Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Matti

#1001
General Discussion / Re: Upload not working
Thu 06/01/2011 03:37:00
You give us the link - we can play!
#1002
I think there's an easier way to delete all inventory items, but it seems you're confusing something here:

The ResetRoom command just resets the room - data, objects, scripts. Inventory items have nothing to do with that. What you're looking for is RestartGame();

Btw: You have a strange way of writing down the script, I noticed that earlier ;)
#1003
Currently your else statement is called whenever this isn't true:

Code: ags

if(player.HasInventory(inote2)){
  gprofnote.Visible=true;
}


Everything else isn't taken into account. Instead of

Code: ags

if..
if..
if..
if..
else..


you need to use "else if":

Code: ags

if..
else if..
else if..
else if..
else..


I don't know if that is your problem, but it seems to be.
#1004
Sorry, I didn't notice that you already mentioned the idle view. But I don't really get your problem. Regarding your blob example: Why not make a jumping movement view and an idle bouncing view? What do you mean with idle-idle?
#1005
This is quite possible, look up "idle view" in the manual. You can assign an idle view to characters and set how often it should animate (e.g. repeatedly).
#1006
NICE!

I really liked the old demo and I was disappointed about the lack of news about the game, but caught some interest again when I saw FoY in your Signature.. and now this!

Can't wait to see what changed and I really like the screenies so far. Thanks for this gift.  :)
#1007
Both links work fine for me..
#1008
Most of the movies I'd recommend were already mentioned, but I want to add The Green Butchers and Adam's Apples by Anders Thomas Jensen. They don't have much in common with your favorites, but they're both worth watching and at least Adam's Apples could have some sort of "psychological impact" on you.
#1009
General Discussion / Re: Happy New Year!
Fri 31/12/2010 13:23:40
Also, you started a new thread despite the fact that there already is one.

Anyway, happy new one, y'all.
#1010
Quote from: Khris on Wed 29/12/2010 16:36:23
Another prime example of why first games shouldn't be published.

That's not a good rule. theo's TJD wouldn't have been published then  ;) Also, a second game can be as crappy as a first game..

Games that are really just a learning experience to get used to AGS, without any good gameplay shouldn't be published.
#1011
Gosh, this is too much info for today. I'm out.
#1012
Quote from: dkh on Tue 28/12/2010 14:09:48
Freeware only?

Not necessarily.

Quote
It sounds like Windows Movie Maker should do the job if you just want simple transitions and super simple (and non-professional) drag&drop-style editing plus music.

Ah, Movie Maker, I remember using it some years ago. But as far as I remember, it was too simple and unprofessional. I'd prefer something a bit more advanced.


Thanks, Inc, I'll try that out.
#1013
I recommend checking out this thread and some of the programs mentioned there:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32234.0

Edit: It doesn't matter whether you're new to AGS or not. When it comes to graphic software, it depends on what style or techniques you have... if you're totally new to drawing itself, well then you should just check out some programs and tutorials and draw!
#1014
Can anyone recommend me a simple and easy video editing software? I don't need anything fancy, I just want to cut, copy and paste video snippets, make some transitions and put music in the back.. so yeah, something simple.

I checked out  some programs half a year ago or so, but every one of them had some annoying limitations/flaws or was confusing in some way, so I didn't use any of them.
#1016
Very cute indeed. Good luck with it!
#1017
Quote from: Calin Elephantsittingonface on Thu 23/12/2010 18:33:10
I'll merge all the code this evening and release all 3 in 1.

Splendid! I'm waiting for that.
#1018
[game.inv_activated] is the item the player last clicked, so something like this should work:

if (button == eMouseLeftInv) {
  cEgo.ActiveInventory=inventory[game.inv_activated];
}

I'm not completely sure as I'm not too familiar with custom inventory stuff, but I think it should work.
#1019
The item  ;)

cWhoever.ActiveInventory = iWhatever;
#1020
Quote from: Tamanegi on Wed 22/12/2010 15:25:57
So during a WHILE loop, absolutely nothing happens that is not inside the loop, i.e. the game is frozen until the loop is done?

Yep.
SMF spam blocked by CleanTalk