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Messages - Matti

#101
Critics' Lounge / Re: New AGS logo
Thu 30/06/2022 12:43:29
I really like your logo, cat, both the cup and the font.

I'm not sure if I'm happy with the tea bag though, as I want to imagine the mug being a coffee mug  ;)
#102
Can you post the code from room_Firstload?
#103
Quote from: shaun9991 on Thu 19/05/2022 18:00:48
Turns out there was an unused transparent button that covered the whole gui, I just removed this and everything worked fine :)

Ah, a classic!   ;)
#104
This does look very nice! I'll see if I find the time to play the demo.

I too hope that they'll reach the kickstarter goal.
#105
The manual says "The frame lock is released when the game changes rooms." so this is normal behavior.

Putting SetBackgroundFrame(); in room_load should work though, because it sets the background before the screen fades in. You should try that (again) and post your code in case it really doesn't work.
#106
That's no problem. Just create folders and put the things in there, this doesn't mess up anything.

I think the technical term is project tree  :)
#107
The manual says this:

"If you use FOLLOW_EXACTLY, then EAGERNESS has another meaning. If you pass 0, CHARID will be drawn in front of CHARTOFOLLOW; if you pass 1, it will be drawn behind"

So it seems there IS a parameter that takes care of the drawing order.
#108
Site & Forum Reports / quotation marks
Sat 30/04/2022 23:29:17
Not sure if it's just me, but for some time there's always a "quot" after quotation marks in the forum:

[imgzoom]https://i.imgur.com/MP04h1g.png[/imgzoom]
#109
Something like this should work:

Code: ags
     Object *o = Object.GetAtScreenXY(mouse.x, mouse.y);
     if (o != null && o.Animating) // do something


Quote from: Pajama Sam
If no one knows please say so.

What is that supposed to mean? Should everyone who doesn't know the answer post here to say they don't know the answer?  :-D
#110
You can check if the player enters or leaves a room in the on_event function in the global script.

Code: ags

function on_event(EventType event, int data) 
{
  if (event == eEventLeaveRoom) 
  {
    // do something 
  }
}


#111
Quote from: Stupot on Sun 20/03/2022 00:12:51
260,000 new infections in a day is insane. Are you sure you didn’t put an extra zero?

No, it's true. Last winter was nothing compared to what's happening right now. This is a graphic that shows the 7 day incidence over the last two years. The numbers go up since the beginning of the year and went through the roof.


#112
In Germany many restrictions will be removed tomorrow, but it'll be different between the federal states and up to them to decide what will change.

Meanwhile the numbers are on an all time high, with 260,000 new infections today and a 7 day incidence rate of 1,800. Hospitalization rate and covid deaths are rather low though.

Quote from: milkanannan on Sat 19/03/2022 03:14:06
Oh man, just reread parts of this thread. Early days of COVID feel like a lifetime ago!

So true!
#113
I got an example that's neither a design flaw nor a bug, and it still makes me angry after ~ 20 years.

When I played Fallout 2 back then, it drove me made that I couldn't complete a certain quest (finding Jonny near Modoc). I wasted hours on the mission without success. The worst thing is that it took me years to realize that in the german version of Fallout, which I played, every child was censored out of the game (because otherwise you would be able to kill children in the game!). I was not only angry about the rigorous and often silly* censorship in Germany (yet again), I was particularly angry about the fact that they didn't even care about leaving an unbeatable mission in the game  >:(

I was happy about completing the quest years later when I replayed Fallout in the original version  ;)


* The blood in Unreal was black. The enemies were supposed to be robots that lose oil after being shot  (roll)
#114
Why are you using Tween if you don't want to see the tweening? You could just set the Viewport/Camera directly.
#115
Quote from: Khris on Wed 02/03/2022 09:02:50
If you click to the right and slightly down, does this still happen? Because AGS should use the angle to the next viewpoint to determine in which direction to turn.

I think that is how AGS should handle this, but it doesn't. I've noticed this behavior before, but didn't really care about it.
#116
I had fun playing this episode, especially the original voices made this a nice experience!
#117
When I posted here I didn't realize that the sprite jam was about to end.

If it were for me this doesn't have to be a competition and I'd gladly let Reiter start a new one :) I vote for the phonebook anyway  ;)
#118
Wishlisted!

I'm very much looking forward to this game  :)
#119
It's the trusty bedside lamp. Just pull the cord and you're back to reality.

[imgzoom]https://i.imgur.com/XPDZSx8.png[/imgzoom]
#120
Quote from: fernewelten on Sun 13/02/2022 23:45:43
Better?

Yes, the new image is definitely an improvement!
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