

#285
Critics' Lounge / Re:Just got PSP 8 today
Wed 27/08/2003 09:32:33
Hey I think thats pretty cool, I like the detail of the grass.  
The sky is pretty cool too with the wispy clouds etc......

Im not sure about the sun though (is that what it is).  Maybe you should work on that more ^_^

Anyway, good job :)
#286
^_^ thanks guys. I just want to point out something:  It will mainly be grey but some of the colours actually appear different game. Must be something to do with number of colours.  

I like the idea of a bit of dripping water, maybe i could use an animating backgrounds :P.

Thanks again, keep the critique coming.
#287
I'm a bit stuck on this background, as it looks a bit bare and devoid on anything interesting.   8)

I would appreciate some ideas to make it look any better.  And i am aware it is greyscale, its because its a cave and it appears differently in the game :P



Double sized :


Thanks :)
#288
Critics' Lounge / Re:Meet Brett Dip (animated)
Sun 13/07/2003 16:12:56
Excellent character, I really like the style of your drawings.  I like the attention to detail such as the fingers and thumbs moving

Good job :D
#289
Enter the Matrix being one of those big games that failed to get 81%.  In fact i think it only got 61% or 71%, i forgot :P

Oh well, now Chrille can say his game is better than Enter the Matrix ^_^
#290
More like up for filming 'Jack's ass' ..............hmmm
Anyway have fun guys :'(
#291
General Discussion / Re:PC Gamer Article
Sun 13/07/2003 10:12:16
Page 61
#292
General Discussion / PC Gamer Article
Sat 12/07/2003 23:26:10
As some of you know, after seeing the reference to Pleughburg in PC Gamer's August issue, i have written an article on amatuer adventure gaming, with some reference to AGS.  I just want to post it here first before i send it, jsut so i can make sure it is allright and make sure i ahve not offended anyone in this , or and other Adventure Game Community.  Anyway, here goes:

                  ~Going Deeper Underground~

I  noticed you wrote a small article on a game called Pleughburg in August's Issue.  I am just writing to say that I also create amateur Adventure Games like this (although not as good) using the same games engine. I use an engine called Adventure Game Studio (AGS).  There are many quality games created with it, and although they are not the best graphics, they have excellent plotlines and puzzles.  

Many people believe that Adventure games are a dying genre, but I disagree.  There is limitless potential for the types of games that can be created as long as the creator has some sort of imagination.  Is the main reason why it is a dying genre because they are boring to play?  I think not.  I have seen some amazing puzzles in amateur adventure games, such as the afore mentioned Pleughburg.  I fact, I have been playing it for a while, and I still, occasionally, get stuck.  

Another great thing about the underground adventure gamers is that we don’t have to wait around for adventure games to be released in the commercial market, and to be fair recent examples, such as Escape From Monkey Island wasn’t exactly the most polished game ever.  We have the ability to create our own games, without needing to wait, and we can also re-create the style of the classics over yester-year, such as Day of the Tentacle, Monkey Island 2 and of course Sam and Max (which I might add, I am looking forward to the sequel, although it would have been better in the old style).

The best thing of all about creating your own games is the self satisfaction after all the hard work of scripting, animating, and background drawing is done.  Although it takes a lot of effort, the end product is amazing, even if the game is not the best in the world, but we don’t get paid do make them, so they are not going to be the best.

Communities of game creators often team together to make ‘game companies’, such as the featured gaspop software.  I would like to tell everyone about some other websites which offer amateur games of good quality, to prove my point that adventure games are still out there, even if they are not up to with top genres such as FPS or RTS.   I would advise people to play these games as they are amongst the best amateur games around, well the ones that I know of.  http://ilb.notrix.net/ ,
http://www.hello.to/tullesworld  and http://gac.gamespage.com/ are just a few of the top quality websites that produce some excellent games.

To sum up, adventure games are not dead; they have merely retreated underground where they may well have found a better home.  I  reckon this is where they will stay as the other, more dominating genres, have sapped away gaming classics which should never be forgotten.  In the words of a certain character in a certain pirate game: “Look out, behind you”.

Matthew Frith

Tell me if i need to change it, and i gladly will :D
Sorry if its rubbish
#293
Oh thats not fair, Andail. You are punishing me for not coming :'(

But that would be funny, i was gunna tell someone to bring a video camera as long as nothing "dubious" is filmed.  Yes, m0ds im talking to you -_-
#294
Lol I just found that article, how cool is that.

:D Congratulations Chrille :D
#295
Is Ed that programme where he has a law firm in a bowling alley, because i really used to love that, then it disappeared off the TV Boo hoo :'(

#296
General Discussion / Re:Monkey Island Film
Sat 12/07/2003 20:54:37
Ooooo Guy Pirece would be good. Is he the one in memento?

Nice suggestion about jimi as monkeys, something tells me you dont like him :P.

I would like to see a sam and max film too, but it would be difficuly to make  alive action, meaning it would just be like that cartoon they made
#297
General Discussion / Monkey Island Film
Sat 12/07/2003 19:40:52
Hi, Magintz and I were discussing about films of adventure games, and we were joking about who would star in them.

For Monkey Island, I thought Johnny Depp would play Guybrush and Cameron Diaz would play Elaine.

Who do you reckon would star in it, other characters as
well ^_^



#298
Critics' Lounge / Re:C & C on a character
Tue 08/07/2003 19:23:09
Thanks for the criticism guys.  

-First let me explain that he has no mouth on the left picture because it makes him look mysterious.

-And i might be including him in a test game so i can practise using voice speech.
#299
Critics' Lounge / C & C on a character
Mon 07/07/2003 21:57:28
Hi its me again, yippee!.

I was extremely bored at school today so I decided to doodle, and I ended up doing a pretty good character. ^_^

So I inked it and scanned it in (badly) and here is the end result.  The one on the right is the same character with the hoodie down. :P

Tell me what you think. Any  C&C please :D



~Tier~

#300
I like :D
Reminds me of Rugrats, where they all go round imagining stuff

However, the Katie walking right anim looks odd because the legs look like one is in front of the other (ie it gives the impression she has 4 legs - or something :S)

Apart from that i like the style ^_^
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